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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Introduction : About me and this guide
I'm here to present you my very first guide, about

I wanted to write a guide about this champ because I found no guides that fit my playstyle with him ...
Thanks for reading this, and please comment if you like or dislike something about this guide so I can improve it ;)
Pros
|
Cons
|
+ Voildlings deal good damage especially early + Inbuilt mana sustain through ![]() + Good lategame thanks too ![]() + Awesome dance moves :D |
- Afk farm until 6 - Not super good roaming - His ult lock him too |


Oh and you can check bush with it too ^^



Runes
Runes




- greater mark of hybrid penetration - Superior to flat Magic Penetration, Voidlings scale with armor penetration and they do a lot of damage with these early on.
Greater Seal of Scaling Health - Malzahar ain't gonna make the plays in early game so I like scaling health more than flat (other options could be armor/flat hp)
Greater Glyph of Magic Resist - Helps to mitigate your ennemy laners damage
Greater Quintessence of Ability Power - Again, standard ap mid runes here, other options could include Magic Penetration if you want more lategame damage
Masteries
-
Expose Weakness works very well with him because when you either
Nether Grasp or
Malefic Visions someone it will basically make your allies hit stronger on him the whole duration, same goes for a multiple target with
Null Zone
-
Dangerous Game , now that it has been reworked it grants you the bonus even with assists so I find it quite useful in many situations.
-
Executioner is absolutely needed, it will buffs your damage by 5% which is quite something (only when the guy is below 50% hp tho)
-
Devastating Strikes gives you Mpen, and we want that for
Null Zone
-
Phasewalker can be switched with
Scout if you prefer the 15% trinket range
-
Summoner's Insight is imo mandatory on Malzahar, 10% cooldown reduction on your flash is vital as it's your only escape mechanism
The rest is pretty much the same as on any other AP, nothing much to say.
Summoners
No matter what your opponent pick, if you don't have it, you don't have any escape resulting in getting camped by the enemy jungler cos you are an easy/free kill. It can help you surprise combo someone too, but do it only if you are sure you can make it alive after, meaning that none of the enemy team will come save his friend
Good synergy with your nuking combo, can help finish people when you don't have enough damage, or cut heals on someone.
With the recent buffs, it became a really decent summoner to take on any squishy. It will heal you, cancel the grievous wound effect on you (like the ignite's one) and give you movespeed, to either escape or catch someone. Take this (or exhaust) against heavy burst laner (
Zed,
LeBlanc and such)
Buffed too recently, it will half the damage of anyone you use it on, good against bursters too
If you want to get back to lane faster, or gank some lanes with it, go ahead and take it. I personnaly rarely run Teleport, but it can be useful I guess.
Core Items





Situational items












Boots Choice
Not much to say here, do they have heavy CC ?
Yes :

No :

Now you might be asking "hey !! why no



This is the main reason that motivated me to make this guide.
I really don't like the "classic Malz build" that we find everywhere.
I'm not saying it's a wrong guide, or anything bad about it ... I just don't like this way of building

I don't feel like having 3K hp from


The slow from the

And finally, having no natural slow, I find the


You are meant to erase people in few seconds, i don't see the liandry's DoT helping to do that (because it's actual hp% damage and not maximum)
Early Game/Laning

If your enemy go for a roam, be sure to warn your allies, and push your lane fast to make him miss as many minions as possible.
When you hit 6, if you poked enough, you can try to combo and get the kill, Malzahar's combo is pretty simple :
- Try to land your
Call of the Void, so the mute will prevent any retaliation or escape
- Get your
Null Zone under his feet
- Then go for the
Nether Grasp on the
Null Zone to get extremely high damage
- If he's dead then GG, if not launch your
Malefic Visions and
Ignite if you have it
Don't : - Move/skill/active items during your Ult, it will cancel it
- Ult when someone around will cancel it easily
Midgame/First teamfight
-This is where you need to be very cautious about your positionning or you will die in a second. By now you should have some damage already, therefore in teamfights you will always want to get the high priority target (Adc/Apc], but DON'T ever go for them if they are in their team you will just run to your doom.
-If they are well positionned and you can't reach them, don't worry you can combo anything that dive on your team to kill either you or your adc (champs like


-With your high damage, and your HP damage from

-Try to prioritize your

-Be really aware about the map, ward objectives, follow your team when they move together.
Lategame
-At this point of the game you will eventually have enough damage to delete anything on the map, tanks included (except if they built only magic resistance, but if they do your adc will crush them hard), but at this point you ABSOLUTELY need to live ... if you get caught, your team will be 4V5 for a looooong time and it may cost the game.
-Try to have control of the Baron's pit, don't let enemies do it, stay behind your tanks and wait for the initiation.
You are NOT an initiator, so don't commit in the fight even if you can catch someone, there is a high chance that you'll get CC'ed and killed really fast.

This was my very first guide, I hope you liked it =D
I really wanted to give another point of view on

If you have anything to say please feel free to comment, it's really appreciated as long as it's constructive.
Also, Thanks Jhoijhoi for the Making a guide Guide. Helped me out a LOT, really :3
Have a nice day everyone, see you on the Rift =)
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