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Lux, the Lady of Luminosity
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Spells:
Clairvoyance
Ghost
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Who Is Lux?
As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brothers footsteps and unleash her gifts as an inspiration for all of Demacia.
"Her guiding light makes enemies weary, but they should worry most when the light fades." -




Stats
Damage 50 (+3.3 / per level)
Health 345 (+79 / per level)
Mana 250 (+50 / per level)
Move Speed 315
Armor 8 (+4 / per level)
Spell Block 30 (+0 / per level)
Health Regen 0.9 (+0.11 / per level)
Mana Regen 1 (+0.12 / per level)
Pros and Cons
Pros
Good Early Game
Low Cooldown Ult
Support and Offensive
Long range Spells
Cons
Mana Dependent
Without a decent amount of AP useless
Squishy
All skill shots so hard to master
I like to take
Clairvoyance and
Ghost to help my team scout and to get out of fights. Because you will never be in the middle of the fight so you won't really need
Flash.
Other Options
Exhaust You already have a slow and snare so you won't need this unless you think you can't aim your skills shots
Clarity Most people get this but i almost never run out of mana early game so i see no need.
Flash This combined with
Ghost will give you an instant escape.
Fortify Remember that you are also a side support and this spell can really help when defending lane
Teleport A helpful spell if you like traveling long distances. Again this can be in place of
Fortify if you think rather than fortify all towers you can just teleport to save one.



Other Options








A very helpful passive in the early stages of the game. Its great for last hitting and harrasing enemy champions. Always try to ignite the enemy champion if you can. BUT do not risk yourself some extra damage.

Fires a ball of light towards a target location, binding and damaging up to 2 enemy units. The first target takes 60/110/160/210/260 (+0.7) magic damage and is bound for 2 seconds. The second target receives 50% of the effect.
Cost
60/75/90/105/120 Mana
Range
10000
Helpful skill because it can go through one minion to hit champions behind it. Remember this skill only hits twochampions. Also because this is a skill shot, try to aim where you think they are going not where they are. You must remember this isn't a click spell. There is a travel time you must account for

Lux throws her wand to the target location and back, protecting herself and all allied champions it touches from 60/85/110/135/160 (+0.35) damage for seconds.
Cost
60/60/60/60/60 Mana
Range
10000
This spell can either be very useful or very useless. Remember this is also a skill shot and you must AIM at your allies. Remember also that


Creates a zone that slows enemy units by 20/24/28/32/36% (zone lasts 5 seconds). Can be detonated to damage enemies in the area for 60/105/150/195/240 (+0.6) magic damage.
Cost
70/85/100/115/130 Mana
Range
1100
Ah this is your main farming/harassing skill. It has an extremely long range and can hit a decent amount of creeps/champions. It also slows all enemies that pass through it. Remember that once its detonated that the slow will no longer apply.
Finales Funkeln - After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.
After a short delay, Lux fires a stream of light in front of her, dealing 300/400/500 (+0.75) to all enemy units in the area. In addition, ignites the target for Illumination damage if under its effect, and refreshes the Illumination debuff.
Cost
100/150/200 Mana
Range
3000
This skill is what makes


Starting items
Meki Pendent and two
Health Potions
Try to save enough gold to get
Tear of the Goddess
Boots
Amplifying Tome
and if you have enough gold grab one more
Health Potion and a sight ward
Once you get enough teleport back and buy a
Mejai's Soulstealer and
Ionian Boots of Lucidity
Then start saving again for a
Archangel's Staff
Here we branch off into how you are doing.
G-G-Godlike!
Rabadon's Deathcap: Honestly do i need to explain?
Lich BaneGoes great with your passive. You'll be doing crazy amounts of damage with your auto attack
ARG IM BEING FOCUSED!!
Banshee's Veil or
Frozen Heart
then i would still recommend getting a
Lich Bane just because its so awesome.
Meki Pendent and two

Try to save enough gold to get



and if you have enough gold grab one more

Once you get enough teleport back and buy a


Then start saving again for a

Here we branch off into how you are doing.
G-G-Godlike!


ARG IM BEING FOCUSED!!


then i would still recommend getting a

So you've used
Clairvoyance on the enemy team and you know whose going where. And you've gotten your Meki Pendent and one or two
Health Potion and your off to your lane. Whether your mid or not, what you want to do is harass your opponent with W and try to land your passive as much as possible. Slowly whittle their health away and once you reach level 6 BAM LAZER IN YO FACE! and there you have your first kill. Simply follow this pattern until you and your team start coordinating ganks


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