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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Maokai Jungle - The Twisted Treant

I also wanna say that

More on this build below as well as in game strategies for you.
PS: PLEASE RATE AND COMMENT!
“I will use this power until I am free of it.”
--







Why I go these items
Defensive Items


This is the highest health item in the game. I actually dont like it as much as other tank items becasue I prefer to stack as mix of Armor with Health with my items. I think it works best on champions that are going full CC tanks or champs that only have the ability to build one defensive item like a top lane AD/AP Bruiser or even your main AP/AD carry.

Offensive Items



- Easy to gank once your level 3+
- Has good jungle sustain with his passive
Sap Magic
- Great catch ability with his
Twisted Advance
- Ultimate is great for zoning team fights
- Very effective against poke comps
CONS:
- Low damage output
- Very mana dependent throughout the game
- Cant carry a game because your team needs to finnish the kills
- Pretty useless whiile your abilities are on cooldown
- Not as effective against dive comps



I have played a lot of games with both


Runes




I have used a lot of different summoner runes and grown to like a combination of attack speed and Movement Speed for early game jungle clear and better ganks throughout the game. The attack speed helps lower the cooldown on his passive Energize as well as procs more bonus damage from your


1. Wolves
2. Blue buff
3. Wraiths
4. Little golems
5. Red buff
6. Wraiths again
7. Gank an open lane
Jungle Path #2 (Smiteless blue buff with early level 3 red buff gank):
1. Wolves
2. Blue buff (Ask your team for a smiteless leash on blue buff)
3. Red buff
4. Gank an open lane
Jungle Path #3 (Eearly Level 2 Red Buff Gank):
1. Wraiths
2. Red buff
4. Gank an open lane
4. Blue buff (Once Smite is back up)
Blue and Red Buff Respawns:
These have a 5 minute respawn timer so if you started at blue buff then make sure your back to your blue buff at or around 7:10. If you kill the second blue buff at 7:30, then the third one respawns at 12:30 and so on. One thing you can do is type out the respawn timing in chat so you dont forget. Also remember to ping your mid laner unless your mid is a champion that dosent use mana becasue blue buff helps out an AP carry tremendously early on and even late game.
Counter Jungling:
If you see the other Jungler showing himself or ganking a lane feel free to walk into their jungle and take the big wraith or big wolf or even the big golem too. If their Junlger ganks a lane when their Red or Blue buff is up, then make them pay for this by taking their buff (but only do this if you have smite up becasue this is very risky and if they have it warded you will likely get ganked and killed) If you ever take an enemy buff I like to ward the brush at that location so you can keep tabs on the enemy jungler.
- GANK #1 (Mid Lane) - I will ussually take my first shot at ganking mid in hopes for a kill or to burn their flash. If the flash was burned then I will always gank them again before their flash cooldown is back up. Flash has about a three minute cooldown.
- Gank #2 (Top Lane) - I always gank top before they return to base and buy wards. I would say 100% of top laners get into 1 on 1 fights with each other so I like to use this knowledge and gank 2v1 after they engauge on the top laner.
- GANK #3 (Bot Lane) - After I go back to base and buy I will ussually try for a gank on bot lane. For two reasons, their wards have ussually run out by now, and I like to have full heath and boots if ganking bot lane. I always ask my bot lane support if they know where the enemy placed their ward. This will help you decide what path to gank from.
Laning phase ussually ends once two+ outer towers go down or if the game gets to around the 20 minute mark because by that time tower dive ganks will happen as all champs are strong enough to tank the damage.
The dragon in Summoner's Rift spawns in an alcove in the middle of the lower river between the middle and bottom lanes. It spawns at 2:30, and it has a respawn time of 6:00.
Killing dragon gives each champion on your team 190g, with a 25g bonus for whoever landed the final hit. This is roughly worth 6 entire creep waves, making him a high-value target. He is also worth 400 total experience, though the experience is not global.
His attacks add a damage over time effect, as well as a 20% attack speed reduction debuff. He is also immune to crowd control effects, as well as armor and magic resistance shred effects.
He has 3030 + (220 * highest champion level) HP, 190 AD, 21 armor, and 30 magic resist.
STATS:
These stats are summarized, and they do repeat some information that is shown above.
Gold: 190 (Global) (+25 to killer)
Experience: 400 (Global)
Health: 3030 (+220 * highest champion's level)
Attack Damage: 190
Range: ~500
Armor: 21
Magic Resist: 30
Critical Strike Chance: 0%
Attack Speed: 0.658/sec
Movement Speed: 330
Initial Spawn Time: 2:30
Respawn Time: 6:00

You will need to make sure you clear all wards with an an

Your best bet is have your support ward the brushes all around Baron and then camp in the brush right outside for about 15 to 20 seconds. If the enemy team dosent respond then start on Baron. Have your AP carry and/or Support try to keep the enemy team at bay without getting caught. Always make sure you have your smite ready to finnish off Baron so it dose not get stolen.
SPAWNS: It spawns at 15:00, and it respawns 7 minutes after slain.
DROPS:
- The whole team who landed the last hit gets 300 gold and 900 experience.
- The champ that landed the last hit gets 25 gold.
- Every alive member of the team gains the Exalted with Baron Nashor buff, which grants Attack Damage, Ability Power and bonus Health/Mana regeneration.
STATS:
These stats are summarized, and they do repeat some information that is shown above.
Gold: 300 (Global)
Experience: 900 (Global)
Health: 8852 (+125 every minute)
Attack Damage: 600
Range: ~955
Armor: 120
Magic Resist: 70
Critical Strike Chance: 0%
Attack Speed: 0.208/sec
Movement Speed: 0
Initial Spawn Time: 15:00
Respawn Time: 7:00
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