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Spells:
Flash
Ignite
Ability Order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Introducing: Mid AP Evelynn
- Incredible burst
- Incredible mobility
- Incredible scaling during the whole game
- Incredible teamfight contributions
- Incredible self-shielding
- Doesn't entirely depend on CS
- Sexy outfit
- Spikes
- She destroys low elo pubs
Now, we all know that it's important to pick a champion that is #1 good and #2 adds something to a team, and Evelynn will always be that until Riot realizes how OP she is right now and nerfs the everloving **** out of her ratios.
Don't pick Evelynn if the following bulleted points make you scared or pee your pants or whatever.
- Vulnerable to CC if you're visible
- Relatively squishy
- Relies entirely on ganking/kills
- Your team will likely not have a ranged mage
- Relatively counterable
I'll explain how Mid AP Evelynn overcomes each of those "cons" very shortly, so stay tuned. Let's get into it.
For a long time before her redesign, Evelynn was seen as the most useless champion in the game and was even picked with summoner spells Revive and Rally/Smite to force someone from the same matchmaking queue to dodge out of rage. It worked a lot.
Now that she has been remade, though, Evelynn is much better, but still very underplayed. The stank from when she was really bad still hasn't quite worn off. Oh well.
Evelynn's skills benefit from moderate AP ratios, however the cooldown on them and their base damage PLUS their base AD bonuses more than compensate. Evelynn is just as spam-crazy as she was before, but this time with better effect.

Shadow Walk
Evelynn's passive is her invisibility. This mechanic seem a bit confusing because it has many variables that are not explained well in the description. The blue circle that surrounds Evelynn when she is stealthed is her "danger zone". Only when enemies enter that blue circle will Evelynn be spotted. It doesn't matter if the champion is facing towards or away from her. If they are in the circle, she is visible. Turrets work the same way. When a yellow eye appears above and enemy (or an exclamation point above Evelynn) appears, that just means "caution". If a RED eye or exclamation point appears, it means you are seen. You might look invisible, but you're not.
If an enemy is not visible to Evelynn while she is stealthed (i.e. THEY are invisible or hiding in a nearby bush) Evelynn will not receive a "caution" warning. This is only for enemies she has sight of, so don't assume this gives you free reign to face check.
Also, because of Evelynn's passive, you really should never be out of mana. 1% regen per second is crazy, you guys.

Hate Spike
This is Evelynn's spam, harass, and sustained damage skill. It will also net you your first few kills each match. The old hate spike could only hit 2 units, with the second receiving only half of the damage of the first target. It was also done by proximity. This new Hate Spike is an all-around improvement. Hate Spike will target either the closest enemy/neutral unit OR the last unit that Evelynn attacked. You need to use this to your advantage to harass the enemy by aligning yourself so that Hate Spike will pass through the minion that you hit last and then move straight to the enemy champion. Do this constantly in lane, only stopping when you know you're pushing too much.
In teamfights, just mash Q.

Dark Frenzy
Dark Frenzy gives Evelynn crazy mobility and also acts like a "lite" version of

Also, the fact that this has no cost is kind of wtf.

Ravage
While the previous Evelynn's Ravage was her primary damage ability, this one is a bit less bursty. Still, don't underestimate it. With a base 9 second cooldown, you'll probably cast it only once or twice when engaging an enemy, but it indispensible. The damage you see in the tooltip is only half of the damage you will actually do. Notice how it says "two slashes" and "each hit". Yeah.
The passive attack speed buff is also nice. AP Evelynn doesn't have great base AD scaling, but it's not a problem if you get a 120% ASPD buff for 3 seconds. Lol

Agony's Embrace
Evelynn's ultimate. Omg. I can't even. This skill is never not amazing if you use it even HALF decently. The range of the ultimate might seem a bit small when you look at the cursor in-game, but the damage and slow proc are actually a tad larger than what it might seem. Because the ultimate does a percent of the enemy's MAX health, the damage should essentially be the same no matter how tanky or squishy the enemy team is. At early levels, the lower percentage doesn't mean the spell is weaker. Enemies at this time have considerably less magic resistance, so your Hate Spike and Ravage will be counterbalancing the low ratio. In later game, this thing does like 40% of the enemy's max health and gives you up to a 1500 damage shield for 6 seconds. How is that not OP? Lololol
The secondary focus is survivability in early to midgame laning and roaming. Health and MR.
Lastly, because we need mobility and Eve will need blue buff, 9 in Utility.
Honestly, though, if you want to play around with these runes and masteries, be my guest. Evelynn with this build really only needs her items, which we'll talk about next. Other than that, build gold per 5 or movespeed quints, or I dunno. Whatever. Experiment.
Starting Items




First return trip
Kage's Lucky Pick+

Build to CORE ITEMS


Please take note that if you feel


As for the


Extra items for more burst

This item has recently seen a nerf in Area of Effect, but because Evelynn is a melee mage, this still works just fine with her. Normally if I am carrying or need some MR, I'll take this after I finish the core.

Want more burst? Grab a deathcap.

Evelynn is obviously a very spammy champion. Abuse the spam to get Lich Bane procs every time its 2 second cooldown refreshes, thanks to


This pairs quite nicely with

For survivability

More health is great, and so is adding an extra slow to your ultimate. Also, if, on the off-chance your opponent can keep up with you and your


Gives MR, Armor, and a great revive. If you come back to life, high-tail it to safety with


Can be very useful. If you jump into a teamfight and become the focus, then activate this so your team can get some damage while your enemies are momentarily confused.
Never neglect to
Sight Ward


Evelynn is obviously all about vision. Use her to expand your own vision and to reduce the enemy's.
"The shadows beckon, y'all." -Evelynn

If the enemy is alone and full health
1. Open with

2. Immediately follow with

3.

4.

5. An enemy has been slain.
If the enemy has lower than 50% health
1. Open with

2. Laugh.
3.

4.

5. If they are still alive and running,

6. An enemy has been slain.
Teamfights
1. Stay toward the back of your team, stealthed.
2. Locate the highest priority enemy. After the initiation,

3.

4. Laugh at how big your shield is.
5. Run in and


6. Ace.
When outnumbered
1.

2. Sit out their CC.
3. Then

Things you should never do as Evelynn
- Solo engage an enemy who is hiding in the brush
- Camp in your lane
- Initiate teamfights
- Neglect your team
- Let the enemy ward or keep an
Oracle's Elixir
Here are those weaknesses, again:
- Vulnerable to CC if you're visible
- Relatively squishy
- Relies entirely on ganking/kills
- Your team will likely not have a ranged mage
- Relatively counterable
Here's how we counter them:
Vulnerability to CC
First of all, this requires your enemy to have stuns. If it's not a stun, snare, or suppression, then it makes no difference at all. Slows, knockups, throws, grabs, silences, and zone spells really don't make much of a difference. You can avoid this by just being invisible and engaging the enemy with that CC with your jungle or another teammate. Common counters to AP Eve Mid are


Relatively squishy
There are items for this, and, uh, did I tell you about

Relies entirely on ganks/kills
If your enemy team has half a brain, they will be oracle-ing and pink warding. How do you counter this? With your own oracle's and pink wards. Also, when you gank, your teammates will (understandably) want the kills against their lane enemies. You get gold either way, but it will be hard for you to carry without kills, and they still gain advantage in their lane. Let them rage the first time. The second time you gank their lane, be nice and let them have it. This is also going to present a problem in that if your lane enemy is a hard pusher, then your tower will need constant assistance. Don't forget that you are responsible for your lane.
Your team won't have a ranged mage, maybe
If your team starts raging about the fact that you picked Eve for mid and not someone with ranged skills, ignore them.




Relatively counterable
As listed above,




True sight can also counter Evelynn, but if you have an


Your enemy might also realize that if they hide in a bush, they will see you coming while you will not. So, obviously, don't face check.
I'll upload some replays or highlights of replays here if the guide gets enough upvotes. I'll also take the time to clean this up, make it shorter, blah blah blah.
Also, I currently have an 80% win rate in ranked games with AP Eve mid for those that were wondering. I'll upload more screenshots as I win more games.
Thanks for reading. If you made it this far, niceeeee.
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