Alistar Build Guide by StarForger
Mess with the bull and you get the horns | Alistar S11 GuideBy StarForger | Updated on January 22, 2021
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++8 ability haste
++8 ability haste
++8 ability haste
Threats & Synergies
Champion Build Guide
+ Hard engage.
+ Really hard to die with his R Unbreakable Will.
+ Lots of CC.
+ Can easily punish bad positioning.
- Very predictable and can be demolished by experienced players.
- Wrong engages can be destructive
- Doesn't have a lot of good matchups.
Solid option for Alistar. When you immobilize and enemy it triggers and provides extra damage, armor and magic resist for Alistar to keep him safe through his engages while also dealing some AoE damage. His kit revolves around immobilizing enemies so it is very easy to proc with every ability, except R Unbreakable Will of course.
Helps taking down plates and turrets faster and easier. It is a great rune for Alistar since he is an aggressive support which will push away the enemy bot a lot and make windows to go for the tower. Font of Life could be an option but the healing is very little and i don't recommend it. Maybe when facing hard poking matchups to recover some Hp.
A great rune on Alistar since the resistances he can stack are massive and this rune enchanses them all. Bone Plating is another option focused mainly in early laning phase but after that is kinda useless, this is the reason why i chose Conditioning. Second Wind can be a choice when facing heavy poke matchups, which means enemies with long range or both enemy ADC and Support being ranged, to gain back some health. Overall Second Wind is situational and also applied mainly in early laning phase. It does scale better than Bone Plating but again early game focused. On the other hand, Conditioning sacrifices the first 10mins but then stacks throughout the whole game. If your playstyle focuses mainly on early game and laning phase you can go for Bone Plating but you will not be so efficient in mid-late.
Solid health scaling offering tiny portions but a nice boost when getting 120 stacks and gaining the +3,5% max health. Keep in mind that you will hit that 120 stacks at about the 15 minute mark. Again, not so focused in early laning but in mid-late game when Alistar becomes really hard to kill due to the runes, items and his own kit.
Very good option to replace Overgrowth when facing heavy CC comps. The tenacity it provides is very good and will help you a lot of times to get out of tricky situations.
Also known as hexflash. Offers great engage potential and now with the addition of the alcoves, the sky is the limit. There are many ways to surprise your enemies from engaging while standing in a bush, to jumping over walls and knocking them back to your team or turret. Now if facing a very passive team that needs time to scale, Biscuit Delivery is a great option to stay in lane more and assist your ADC.
Great rune to be able to cast more often your abilities and summoner spells too.
This is the best choice we have, since the next slot will be tenacity and a combat rune (third row) is useless. So among Overheal, Triumph and Presence of Mind we choose Triumph for the sustain in teamfights and skirmishes.
Alistar needs the mobility to be usefull and thus tenacity is a very strong stat to invest too. Negating immobilizing effects and being able to cast more abilities is what you want.
Good option when familiar with Alistar and want to roam a lot and stick to your teammates with your E Trample to stun them. Also viable is the enemy team is very mobile and will be hard for you to keep up. Rest of Sorcery tree also focuses heavily on movement speed to get to lanes faster and assist your teammates.
Great rune to get more mobility and stickiness. Everytime you cast a summoner spell you get a burst of movement speed helping you engage, disengage or stick to targets and make their life miserable.
It enchances your overall movement speed and boosts all movement increasing effects on you. This helps making it almost impossible for someone to avoid you. No matter what, you will be near them to knock them up or stun them or just block all their skillshots.
Lastly this rune too revolves around mobility and makes your roams faster and thus you leave your ADC less time alone and at the same time threaten the enemy team with the fear that you can travel very fast on the map. Combined with Mobility Boots the movement speed is insane. I suggest you try this rune page as it is very fun and a personal favourite.
is what you want to take on Alistar. It offers a lot of kill potential with the true damage and the grievous wounds it triggers since enemies most likely will have Heal or some healing ability. Overall it is perfect for an aggressive support like Alistar.
is situational. It is good when you can't engage easily, for example against an Ashe or Vayne. Moreover, Exhaust can be the best option if the enemy team has hyper carries like Vayne, or assassins like Zed since you will be able to reduce their burst and take them by surprise when their targets survive with little Hp and a giant bull runs at them.