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Build Guide by AtIass

Master Yi the Wuju Swordsmaster

By AtIass | Updated on January 31, 2011

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[icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) [1] => Array ( [summoner_spell_id] => 7 [client_id] => 1 [display_name] => Cleanse [url] => cleanse [description] => Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite). [icon] => Spell_SummonerCleanse.png [level] => 6 [cooldown] => 210 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2013-08-20 10:11:07 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 3 [7] => 1 [8] => 3 [9] => 1 [10] => 4 [11] => 3 [12] => 2 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 3 [display_name] => Master Yi [url_str] => master-yi [title] => The Wuju Bladesman [key] => MasterYi [description] => Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy. When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the blade. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village. Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as Singed. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred. After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus' subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all. "The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes." -- Soraka, the Starchild [spotlight_embed_url] => https://www.youtube.com/watch?v=RJo0YzTyvXw [role] => Assassin [defense_rating] => 4 [magic_rating] => 2 [attack_rating] => 10 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 1 [health] => 599 [health_increase] => 86 [mana] => 251 [mana_increase] => 36 [movement_speed] => 355 [armor] => 24 [armor_increase] => 3.7 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 60 [attack_damage_increase] => 3.1 [critical_strike] => 2.6 [critical_strike_increase] => 0.4 [health_regeneration] => 7.6 [health_regeneration_increase] => 0.13 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.679 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.023 [health_18] => 2163 [mana_18] => 965 [movement_speed_18] => 355 [armor_18] => 75 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 18.6 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => *If you're in a lane against ranged players, leveling up Meditate can allow you to stay in the lane longer and gain levels faster than they will. *Wuju Style is very strong early for last hitting minions. *Try using Alpha Strike on a minion in front of an enemy champion so you are placed at a safe distance at the end of the spell. [tip_playing_against] => *Meditate is an effective method of healing damage over time, but Master Yi is susceptible to coordinated team ganks early in the game. *If Master Yi tries to farm with Wuju Style, hit him a few times so he has to use mana with Meditate to heal. *Although Master Yi cannot be slowed while using Highlander, other disables can stop him in his tracks. 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[ranked_description] => After landing 3 basic attacks, Master Yi's next attack within 4 seconds strikes twice, dealing 50% AD bonus physical damage which applies on-hit effects and can critically strike. If Double Strike’s first hit kills a unit, the second strike now searches for a new target within 300 range (prioritizes killing blows). [description] => Master Yi's attacks have a 12% chance to strike his target a second time. [icon] => /content/spell/312e302e302e37302d31312d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0011_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-08-16 02:31:57 ) [1] => Array ( [ability_id] => 13 [champion_id] => 3 [display_name] => Alpha Strike [unranked_description] => Master Yi leaps across the battlefield with blinding speed, dealing physical damage to multiple units in his path and bonus damage to minions and monsters. This can critically strike for a percent of Master Yi's AD. [ranked_description] => Master Yi becomes untargetable and jumps to up to 4 nearby enemies dealing {25/60/95/130/165}(+100% of attack damage) physical damage to each unit hit as well as {75/100/125/150/175} bonus damage to monsters. This skill can critically strike dealing (+60% of attack damage) bonus physical damage. Basic attacks lower alpha strike's cooldown by 1 second. [description] => Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions. [icon] => /content/spell/312e302e302e37302d31312d3 [cooldown_rank_1] => 18 [cooldown_rank_2] => 17 [cooldown_rank_3] => 16 [cooldown_rank_4] => 15 [cooldown_rank_5] => 14 [cooldown] => 18 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0011_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 13 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-07-24 15:06:29 ) [2] => Array ( [ability_id] => 14 [champion_id] => 3 [display_name] => Meditate [unranked_description] => Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time. [ranked_description] => Master Yi channels for 4 seconds, restoring {30/50/70/90/110} {0.25} health per second. This amount is increased by 1% per 1% of health that Master Yi is missing. While channeling, Master Yi gains {60/62.5/65/67.5/70}% damage reduction. This amount is halved against turrets. Channeling Meditate pauses the durations of Wuju Style and Highlander and grants 1 stack of Double Strike per second. [description] => Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time. [icon] => /content/spell/312e302e302e37302d31312d3 [cooldown_rank_1] => 28 [cooldown_rank_2] => 28 [cooldown_rank_3] => 28 [cooldown_rank_4] => 28 [cooldown_rank_5] => 28 [cooldown] => 45 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0011_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-11 14:41:09 ) [3] => Array ( [ability_id] => 15 [champion_id] => 3 [display_name] => Wuju Style [unranked_description] => Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off. [ranked_description] => Passive: Increases Master Yi's bonus attack damage by 10%. Active: Master Yi's basic attacks deal {18/26/34/42/50} (+0.35 per bonus attack damage) bonus true damage for 5 seconds. Master Yi loses the passive effect of this skill while it's on cooldown. [description] => Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off. [icon] => /content/spell/312e302e302e37302d31312d3 [cooldown_rank_1] => 18 [cooldown_rank_2] => 17 [cooldown_rank_3] => 16 [cooldown_rank_4] => 15 [cooldown_rank_5] => 14 [cooldown] => 30 [cost_rank_1] => 1 [cost_rank_2] => 1 [cost_rank_3] => 1 [cost_rank_4] => 1 [cost_rank_5] => 1 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0011_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-07-04 09:30:39 ) [4] => Array ( [ability_id] => 16 [champion_id] => 3 [display_name] => Highlander [unranked_description] => Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion reduces all of Master Yi's cooldowns. [ranked_description] => Passive: Champion kills and assists reduce the cooldowns of Master Yi's other abilities by 70%. Active: For 7 seconds, Master Yi gains {25/35/45}% movement speed and {30/55/80}% attack speed and becomes immune to any slows. While active, kills and assists extend the duration by 7 seconds. [description] => Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns. [icon] => /content/spell/312e302e302e37302d31312d3 [cooldown_rank_1] => 85 [cooldown_rank_2] => 85 [cooldown_rank_3] => 85 [cooldown_rank_4] => 85 [cooldown_rank_5] => 85 [cooldown] => 75 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0011_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-11-18 16:59:12 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 11 [mobafire_id] => 3 [name] => Master Yi [url] => master-yi [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 27 [rankings] => 46 [rankingsCount] => 50 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Cleanse

Cleanse

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Jungle Role
Ranked #27 in
Jungle Role
Win 52%
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Ability Order

Chapter 1

Yi is one of the best pushers is the game as well as a good carry. Yi has a good basic ability for builds with attack speed and with high crits he can do devastating dmg.


Abilities


Master Yi leaps across the battlefield with blinding speed, dealing magic damage to multiple units in his path with a chance to deal bonus magic damage to minions.

Master Yi rejuvinates his body by focus of mind, restoring health and increasing his armor and magic resistance for a short time.

Master Yi becomes skilled in the art of Wuju, passively increasing the power of his physical attacks. Activating Wuju Style doubles the passive bonus damage for a short time, but the passive bonus is temporarily removed after the effect wears off.

Master Yi moves with unparalleled agility, temporarily increasing Master Yi's movement and attack speeds as well as making him immune to all slowing effects. Additionally, killing a Champion refreshes all of Master Yi's cooldowns.

Pros
    Pusher
    High Attack speed
    Easy escapes/Chase
    High DMG
    Farmer

Cons
    Low health
    Squishy early game
    Easy to harass with ranged chars
    Vulnerable to debuffs(not incuding slows)



Explanations



Runes,Masteries,and SS-



Runes- I put in a lot of crit dmg runes and crit chance runes because my yi is based off his beastly crit chance with it being 82.9% at lvl 18. These runes just "help" you get the 1k crits that you love oh so much........

Masteries- Well this one was pretty easy i gave 22 points into attack and 8 into utility the 8 in utility being used mostly for mana regen and overall mana because early game yi is very mana deprived........

Summoner Spells- Exhaust Exhaust is one of my favorite summoner spells. Especially when you have cripple in your mastery tree which lowers there armor as well as slow them. Its not really use full late game but early-mid game it has to be your best friend. Though sometimes i tend to use teleport instead of exhaust i still find exhaust more usefull. I guess its because i have almost always used it.
Cleanse Cleanse is extremely useful when fighting champs like sion,allistar,teemo, etc because all those champs can debuff you. Teemo for example can blind you and it can be a real pain if you cant hit him. Therefor cleanse is the Summoner Spell to use.



Items!~

Start off getting a Dorans blade Doran's Blade and potion. After a little while when you need to heal come back and get your second dorans blade Doran's Blade . Its an item i use early-mid game for your dmg and lifesteal but dont worry you sell it later. Though i say you sell these there is no excuse to not get BOTH dorans blades these are a must and theres no reason you would need to skip one of them.
-Mercury Treads Mercury's Treads- are the next item on the list. I personally get these because when im yi i always tend to get blinded,stuned,slowed (when finishers on CD), and it annoys me so i tend to go with these shoes that reduce the duration of those effects.
-Youmuus Ghostblade Youmuu's Ghostblade- This is an item that looks like it was personally made for master yi. it gives dmg armor pierce, cooldown reduction, crit chance, anything you could want as master yi. Also its active plus Master Yi's special can prove to be something extremely dangerous in the game
-Phantom Dance Phantom Dancer- well we all new that this had to be in here somewhere and well here it is. The Phantom dancer is an item that increses movement speed, gives crit chance, and attack speed. Its a lovely item that will pretty much make you an uber carry.
-Infinity Edge Infinity Edge- How can we have a crit dmg build without the infinity edge? well you cant. It makes crits do 250% instead of 200%. It also gives 80dmg and 20 crit chance.
-Madreds Bloodrazor Madred's Bloodrazor- Now i will say this. Madreds Bloodrazor gives the attack speed you always dreamed of. Not only that but it does magic dmg every attack for 4% of the targets Max health. So enemy tanks can give up.
-The Bloodthirster The Bloodthirster- This is your last item. I put it in here for the sole purpose of its high DMG. The Bloodthirster gives 100dmg and it stacks when you kill something. You normally wont make it to this item, but if you do Master Yi is by far the best DPS char you can have.


FAQ!



Do you really need madreds bloodrazor?
No. Sometimes(depending on the situation) i get a Frozen Mallet Frozen Mallet instead of madreds. This works well for me and I think that its also a good choice. Though i still prefer Madreds.

Do You Really Need Exhaust when your Yi?
=S not really. Yi is one of the few chars in the league of legends who doesnt need an escaoe spell. Sometimes i see myself going with teleport. For ganking purposes.

Why mercury treads when you have Cleanse?
I use mercury treads+cleanse because cleanse has a ridiculously long cooldown and for when its on cooldown mercury treads help me a lot. Also sometimes i use Berserker Greaves Berserker's Greaves which gives 25% attack speed and if you want to get them they are extremely useful. I personally just like Mercury Treads

You said Yi was mana deprived but didnt give any mana items why?
Yi is mana deprived...Early on! Also i put points into mana regen and overall mana in my masteries to counteract the fact that yi has low mana.

I got the full build but i keep dieng right after getting a kill why?
This is because your not the only one with full build. Try trading out Madreds for frozen mallet Frozen Mallet for some hp, because late game when others have most of their builds Yi has some of the lower HP in the game. So the extra health that the Frozen mallet gives with the slow is a real plus if you seem to not be able to survive.


Gameplay!



Early game- Get your Dorans got to the top or bottom preferably with a ranged champion. Use exhaust to slow down the enemy champ and lower their defense. Use alpha strike and get first blood or at least an assist before minions even spawn. Use your potion and turret hug till you get its full heal. then go kill minions. When you get a chance go back and get your next dorans blade. Try to not be too aggressive after the early kill if you get to aggressive with your fighting you will die. Your health is one of the lowest in the league of legends early game so you do need to be careful. Also if your new to Yi I suggest getting heal for your first few matches.

Mid Game- Start ganking. Not hard. Go up behind the person in mid and use your finisher+exhaust and finish them off getting free kills like this gets you fed and quick. It will be even easier if you have teleport. Doing this is a lot easier said than done though. If you have champions like Vladamir in the Mid lane see if you can get your teammate to lure him close to the turret so his chances of getting away are slim to none.

Late game- You should have most of your build by now but i still dont advise going out alone mainly because by late game teams tend to stay together. go out with one or two of your teamates and just enjoy owning enemy champs. Though i say this watch out for enemy champs like sion, ashe, and malzahar who can stun, because this is one of Yi's biggest problems. When Yi is stuned late game it gives enemy champs a few second to drain your health, and health is something Yi does not have a lot with which is why i use cleanse for Yi and not ignite/flash.

HAVE FUN YOU GUYS!
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