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Lux General Guide by TangledPie

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author TangledPie

Lux Mid indeapth guide

TangledPie Last updated on July 26, 2016
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Middle Lane
Ranked #11 in
Middle Lane
Win 52%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Natural Talent
Bounty Hunter
Battering Blows
Piercing Thoughts

Ferocity: 18

Dangerous Game

Cunning: 12

Tough Skin
Runic Armor
Veteran's Scars
Legendary Guardian

Resolve: 0

Threats to Lux with this build

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Threat Champion Notes
Vayne Vayne is easy to handle because of her Q move Tumble. When activated Vayne tumbles forward and attacks her target. When Vayne uses Tumble cast Light Binding, then activate your passive Illumination, and if you have enough mana finish with Lucent Singularity. This will then put you a head in the exchange and show Vayne who is boss of the lane.
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Hi I'm TangledPie and this is my Mid lane guide to Lux . Lux is my main Champion and she is a lot of fun to play. Using this build makes Lux a strong champion rather than a weaker support Champion. sof my best rounds with thi build are 15\6\29 12\0\11.

This guide contains tip's, pros and cons, details about the items, and much more. Thank you for choosing to read my guide and I hope you enjoy it.

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Pros and Cons

+ Ranged Champion
+ Good in team fights
+ Good at catching enemies.
+ good at killing buffs
+ Has Slow and Snare
+ Long ranged ultimate
+ Great skins
played back
Weak early game
needs mana
easily ganked

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Illumination is Lux's passive. Any Lux's damaging moves leave an energy ball on all targets they hit. When Lux casts a basic attack on a target with the energy mark it ignites and damages the target. This is useful for farming and poking. Make sure to activate this as often as possible after using Light Binding and Lucent Singularity.

Light Binding is a snare that captures and damages the first to targets that it comes in contact with. this is extremely useful. It can be used for attack or to cover your escape. when attacking it works very well with Lucent Singularity.

Prismatic Barrier is a shield that provides allied champions with a little gray heath for a short time. I don't use this very often but it can be nice when you are escaping a battle or when your low on health.

Lucent Singularity launches a ball of twisting light. Any enemies passing in the radius of this are slowed. When you press the key again it ignites the light thus damaging all enemies in the radius.

Final Spark is Lux's most powerful spell. Lux Charges for a moment and then fires long ray of light dealing heavy damage to all enemies in its range. Final Spark is a great way to kill fleeing enemies or scare of enemies. Also if you need to lower the Enemies heath quickly use Light Binding and immediately follow up with Final Spark.

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Attack Combinations
- Light Binding Lucent Singularity (Q,E)
-Light Binding Final Spark Lucent Singularity (Q,R, E)
Defense Combinations
- Lucent Singularity Prismatic Barrier (E,W)
Fleeing and Gank Combinations
-Lucent Singularity Light Binding (E,Q)
- Prismatic Barrier Final Spark (W,R)

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Ganks and Chases

Tips on Surviving Ganks and Chases

Start by hitting as many enemies with Light Binding as possible. While you run drop Lucent Singularity to slow them down. Continue doing this until you get to a turret. once your safely inside the turret cast Prismatic Barer. If they still try to attack you scare them of with Final Spark ,but only if you can see where they are and you are at a safe distance. If you can't see them cast Lucent Singularity where you think their hiding to get a little vision. If they follow you into the turret circle around it and cast Lucent Barrier and Light Binding.

Tips on Ganks and Chases

When ganking it's best to lead Light Binding and follow up with Lucent Singularity. When Chasing try to land Light Binding. if they are out of range use Lucent Singularity to slow them and then try Light Binding. If they are lower heath then just use Final Spark.

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For spells I take Heal and Teleport because I find them the most useful.

Heal is a great way to stay alive during enemy ultimate's Ganks and turret circling. This is also very handy for people who like to fight right on the battle field rather than playing back.

I like to have Teleport mainly for late game. It allows me to travel really far up the map really fast. Also it's helpful for when you start roaming.

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I only have two rune pages on my league of Legends account , so I don't a specialized one for lux. I just us one for mana and one for no mana fighter type champions. Lux uses mana so I use the mana Runes. This Rune set provides:
2.7 health regen.
21 mana
2.3 magic resist
1.30% increase in cooldown
1 armor penetration
19.8 health
2.4 magic resist
0.43% increase in critical damage
25 mana
0.58 mana regen
1.2% increase in lifesteal
1 gold per 10
0.96 physical damage
1.3 attack speed
0.87 magic penetration
0.72 critical strike chance
4.4 armor

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The dark seal Is the first Item I buy. It provides 100 mana. I Run out of mana a lot early game so I find this particularly helpful. It also provides 15 Ability Power.

I Take Refillable Potion mainly because I can use it at any point in the game until I sell it. I mostly use it early game but I like not having to continually buy more. I would definetly advise this if you are new to Lux or you are going up against a chaliging champion like Yasuo or Fizz.

Health Potion is what I would advise for more seasoned Lux players who won't need to use as many potions.

Sapphire Crystal is for players ,like me, who tend to spam their moves. You don't keep this Item very long It is mainly for early to mid game.

Aether Wisp provides 30 Ability Power and builds in to Luden's Echo.

I take Ninja Tabi because it provides Lux with Armor as well as increasing her speed.

Luden's Echo is one of my favorite items. It provides 100 Ability Power and a little movement speed. Also it has a charge that builds during moving or casting and when it reaches 100 it dispels and attacks 4 targets.

Banner of Command gives Lux a large health boost ,60 Ability Power ,and Magic Resist. These boosts allow Lux to be more aggressive.

Rabadon's Deathcap is a must buy item. It gives 120 Ability Power. This makes Lux's Spells more affective.

The Core
Once you have bought all the items in the core Ability Power will be increased by 425. This increases lux's general power level. Mana is increased by 600, health by 200, armor by 60, movement speed by 72, magic resist by 2, cool down reduction by 30 ,and heath regeneration by 100.
The Pick one section is so you can customize the build to your needs. I normally buy Ranuin's Omen.

Eye of the watchers is an all around buy that raises ability power, heath, cool down reduction and mana regeneration.

Ranuin's Omen is what I normally buy. I gives a nice health boast along with a big armor boost.

Zhonya's hourglass is a huge ability power boost and a nice amount armor. This is a more offensive choice.

Lich Bane Gives 80 Ability Power and 250 Mana. After buying this you can sell Sapphire Crystal if you still have it. Also the ability increases Lux's power allowing her to inflict more damage.


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