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Recommended Items
Spells:
Ghost
Flash
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introduction

Welcome to my Master Yi guide. Please read, test and comment the guide before voting, thanks.
Master Yi is a fast champion that can kill someone in short period of time. He is one of the greatest carry,pusher and farmer ingame. Apart of great Damage Points, huge Criticals, great Attack Speed and fast Movement Speed he has a superb chasing mechanism as well as it can be used as superb escape mechanism.
Double Strike - Master Yi strikes twice every 7th attack.
Double Strike is a very good early game ability, thats make you hit 2X more. Enabling Wuju Style in a Double Strike you can hit 4X more! That is the best way to get the First Blood.
Alpha Strike - Master Yi leaps across the battlefield striking up to 4 enemies, dealing magic damage to each enemy with a chance to deal 400 bonus magic damage to minions.
Cooldown - 18/16/14/12/10 seconds
Cost - 80/90/100/110/120 Mana
Range - 600
Alpha Strike is a very good early game ability, that teleport you to your target striking 4 enemys in battlefield. He can be used to farm, killing minions very fast. You can't hit the same person multiple times, so catching 2 heroes alone wont mean you hit both of em 2 times. If you use Alpha Strike in your target and than enable Wuju Style and Double Strike, you can take out a great amount of oponent HP pool very fast (use this sequence to kill the enemy).
Meditate - Master Yi channels, restoring health over 5 seconds. While channeling, Master Yi gains armor and magic resistance.
Cooldown - 35 seconds
Cost - 70/85/100/115/130 Mana
Range - Self
Meditate can be a very good ability at early game, if you have a magic or a range enemy that draw your health without difficulty. With Meditate you can stay at your lane more time, getting more gold and exp.
Wuju Style - Passive: Increases physical damage. Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
Cooldown - 25 seconds
Cost - 40 Mana
Range - Self
Wuju Style is a very good ability at early and late game, giving you damage all the time and if used its double your effectiveness.
Highlander - Increases Master Yi's movement speed and Attack Speed, becoming immune to all slowing effects. Additionally, killing a champion refreshes all of Master Yi's cooldowns, and scoring an assist reduce the cooldowns by half.
Cooldown - 75 seconds
Cost - 120/120/120 Mana
Range - Self
Highlander is the most important skill, used in all killing and runing combos. The best on it is that after killing an champion you can use this again and get an easy multi kill.
Good Summuner's Spells
Bad Summuner's Spells
Killing combos
1.(Early game) Alpha Strike + Wuju Style + Double Strike + Cleanse (Only if your enemy stun, slow, taunt, fear, snare, sleep, immobilize, silence or blind you) + Normal Attacks2.(Late game) Alpha Strike + Wuju Style + Highlander + Double Strike + Cleanse (Only if your enemy stun, taunt, fear, snare, sleep, immobilize, silence or blind you) + Normal Attacks
Running combos
1.(Early game) Ghost + Cleanse (Only if your enemy stun, slow, taunt, fear, snare, sleep, immobilize you)2.(Late game) Highlander + Ghost + Cleanse (Only if your enemy stun, taunt, fear, snare, sleep, immobilize you)
Offense
Defense
Good Allies
Disablers (Stun, taunt, fear, snare, suppresed):Alistar, Amumu, Ashe, Blitzcrank, Cassiopeia, Everlynn, Fiddlesticks, Galio, Lux, Malzahar, Morgana, Pantheon, Rammus, Ryze, Shen, Sion, Sona, Taric, Urgot, Veigar and Warwick.
Supporters:
Alistar, Janna, Kayle, Shen, Sona and Zilean.
Worst Enemies
Disablers (It is only suppresed, because the other disables can be stop by Cleanse):Malzahar, Urgot and Warwick.
Range:
Anivia, Annie, Caitlyn, Ezreal, Gangplank, Heimerdinger, Janna, Karthus, Kennen, Kog'Maw, LeBlanc, Lux, Miss Fortune, Morgana and Ryze.
If you want to Jungle, I would advise you to follow MeesterCheeSeen Guide, the best Jungle Master Yi Guide ever!
The unique potential that my build has over the others is that it has a perfect combination of Attack Speed, Movement Speed, Critical Chance and Critical Damage, making Master Yi UNSTOPABLE!
17/6/8:
With this "bad" Score(12/6/8 before Penta Kill) I make a Penta Kill! It means that with this build completed you don't need be feeded to kill much enemies.
Healing Done: 4.311
I heal 4.311 life only with Meditate and Life Steal!
Largest Multi Kill: 5
Penta Kill!!!
Magic Damage Dealt: 36.257
This Magic Damage is only from Alpha Strike!
Physical Damage Dealt: 369.296
I deal 369.296 Physical Damage (with Normal Attaks)!

With this "bad" Score(12/6/8 before Penta Kill) I make a Penta Kill! It means that with this build completed you don't need be feeded to kill much enemies.
Healing Done: 4.311
I heal 4.311 life only with Meditate and Life Steal!
Largest Multi Kill: 5
Penta Kill!!!
Magic Damage Dealt: 36.257
This Magic Damage is only from Alpha Strike!
Physical Damage Dealt: 369.296
I deal 369.296 Physical Damage (with Normal Attaks)!
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