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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Introduction to Malzahar




I started playing League of Legends back in Season 1 in January of 2011. I worked at a Laser Tag arena and my boss and friends that worked there were really into League so we would all bring our computers in and when we weren't working we would be in the back playing League. I was immediately hooked and even though I had no idea what I was doing at first I was trying.
I have a long history of gaming and I always get roped into playing support whether it is Priest Healing in WoW or playing Medic in Team Fortress 2 so naturally I tried my luck at support. I failed with







I got very good with him and was playing him nearly non-stop but I joined the Air Force so just as I was really starting to wreck with him I had to leave for basic training. I played a bit in tech school and HOT training but then I really picked it up again when I got to my first duty station. Unfortunately I am stationed in England which is all well and good but I had to begin a new account from level 1 on the UK servers. I was here a few months then I deployed to places unknown and was unable to play for 7 and a half months. I recently returned from deployment and have gotten back into this game pretty hard and playing

With


Getting kills is great but putting yourself in a bad position is not worth it.
Runes




Magic Penetration Marks are standard for any AP mid as they give you the ability to poke through early MR items and runes. | Armor Seals give you resistance against early game auto attack poking and level 3-6 ganks. |
Scaling Mana Regeneration Glyphs give you the early and late game mana sustainability to function without mana regeneration items or stealing blue buff although blue buff is amazing on ![]() |
Ability Power Quints make you a force to be reckoned with in the early stages of the game and insure your level 6 nuke of your lane opponent. |
Remember runes really matter in early stages of the game. More than likely you will face another AP champion in mid. Just keep in mind that with this build you don't have a ton of magic resist early as you took runes to help you hurt them instead of protecting yourself so play conservative early using






Offense Tree As with most AP mid champions you want to to put 21 points into offense getting max points into every mastery that aids with dishing out damage. These masteries give you cooldown reduction, magic penetration, ability power, and finally the ability to deal 5% increased damage to any enemy champion under 50% health which helps you secure kills. ![]() |
Utility Tree You should place your remaining 9 points into the utility tree with Malzahar grabbing the masteries that aid with mana regeneration, summoner spell cooldowns, and neutral monster buffs. Between ![]() ![]() ![]() ![]() |
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![]() Summon Voidling |
After casting four spells, ![]() ![]() ![]() |
![]() Call of the Void |
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![]() Null Zone |
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![]() Malefic Visions |
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![]() Nether Grasp |
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Standard Start
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I almost always begin with ![]() ![]() ![]() ![]() ![]() ![]() |
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Alternate Start
![]() Sight Ward ![]() |
I have noticed other guides recommending this start so I wanted to include it along with my thoughts about it. I have started like this before and while it keeps you in lane for a long time and although the sight ward keeps you safe to about level 4 or 5, you lack the ability to dodge skill shots and escape ganks that your ward didn't see coming. This build has more sustainability but less survivability as potions are slow and no number of ![]() |
![]() Sight Ward ![]() |
Core Items - The Power Twins
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You should be able to remain in lane long enough to afford ![]() ![]() ![]() ![]() ![]() After that I always get ![]() ![]() ![]() As soon as you have a ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Get a ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Late Game
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After the Power Twins I like to get ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Situational Sixth
This item is always situational. Try to stay away from constantly building the same 6 items and try to get used to looking at how the other team is building so that you can counter them with your build. As you get better you may even start taking a different fifth item or counter building into your sixth item early game to counteract your opponents.
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If you are rolling faces with no issues grab a ![]() ![]() ![]() ![]() If you are up against a good caster who has it out for you and you need a bit of extra Magic Resist go for an ![]() ![]() If the majority of the other team is stacking Magic Resist you want to get a ![]() ![]() ![]() Early game if you are absolutely wrecking the enemy team and you think you can keep it up, an early game ![]() If you are new to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Another acceptable item to take against combo or snare heavy teams is ![]() ![]() |
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Level 1-4 I try to last hit like normal conserving mana for poking at the enemy champion and early ganks. At level 5 you have 3 points in






Late game when minion waves are stacked up against your turrets one








After I aid my jungler with blue I head to lane and focus on last hits and poking at the enemy champion. Normally around level 3 or 4 my jungler and I will try to coordinate for a gank but don't force it. A poorly executed gank can end in a negative result instead of a positive one so if lane position doesn't permit, don't worry about it and just continue laning until level 6.
Once you are level six you should be able to nuke down your lane opponent fairly easily. Wait until your mana is high enough to put down a





Beware of pushing your lane too hard. It is very easy to push with

Coordinate with your jungler and they should allow you to get blue when it comes back up and that will give you the mana you need to have free reign over your lane. If you notice people over extending change lanes and gank and if your jungler gets into trouble you can normally turn over confidence in the pursuer into a quick kill if you do it right. Set your


Warding
Warding is essential to victory. Having visibility of enemy movements and key points on the map will give your team the upper hand. Whenever I am back and buy items if I see I have 75-150 gold left over I purchase a sight ward or 2. If you are against a stealth champion like



Be Aggressive but Stay Alive
In team fights you want to be aggressive enough to wear them down but conservative enough not to get caught up in a situation you can't deal with. If you are fighting a team with snares don't move in straight lines and make your movements random and keep moving at all times. Remember that you are squishy and you should hide behind your tank and tougher champions to ensure you don't get caught out in the cold. A great way to extend your range is to throw

Positioning
Remember that





Chasing
DON'T DO IT! There are times when you know that you can chase down an opponent but be careful and be sure you know where all the other champions are. Also be aware of the items the enemy champion is carrying because they could have a small amount of health left but with enough life steal, chasing until they have their abilities back is a horrible idea. If you can chase and get the kill quickly go for it but if you are chasing for more than 2 or 3 seconds turn around and stay alive. A game can quickly turn around when people go barreling off to meet their demise for a kill they can't secure.
Monster Buffs and Auras
Be aware of neutral monster buffs. Note which champions have which buffs and check who is building heavy aura items then plan your team fights accordingly. If you see a support with 4 or 5 aura items it might be a good idea to try to get them down early in the fight. If the enemy gets baron best to back off and only engage under a tower. Baron is an extremely powerful buff and can turn an otherwise fair team fight into a massacre very easily.
Know Your Role
Late game it is important to know your role and play accordingly. With

Split Pushing
If you notice all the enemy champions near a certain lane and you are in a position to push a different lane do it. Split pushing is a tactic that some teams understand and some teams don't. When the other team is moving as a group all the time split into 2/1/2 or 2/3 and split push lanes forcing them to either break apart at which point you can easily win fights, or lose turrets. Be very careful split pushing because it is easy to get caught overextending but if your team can execute it properly it is a great way to beat teams that you have trouble team fighting against.
Stay calm and don't rage at your team if they mess up. It is important to remember that everyone makes mistakes and while you may be a flawless player, eventually you too will mess up and it is important that you move on and don't get mad at each other. I have a pretty bad temper when it comes to people doing dumb things but when I blow up it gets me nowhere. Instead I try to give people constructive criticism and tell them good job when they do well.
Communicate with your team as much as possible. Be sure you are calling your MIA/SS and if you note that a champion is missing that another lane didn't call just call it for them. Coordinate ganks in advance don't just appear in a bush and expect your team to know what is going on. Ask if enemy team has warded before you waste your time, push your lane up, discretely sneak away while your team allows them to creep forward. A few well coordinated ganks are better than a bunch of sloppy or failed ganks.
Talk with your jungler to set up early mid lane ganks and get blue buff. With






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