Teemo Build Guide by manco1
Manco's Season 11 CHALLENGER TEEMO JUNGLE GUIDE (Patch 11.17
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: PTA (vs 2+bruisers/tanks)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Amumu has a weak early allowing you the ablility to contest plenty of objectives and bully him until level 6. Level 6 be wary of his burst damage, but position well and engage once his cool downs hit.
Camille is a power ganker and as a team you should expect her to gank early. With your level 2 you should be able to counter gank her and get an early lead.
Dr.Mundo is META af right now, but don't be too alarmed - He is just a tank! Go even or ahead in farm and he's easy pz.
Elise is one of the best early game junglers in the game. Her one shot potential is strong so be weary of bushes she might have control of. As long as she doesn’t get fed early game you will take over by 20 minutes.
Ekko has a weak early game but still can one shot you all game. He does snowball so if he gets a kill early then you need to watch out. Once he hits level 6 he should be avoided because of his ult.
Evelynn has a very weak early game, you can run the map until level 6. After that plan your path around hers to make sure her stealth passive doesn't take over!
Fiddlesticks is one of the lower tier junglers in general recently, you can easily burst him out at all times of the game. As long as you play around his ult, the win is yours!
Graves farms VERY VERY fast, and is rather tanky for a ranged champion. Make sure to use your blind wisely to be able to beat him!
Hecarim farms well, and ganks extraordinary well. You do not really have any room to outplay him, best bet is to power farm as much as you can and be opportunistic in your ganking waiting for late game where you have more burst potential.
I V E R N J U N G L E O M E G A L U L seriously: he's very weak just don't die and you win.
Jarvan jungle match up gets down to his combos. If he hits his e -> q knock up all game you will die. try to practice your movement if you find trouble vs J4.
Jax jungle, your best bet is to take advantage of his weaker early. His late game scaling is strong so you want to get him behind early if possible.
Karthus out farms you, out ganks you, out scales you, one shots you with 2 items. Literally just a better champ than you in the jungle. Just pray he dies a couple times and take off with a lead. Best of luck, Summoner.
Kayn is weak, punish his early game and you will win every game. Kayn specializes in counter jungling so ward well and keep tabs of where he is.
Khazix is Teemo's #1 counter pick, he has mobility and can 1 shot you. You NEED to buy sweeper and use it while entering brushes, buying a pink ward every base, please respect his damage.
Kindred is a ranged champ with heavy mobility that demolishes Teemo in the jungle. If you do have to 1v1 her be sure to use your blind to your advantage but it's usually best to give yourself until late game for fights against her.
Lee is a strong and mobile champ, but falls off fairly easy post 20 minutes. Power farm and gank at opportunities, but do not try to 1v1 him until 30 mins.
Yi gets doinked by your blind, very easy match-up. He snowballs well so you want to focus on tracking where he is to help out your team.
Mordekaiser isn't a strong jungler (like at all) so just keep on farming and ganking!
Nidalee out paces you with farm but your 1v1 against her is strong. You can take advantage of this by focusing on counter ganking her especially early on.
Nunu & Willump
Nunu is made for the jungle! You can never 1v1 him, out farm him, or out gank him, FARM AND PRAY until 30 mins.
Olaf has good clear is insane and is just over all a great jungler against Teemo. He is a good ban option especially since there isn't much you can do against his level 6.
Rammus is a great ganker, but everything else he lacks at. If he doesn't snowball you can 1v1 or counter-gank him.
Rengar is a 5/5 threat - he beats you on the scuttle fight with his bush levels 2+. The jungle is also littered with bushes so he always has his win condition. Avoid at all costs, outfarm and counter gank.
Skarner shouldn't give you much trouble. The biggest threat about him is his flash -> R but if he doesn't focus that on you then you're all in the clear!
Sylas has been nerfed plenty of times, but his early game is still strong. Avoid 1v1ing but you can work around him by farming and ganking.
Taliyah's one shot potential on you is strong so you just want to avoid her. Don't go for counter ganks just work on tracking her movements to help out your team.
Trundle is tanky but you are able to kite him out fairly easily. You can counter gank or counter jungle him!
He steamrolls you early but you can use your blind on his stun to give you that survivability. Watch out for his early objective control on dragons!
Vi will win the 1v1 against you throughout a game. Try to farm and gank while avoiding those direct fights with her.
Volibear lives or dies by level 2 or 3, do not fight him within this time. Keep your farm up and carefully counter jungle and he will fall off giving you that late game. Think of him as a bad version of Olaf!
Warwick has a strong early game and snowballs well. Keep him from getting those early successful ganks and he won't be much of a threat later.
Xin has a good early game, but is countered by your blind. You don't need to be afraid of going for the counter gank with him.
Zac is a Classic tank jungler. Hard to punish so default to farming until late.
She farms faster and ganks faster, FF season 11
Annoying but nothing crazy, short ranged asssassin.
This Guide is updated to 11.17. The runes/builds are a handful but provide the most versatility. PTA and HoB are best, paired with either Riftmaker,Luden's or Liandry's at the mythic. Check out the rest for all the details and specific items :)
Hey! I'm Manco. A CHALLENGER TEEMO JUNGLE one trick. I have been playing Teemo Jungle since season 4, but have finally figured it all out, hit Challenger and am ready to share my knowledge with the world! I try my best to stay positive and friendly in-game, which is especially needed if you are going to give Teemo Jungle a whirl. My links are below, and so is EVERYTHING you need to know about jungling this cute yordle.
Healthy clear + kiting
Strong snowball potential
Late game scaling
Weak 1v1 potential
Slow early game scaling and farming
No hard CC
Less reliable ganking
WELCOME TO MY GUIDE!
This is your only survival tool, if used properly. Make sure to ALWAYS prioritize BLINDING the enemy champion to negate auto attacks and it ensures your damage in the process. At max rank, this will buy 2.5 extra seconds of living and secure many kills for you!
How to use: On a gank, make sure to use this last to ensure you get the kill, this has +100 range on your auto attack so its a good finisher! You can also use it when 1v1ing an auto based melee champ or adc to nullify their damage for a couple seconds! Keep in mind: Auto-Q-Auto is Teemo’s best combo for burst damage
Teemo's most FUN ability. It passively maximizes your movement speed making you truly the Swift Scout. The active on this ability will aid in chasing kills, escaping fights, and navigating the jungle efficiently.
How to use: Using W from base to your camps will cut your travel speed by a decent amount. Also, using them to gank a lane is a GREAT substitute for a gap close. OF COURSE spamming W to run away from danger is a good way to use as well.
|This ability is the BEST of the lot, ALWAYS MAX E. The bonus damage from auto attacks, and damage over time is BONKERS. This also pairs well with any AA enhancers (Nami E, Red Buff, Ardent Censor etc...).|
Teemo's ICONIC ability. Most frustrating to play against, but most exciting to play with. With our signature build, these puppies will hit like a Mac Truck. Lay them down on cool down and reap in the freebies.
How to use: Using your Shrooms to clear your jungle camps will increase clear speed by 100%! Shrooming around baron/drake when spawning is a great objective control tactic, also using shrooms in the waves or teamfights when they break out is the perfect use for them!
The BEST page for Teemo Jungle right NOW will 100% no questions asked be, PTA. It is very easy to proc 3 autos + a q to deal INSANE damage coming from the jungle. Between cutting a good angle on a gank, or your laner landing CC, the proc feels GURANTEED out of the jungle, making it the best page at the moment. Beserker's + PTA power spike also is insane.
I cannot stress the IMPORTANCE of Legend:Alacrity. It is the 1 rune that ties Teemo Jungle MUST HAVE to be a a contender. You start the game with 28% attack speed with the addition of this(Passive 15%, 10% runes,3% scaling w/ Alacrity). When you combine these raw stats with Hunter’s Machete it makes it for a nice and easy clear!
This rune is extremely undervalued. % dmg UNDER 40% synchronizes SO WELL with your poison and shroom, essentially your whole kit. This helps secure many kills and helps you pop off and win those teamfights. Again, paired with Triumph and your kit -this all brings it together.
Eyeball Collection is an easy concept. At 20 assists/kills you get 30 free AP... not much to it.
Ravenous Hunter is a 100% must take for Teemo, it brings his kit altogether. Teemo's range is 550 which is on the shorter end, he's an in your face champion, thus making Rav Hunter a necessity. Older builds included gunblade, but now we get all of the healing for 0g instead of 3400g! Poggers!
Popular Runes that I don't like and why:
Dark Harvest (DH) is a great rune, but the early game aspect of it completely can ruin a game. Having at MOST 30 dmg on a rune levels 1-6 is horrible, and will cause you to die or lose out on important kills. The late game is great, but it's too risky and hard to get rolling to be worth it.
Electrocute is just a weaker DH, it's slightly better early game but has a small ceiling anywhere past 20 mins because it only proccs 1 time every 30s. The damage on it also doesn't scale whatsoever.
Predator WOULD be a good rune but unfortunately the effect gets used if they ever hit a shroom, which happens often.
Lethal Tempo is made for consistent damage, which is On-hit Teemo, which is bad currently. This rune doesn't sync well with AP Teemo at all.
Same concept as Lethal Tempo, just a smidgeon different.
Fleet Footwork is actually a pretty good rune. It gives a bit of movement speed and healing, along with good scaling. It lacks damage but is a good utility option, SeemsGoodMan.
Glacial Augment is a rune that is not needed. Sacrificing damage for a weak slow is very bad and unnecessary.
Relentless Hunter is good for power-gankers, unfortunately Teemo is a power-farmer. Also, rav hunter is just waaaaaaaaaaaaaaaaaaaay too good.
Offers EVERYTHING Teemo needs, AS,AP,CDR, and a spicy on-hit effect to make his auto's CHUNK. This is a must have on Teemo!
SECOND best item on Teemo only behind Nashor's Tooth - The passive gets activated on your shroom for triple damage and for regular damage on your Q, it chunks! Also, the max % hp burns tanks and squishies! Not to mention, the +300 hp is no slouch either, and it’s all packaged together for the little scout!
Void Staff One of the BEST items for Teemo. Similiar to flat Magic Penetration, % magic pen is equally as OP! Void staff is SOO good right now because of all the MR built into runes,earth drake, kits, and items. SCENARIO: Your opposing top/jungle have only 1 MR item each + earth drake, void staff will cut around 30-40 MR off the top, INSANE VALUE!
Standard item by the 5th slot, it reduces their magic resist which they will have in 90% of the games.
Rabadon’s DeathCap is an amazing item to round out your build, generally around 5-6th item. It amplifies the rest of ur AP by 35%, which at 5th item will be around +100-200 AP! Again ONLY buy this 5th item because of the how it works!
SELL BOOTS FOR THIS ITEM SUPER LATE GAME.
Why: Lich Bane gives 7% movement speed which is a good subsitute for the boots sell, so in turn you gain +80 AP(that stacks with Rabadon's Deathcap and a phat on-hit damage effect, for just losing +18 Mpen.
Red Buff -> Krugs -> Wraiths -> Blue Buff -> Scuttle -> Gank Top/Mid/Bot(Depending on what side you are) OR farm Wolves Gromp
I want to explain for a second why this is the BEST path for Teemo Jungle.
Teemo has absolutely no need for blue buff level 1, so starting blue is downright subpar. Starting red not only slows the camps every auto, but also grants more damage and health sustain, all amazing for this yordle to get rolling.
Krugs will grant the most experience and gold and you can kite these camps out to maintain high health and clear them efficiently.
Wraiths next will be to pop ur level 3 at a fairly easy point in the game, and to keep your experience head.
Blue is 4th camp and will give you the mana at this point, and you actually heal off this camp because of how well you can kite it.
AT THIS POINT, after killing BLUE it will be about 3:10-3:15 into the game and our path lands at perfectly at scuttle crab to contest or take it.
AFTER DOING SCUTTLE, you have plenty of choices, and this is where jungling starts to kick in.
Option A: Gank top/mid/bottom - BEST choice because ganking is king right now, snowball = win.
Option B: Counter-jungle - 2nd Best choice to limit your opposing junglers gold. Take his camps = more xp for you less for him.
Option C: Farm your gromp/wolves - Not a bad choice, base after.
^^ after picking any of these options, you path to Krugs and then you get to jungling, GL SUMMONERS!
With the new season at a finger's reach, the once power-farmer Teemo has new jungle priorities!
Red Buff -> Rift Scuttlers -> Counter Jungling -> Dragon (tip: get there 20's before spawning) -> Rift Herald -> Gromp & Wolves -> Razorbeaks/ Krugs .
These prios are like this for the following reasons:
#1 - Red Buff on Teemo is OP, his auto's hit so hard and slow,blending his kit together. You can 1v1 many people lv 2-3 with red buff and it is the most important camp for you.
#2 - Rift Scuttlers are second because they give you gold/xp and DENY the enemy jungler gold/exp. They also heal you and take little time to kill. The added vision and a speed boost they give you as well contributes to your ganks and objective control.
#3 - Counter Jungling became VERY good with the removal of catch-up exp and increase rate of jungle camps spawning. Make sure to peak in their jungle whenever possible and prioritize this at all stages of the game!
#4 - Dragons (with the new preseason changes) ARE OP!! MUST GET THEM ON SPAWN! Arrive 20's before the spawn to help your team prep the buff.
#5 - Rift Herald now spawns TWICE before 20 minutes! Easy gold by taking up to 2 turrets! very valuable, much wow!
#6 - Gromp & Wolves - These camps recently got buffed in exp and gold and take prio over krugs razorbeaks! Only use them to fill your route on your way to gank!
#7 - Krugs & Crimson Raptor - These camps recently got nerfed in exp and gold and take the least prio out of any jungle! Use them to fill your route as well.
Control Ward are the ONLY survival tool that Teemo Jungle has, make sure to use them wisely. Below is a map of all the best spots to use your Control Ward, a big part of becoming a better player is to Control Ward based on MAP CONTROL & FLOW. If you are WINNING: ward in the river to detect invades and gain knowledge of their jungler. If you are LOSING: ward near your red/blue or entrances to your jungle!
An old saying goes: 1 Pink Ward a base keeps the invades away.
WE LIVE OR DIE BY THIS!!!
Teemo Jungle gets invaded constantly, which is why it is a MUST. I like to rotate my control ward based on the game, but usually there are a couple KEY spots.
Top 3 ward spots:
Top and Bottom of Red Buff
Blue Buff Bushes
With the OPness of Sweeping Lens SHROOMING RANDOM SPOTS ON THE GROUND IS NOT THE WAY TO GO.
Use your shrooms the following way:
#1 - CLEARING jungle camps quicker. Shrooming razorbeaks, krugs, buffs will increase your clear speed by 40% which means more ganks, more farm, more objectives.
#2 - TEAMFIGHTING - throwing out shrooms in teamfights will gurantee them to go off on melee champs, and maybe catch a kill or 2 on an escaping noob.
#3 - STOPWATCH/GA/ZHONYA'S - if ANY champion on the enemy team has any of these items, save 1 shroom for them. Very easily toss it on their stasis body and its a free b waiting to enter your kill column!
Teemo has a surprisingly good team fight ability (no troll). There are 2 ways to go about it.
If you are FED, AHEAD, CONFIDENT - you can play AP Teemo similar to a mid-lane assassin. You will be able to 1-shot their carries and clean up extremely well. His Q -> E -> ignite combo while AHEAD does insane damage!
If you are EVEN, BEHIND, UNSURE - play AP Teemo similar to an ADC. Kite back and auto attack anybody that gets near you, Teemo is pretty decent at shredding tanks! Wait for the perfect opportunity and a lucky shroom to be able to clean up and ace them.
It's IMPORTANT to assess the situation beforehand so always keep an eye on YOUR items and level and their items/level!