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Recommended Items
Spells:
Smite
Teleport
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Welcome to my Master Yi!

Guide updated 1 August 2013!
I'm a Swedish boy so please excuse all the grammar / vocabulary mistakes you can notice.
It's my first guide on season 3. I'm so it may lack of some information.
I have played Master Yi sometimes but now when the rework was done I Love him! I have just tried him in the jungle so it's just a jungle guide!
PROS
Pros
• High damages all game long
• Epic farming capabilities
• Good chasing capabilities
• Good jungling capabilities (epic if you have luck)
• Really easy to play against newbies / unorganized teams (resulting in a lof of fun =D)
• Interesting to play against skilled players (they will underestimate you)
• Opportunity to multikill (Pentakill ?!)
• Skilled baiting capabilities
CONS
• Squishy
• Low escape capabilities (if Highlander is on Cooldown)
• Heavily Focused on Team fights
• Hard to learn the right behaviour in Team fights (When to engage / run away), where to positionate)
• No special Counter-jungling capabilities
• Highly vulnerable to CC
• Hard to master if you are new but he shouldn't be so hard.
Pros
• High damages all game long
• Epic farming capabilities
• Good chasing capabilities
• Good jungling capabilities (epic if you have luck)
• Really easy to play against newbies / unorganized teams (resulting in a lof of fun =D)
• Interesting to play against skilled players (they will underestimate you)
• Opportunity to multikill (Pentakill ?!)
• Skilled baiting capabilities
CONS
• Squishy
• Low escape capabilities (if Highlander is on Cooldown)
• Heavily Focused on Team fights
• Hard to learn the right behaviour in Team fights (When to engage / run away), where to positionate)
• No special Counter-jungling capabilities
• Highly vulnerable to CC
• Hard to master if you are new but he shouldn't be so hard.
Let's start with Runes as it comes before anything else in the game.
Runes will give you an early "buff" as I call it
More damage, more mana, attack speed etc.
For quintessence I choose
Quint of Armor Penetration. I find out that it's best because it will help you kill that "op" tank in the end or beginning.
For the Mark I choose
Mark of Attack Damage will boost your Attack Damage
For Seals I choose
Seal of Armor. It will help you reduce damage.
For glyph I choose
Glyph of Attack Speed. It will give you some attack speed boost that you actuality need!
Runes will give you an early "buff" as I call it
More damage, more mana, attack speed etc.
For quintessence I choose

For the Mark I choose

For Seals I choose

For glyph I choose



Other viable summoner spells






This will be a short part!
Start with you Q
Alpha Strike, it will help you clear the blue camp fast and it's a nice ganking ability. Start maxing this Skill first!
Second skill to max is your E
Wuju-Style. Passively increasing your Attack Damage. Activating Wuju-Style grants bonus TRUE DAMAGE on basic attacks, but the passive bonus is then lost while on cooldown.
Third skill will be your ultimate and I bet you all know what that do! Passive: If you kill or gain an assist it will reset your skills by 18 second or something like that... :p
And last skill is Meditate It will heal you and take reduced damage for a short time (While you are channeling)
Start with you Q

Second skill to max is your E

Third skill will be your ultimate and I bet you all know what that do! Passive: If you kill or gain an assist it will reset your skills by 18 second or something like that... :p
And last skill is Meditate It will heal you and take reduced damage for a short time (While you are channeling)
Short part Too!
Berserker's Greaves will give you moment speed and attack damage standard on a AD champion like Yi
Spirit of the Elder Lizard will give you attack damage, Mana/Hp regen, dmg to monsters, 10% CD, And the passive on this item "incinerate" it's like an dream to activate your E it will make a Good true damage combo!
The BloodThirster will give you some extra attack damage and LIFE STEAL
Trinity Force will gain you some attack speed + crit chance and moment speed, slow your targets, more hp and attack damage, more mana and a bit more AP for you Meditate and of course Spellblade: after using an ability, your basic attack will deal 150% damage
Infinity Edge will give you more attack damage and 50% more critical damage!
Warmog's Armor for that extra hp you will need in team fights!
Sorry about the short information...
Berserker's Greaves will give you moment speed and attack damage standard on a AD champion like Yi
Spirit of the Elder Lizard will give you attack damage, Mana/Hp regen, dmg to monsters, 10% CD, And the passive on this item "incinerate" it's like an dream to activate your E it will make a Good true damage combo!
The BloodThirster will give you some extra attack damage and LIFE STEAL
Trinity Force will gain you some attack speed + crit chance and moment speed, slow your targets, more hp and attack damage, more mana and a bit more AP for you Meditate and of course Spellblade: after using an ability, your basic attack will deal 150% damage
Infinity Edge will give you more attack damage and 50% more critical damage!
Warmog's Armor for that extra hp you will need in team fights!
Sorry about the short information...
Jungle map
Start Blue for the mana regen and CD, then wolves, then go red if you want!
Wraiths Spawn time increased to 2:05 from 1:55
Wolves Spawn time increased to 2:05 from 1:55
Giant Wolf Base experience granted increased to 170 from 153
Golems Spawn time increased to 2:05 from 1:55
Big Golem Base experience granted increased to 160 from 137
Ancient Golem Base experience granted reduced to 260 from 340
Base Health reduced to 1400 from 1500
Lizard Elder Base experience granted reduced to 260 from 340
Base Health reduced to 1400 from 1500
Young Lizard Base experience granted increased to 50 from 10
Base Health increased to 400 from 300
Sorry short info here too!

Start Blue for the mana regen and CD, then wolves, then go red if you want!
Wraiths Spawn time increased to 2:05 from 1:55
Wolves Spawn time increased to 2:05 from 1:55
Giant Wolf Base experience granted increased to 170 from 153
Golems Spawn time increased to 2:05 from 1:55
Big Golem Base experience granted increased to 160 from 137
Ancient Golem Base experience granted reduced to 260 from 340
Base Health reduced to 1400 from 1500
Lizard Elder Base experience granted reduced to 260 from 340
Base Health reduced to 1400 from 1500
Young Lizard Base experience granted increased to 50 from 10
Base Health increased to 400 from 300
Sorry short info here too!
General
Health per level increased to 92 from 86
Base Mana reduced to 180 from 199
Mana per level increased to 42 from 36
Base Armor reduced to 15 from 16.3
Armor per level reduced to 3 from 3.7
Attack Speed per level reduced to 2.75% from 2.98%
Double Strike
Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike
Alpha Strike
Master Yi becomes untargetable and dashes to up to 4 units, dealing 25/60/95/130/165 (+1.0 total Attack Damage) physical damage and 75/100/125/150/175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total Attack Damage.
Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks
Mana Cost: 70/80/90/100/110
Cooldown: 18/17/16/15/14
Meditate
Master Yi channels for 4 seconds, gaining 40/45/50/55/60% damage reduction and healing for 30/50/70/90/110 (+0.3 Ability Power) per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets
Mana Cost: 50/65/80/95/110
Cooldown: 35
Wuju Style
Passive: Master Yi gains 7/9/11/13/15% Attack Damage
Active: Master Yi deals 10/15/20/25/30 (+0.1/0.125/0.15/0.175/0.2 total Attack Damage) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown
Mana Cost: 0
Cooldown: 18/17/16/15/14
Highlander
Passive: When Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists)
Active: Grants Master Yi 30/55/80% Attack Speed and 25/35/45% Movement Speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds
Mana Cost: 100
Cooldown: 75
Health per level increased to 92 from 86
Base Mana reduced to 180 from 199
Mana per level increased to 42 from 36
Base Armor reduced to 15 from 16.3
Armor per level reduced to 3 from 3.7
Attack Speed per level reduced to 2.75% from 2.98%
Double Strike
Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike
Alpha Strike
Master Yi becomes untargetable and dashes to up to 4 units, dealing 25/60/95/130/165 (+1.0 total Attack Damage) physical damage and 75/100/125/150/175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total Attack Damage.
Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks
Mana Cost: 70/80/90/100/110
Cooldown: 18/17/16/15/14
Meditate
Master Yi channels for 4 seconds, gaining 40/45/50/55/60% damage reduction and healing for 30/50/70/90/110 (+0.3 Ability Power) per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets
Mana Cost: 50/65/80/95/110
Cooldown: 35
Wuju Style
Passive: Master Yi gains 7/9/11/13/15% Attack Damage
Active: Master Yi deals 10/15/20/25/30 (+0.1/0.125/0.15/0.175/0.2 total Attack Damage) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown
Mana Cost: 0
Cooldown: 18/17/16/15/14
Highlander
Passive: When Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists)
Active: Grants Master Yi 30/55/80% Attack Speed and 25/35/45% Movement Speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds
Mana Cost: 100
Cooldown: 75
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