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Spells:
Exhaust
Flash
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introduction

- 25.09.2011: Guide Released
- 29.09.2011: Changed masteries and put
Frozen Mallet to "first pick" instead of
Odyn's Veil.
Entropy also added to optional items
- 03.10.2011 Edited some typos
- 01.11.2011 Reworked masteries, again
- 16.12.2011 Now with new masteries!
Lets look at to pros / cons first:
Pros + + +
- Great 1v1 Champion right at the start
- Fast with champion
Highlander
- Good defender with
Meditate
- Great Lategame damage
Cons - - -
- CC Kills him
- He doesn't have any CC/disables on his own
- Squishy without any defending items
Exhaust, Blind etc. shuts him down
And what comes to Cons, you must try to counter opponents abilities mostly with items. We come back to this topic in later sections.
My Rune build is like this:
For Marks i get Greater Mark of Desolation just for more damege.
And for Glyphs and Seals I pick defensive runes, Greater seal of defence and

And finally Quints. Here I have chosen Greater Quintessence of Desolation. And again just to boost my damage.
With this setup u get about 40% ArPen in Dominion, and thats alot.
For Spells I usually choose these:
Exhaust

Good spell to Yi because he doesn't have disables or CC. And with this you surely win all 1v1 fights.
Flash

Spell that fits to every champion. Helps escaping, help chases, helps ganks. All-around good spell.
Alternative Spells:
Ghost

Movement speed rocks in dominion.
Garrison

Great spell for its both sides, but maybe someone else should take this.
Ignite

Surely not bad spell to Yi, but I think the other spells just fits better. Good Master Yi player shouldn't let his opponents to escape in low health (You should catch them with




Cleanse

Also a great Spell to Yi, but if you have really problems with enemies CC just buy


Spell I don't take:

Even Yi can push quickly if neccesary I still find this spell useless to him
And the rest of the spells belong to this category, I think I don't need to explain them all seperately :)
My Skill Sequence goes like this:
I think



Master Yi has lots of different item choises. Heres what I have chosen
Starting items:



These are my starting items witch I usually use but sometimes I also start with these:


Both starting items work well, try both and test witch suits to you better.
Core Items:

Great item on many AD champions, includin Yi. More Attack speed --> more


Amazing item to Yi because its passive. Now no one can run away from you. Also 700hp gives huge survivability boost.

This is also a great item on AD champions, gives you some AD and attack speed. But mostly because its passive it very great item to get on Yi.

Dominions

Optional Items:

Great choise if enemy has lot of CC and magic damage. I get these boots once per 5 matches in average.

Great item to counter magic damage. Active is also useful if used right. Take this instead of


Sort of "opposite"


Here's


This item also great on YI. +20ArPen gives good boost damage and active gives attackspeed and movement you need. Replace

With this item build you will get good all-around Yi wich is good in every section, especially in lategame.
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