Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ignite
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introduction
Lulu is ordinary played as support, but she's really more funny to play when she's mid. If you wanna have this fun, don't just look at the items build but read the whole guide and enjoy ;)
PS: English isn't my native language, so tell me if I made some mistake.

Pros:
-Deals a lot of dmg (by following this guide)!
-Make ganks easier in early game.
-Hard to counter.
-Don't need a lot of blue buff (your jungler will love you).
-3 skills to slow (1 on AoE, 1 on target, 1 in line).
-Can give AP buff (you'll often put in on you).
-Can help her team (or herself) while chasing or escaping.
-Can give you vision on enemies (useful if there are invisible guys in enemy team).
-Turn people into squirrels!
-Every teamfight will be with a giant on your side!
Cons:
-If you're silenced or stunned, you're dead (perhaps not if you're in teamfight).
-May be focus in teamfight.
-Very slow during the 5 first minutes of the game (so, easy to harass with
Swain,
Gragas,
Ziggs).
-
Lulu is hard to master when she's not played as support.
-Deals a lot of dmg (by following this guide)!
-Make ganks easier in early game.
-Hard to counter.
-Don't need a lot of blue buff (your jungler will love you).
-3 skills to slow (1 on AoE, 1 on target, 1 in line).
-Can give AP buff (you'll often put in on you).
-Can help her team (or herself) while chasing or escaping.
-Can give you vision on enemies (useful if there are invisible guys in enemy team).
-Turn people into squirrels!
-Every teamfight will be with a giant on your side!
Cons:
-If you're silenced or stunned, you're dead (perhaps not if you're in teamfight).
-May be focus in teamfight.
-Very slow during the 5 first minutes of the game (so, easy to harass with



-


Runes




Greater Mark of Magic Penetration: You need them to screw your enemy's magic resist until you'll buy
Void Staff, don't mess with it, it makes a huge difference.
Greater Seal of Armor: You won't be the first blood with those and you'll be able to solo your blue (if you don't have a jungler or if he's far away) at lv 6-7. Useful if you are against
Fizz,
Akali or
Master Yi.
Greater Glyph of Scaling Ability Power: You need some AP in early game but it's better to take AP per level because you'll level up faster than your mates in mid lane.
Greater Quintessence of Ability Power: With
Doran's Ring, you'll have 38 AP at lv1. Really good to harass and to prove that
Lulu deals a lot even in early game ;)
Alternative:
Runes




- Greater Seal of Replenishment: You can use those if you want a better Mana Regen in early game, but 2 or 3
Doran's Ring provide enough.
Greater Glyph of Cooldown Reduction: I don't like those, really. But with our 9 Greater Seal of Replenishment it will make you more able to harass and spam your skills in early game. But keep in mind that if we buy
Doran's Ring in this build, it's to keep this harassing/spamming side of
Lulu while getting an AP bonus and armor with Runes.
Greater Quintessence of Scaling Ability Power: Without our Greter Glyph of Force, we'll really need some AP per level to be useful in our team.




We're playing




Cast


I think those two spells are the greatest for
















Your passive ability. Pix will fire 3 bolts who deal magic damage every time you auto-attack someone (doesn't work on turrets). Pix's shots will be stopped by the first target they meet, useful to kill 2 minions in a single auto-attack in early game.

Pix and you each fire a piercing bolt that deals a ton of damage and slow everyone who's on the line. Useful to chase AND to escape. Use it if you're dived under your turret, you'll survive (maybe ^^) and you'll get one (or more) kill. This will help you to harass in early and to farm during the rest of your game (see the "Combos" section below). I max it first to deal a lot of damage earlier (and the slow effect will last longer).You'll need to train a lot to use it the best way you can.

On ally cast: Give a great AP buff and increase movement speed of an allie (or yourself). Useful to chase or escape. Cast it on a


On enemy cast: Polymorphs an enemy into a squirrel AND slows him. Keep this skill for the enemy team's AP or AD carry. Be careful: it won't stop something as




On ally cast: Shields an ally or yourself, Pix will follow him. Very good combo with Glitterlance to chase someone (see the "Combos" section below).
On enemy cast: Like a little ignite (you'll have a lot of last hits on champions with it) + give vision on the target. Keep it for the enemy's





AoE stun then AoE slow around the target + give more HP to him. Very funny to use on a

Wait 2 or 3 sec after the beginning of a teamfight to cast it on your tank or to save someone. Remember: cast it on a melee fighter is the best way to use it. Make the tower dives and teamfights easier!

How to harass:
In early game, you'll have to harass the enemy champion as soon as you are lv2.
If the enemy team's solomid is a melee fighter (




But there is something more funny and useful against ranged champions (



Cast


If you have the blue buff, start by using

Make ganks easier on your lane:
Your jungler is waiting in a bush, ready to gank on your lane (even if you aren't pushed). You'll have to make the first move:
Cast









Tip: Against


How to gank with Lulu:
The enemy's mid champion took too much

You'll have to be quick, use




How to win a teamfight:
Once the teamfight begins, keep your distance! If you're too close, you'll get focused and you'll die. Anyway, you don't have a lot of AD so you don't have to auto-attack (useless risk). Just stay away and get closer only to cast your skills, then fall back while you're in cooldown and come again when they'll be over.
-






-





-








-

How to chase someone with your mates:
The teamfight is now over, your giant mate as turn back to his original form, everybody is mid/low HP and there are two enemies who ran away. So how to get them before they reach their turret?
If you're the closer to him in your team:




If there is someone closer to him than you in your team:










When I have money enough I go shop to take my







I used to play







With so much cooldown reduction you'll spam your skills, what's better than an


That's a great item on



(You can buy



In late game, your enemy team will start buying items for magic resist such as




Tons of AP and magic penetration for you and that great 'cause you need it! If you die, the


Those items are great too!





Thanks for reading this 'til this very line, hope you'll have the fun I had while playing
Lulu carry AP in mid lane. Don't forget to rate this build and tell me if I made some mistake (English isn't my native language).
Of course, if you have any question I'll answer as soon as possible, tell me your idea to improve this build and oh! There are some games I played with
Lulu following this build:

See you guys, maybe in the Summoner's Rift!

Of course, if you have any question I'll answer as soon as possible, tell me your idea to improve this build and oh! There are some games I played with


See you guys, maybe in the Summoner's Rift!
You must be logged in to comment. Please login or register.