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Recommended Items
Runes: First Strike - Lethality
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Ghost
Teleport
Items
Ability Order Q - W - E Max
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Threats & Synergies
Irelia
Ah yes, my permaban. Irelia gets rewarded for you hitting your E and she gets her passive stacks off your ghouls giving her more money. Need I say anything else? If you're not banning Tryndamere, this should be your permaban. If you have her in your game, play under tower and don't try to solo kill her, it doesn't work. Buy executioners and hope your jungler is good at the game.
Yorick
All Yorick needs is Yorick. Top lane is an island. Yorick is the king of that Island. Take turrets and win the lane, that's all you gotta do.
Yorick
All Yorick needs is Yorick. Top lane is an island. Yorick is the king of that Island. Take turrets and win the lane, that's all you gotta do.
Champion Build Guide
Thanks so much.
A bit about me:
I'm a casual player, however, I coach people in League too! I've coached clients from low elo (Ex. Iron) to high elo (Ex. Masters). I've been playing LoL for over a year now and have significantly improved since I mained Yorick for the first time.
I started playing Lethality Yorick around 5 months ago with a pretty wonky build since no one had come up with a full lethality build that had actually worked. The build was with



Anyways, thanks for reading about me, and now let's get into the guide.
-
- Burst Playstyle
- Can one shot people with one E in less than a second
- Can 1v1 anyone you'd like in Mid-Late Game
- Can solo Baron
- Takes towers efficiently
- Can kill even the tankiest of people quickly
- MASSIVE gold generation (2k gold from First Strike per game)
- Maiden can 1v1 at level 11
- Keeps split-pushing identity
Cons:
-
- Squishier than normal build
- Takes towers 15% slower
- Off-Meta
- Unable to use conq or grasp keystones
- Way too many bugs (Not limited to Lethality Yorick)

Main Keystone:

This is extremely useful when it comes to Yorick's kit, because we have a mark, and then ghouls. If we use Yorick's


Combined with



So here we take




We take



Here we take



Secondary Keystone:


Shard Runes:
10% Attack Speed: For faster autos in trades and csing.
9 Adaptive Force: More AD = Faster kill.
6 Armor: Survivability in lane.


This solves two things.
1. Yorick's Mobility
2. Yorick's damage output
Yorick isn't known for his one shotting, however he is with this build.
The reason we go











- Sustain
- Damage
This item provides omnivamp and therefore is amazing for sustain when we aren't as tanky as the normal build. The item also provides a

There are so many possible variables in the laning phase that could happen that I can't possibly go over everything. So this will be basic things you need to know for playing the Early Game with this build.
If you need help with a certain matchup, go to the threats section on my guide.
At level one,

At level three, you have access to your entire kit. Lethality Yorick is focused on poking the enemy and not allowing them to play the game, this is not the case in some matchups but for most matchups, this will be true. What you should be doing here is as soon as you get 4 ghouls, if you're not holding the wave somewhere, you should be E'ing your opponent off the wave and pressuring them to their tower. You shouldn't be allowing someone to free farm if you have your graves dug.
At level six, you have access to Maiden and therefore you should be taking jungle camps, taking your top wave, and then harassing them under their tower by E'ing them over and over with ghouls. If you don't get a kill enventually then it's fine. But if you've done everything as stated, you've officially won the early game.
There are so many possible variables in the mid game that could happen that I can't possibly go over everything. So this will be basic things you need to know for playing the Mid Game with this build.
After 14 minutes, turret plating disappears. This is your time to shine. Your one shotting potential skyrockets from here.
Two things you have to stay away from:
- Fed ADCs
- Teamfights
If you stay away from those two things, you're able to stay alive for as long as you want while also racking up a good amount of kills.
Pushing out top lane is priority number one. You don't want to stay in lane after laning phase is over because you're wasting time not killing the mid laner or farming jungle camps or farming your own laner. Make sure you take both towers and your wave is at inhibitor turret before roaming. This will give you enough time to react if your laner decides to push it out to your turret.
You want to be split-pushing either bot lane or mid lane with Maiden in either top lane or bot lane (if you are in mid/top), because at this point Maiden should be strong enough to push waves fast and you should be able to rack up a CS lead.
You may help your team with objectives but teamfighting is extremely dangerous with this build. You can get one shot easily if you get focused and if you're used to the bruiser buiild, this may be an adjustment.
If you've done everything as I've stated you're in the condition to win the game easily. Therefore there won't be a need for the Late Game part of this guide. However, if you've done something wrong or your team is getting team diffed, it seems you need to carry in the Late Game.
There are so many possible variables in the late game that could happen that I can't possibly go over everything. So this will be basic things you need to know for playing the Late Game with this build.
In the Late Game you have 3 choices:
1. You can split top with Maiden splitting bot.
2. You can split either bot or top with Maiden.
3. Help secure big objectives.
Number 1: If you're splitting top with Maiden splitting bot, there must be an objective timer within 1 minute of coming up. This allows you to apply pressure in the more opportune moment of the game. If they don't respond, you take inhib and maybe their nexus. If they do, it's a 4v4 instead of a 5v4, which you were never going to help the teamfight in the first place because you would get one shotted too quickly.
Number 2: If you're splitting bot or top with Maiden, you need to make sure that either your team is also pushing lanes, or that your team is teamfighting somewhere. This means that if you were to lose the teamfight, you don't lose completely, you will gain something in the form of towers or inhibitor or something like that.
Number 3: If you're helping to secure objectives then you're going to be teamfighting. It's inevitable. What you need to do is pick off the squishies in the teamfight without dying, which is a bit of a challenge. What I would do is send Maiden to either top or bot if you're about to teamfight so in case you lose, you don't lose much since they have to respond to Maiden push. (Maiden should be sent out 45-30 seconds prior to teamfight)
If you've done one of those three, I wish you luck in succeeding with this build, as it is a lot of fun in the late game. Being able to one shot people with an E is something to truly behold.
P.S. At full build you are able to solo Baron with this build, but not before full build.
-
- Maiden does do more damage based on Lethality
- Yorick still takes towers faster than anyone else even with this build
- Ghouls do more damage based on Lethality
- Sheen proc is not needed in this build due to heavy damage from ghouls
I hope this build goes mainstream and Yorick players all around the world start to use this, because it is truly a fun experience and it is viable too!
If you have any questions please let me know in the comments and I'll do my best to reply to you as soon as possible! This guide will stay updated and so will the matchups.
Before I end the guide, I would like to thank:
Krykey
LunaticDancer
Quinncidence
Krykey's University Discord
Ranzial
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