Vayne Build Guide by Midorima
Midorima's Vayne Guide (Patch 9.1) | THE SAUCEBy Midorima | Updated on January 13, 2019
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Runes: Press the Attack
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
This champion is probably the strongest bot lane champion since its existence. You will never out-trade or out-duel a Draven ever. The only option is lose as gracefully as possible. Even being down 30cs is better than dying to him once. The only way you beat Draven is: quite literally either through jungle or being that much better of a player than he is.
Tristana has innate pushing power which just naturally counters Vayne due to her lack of waveclear. Farming at turret for Vayne is indeed the safest spot however its also hard to set up the minion health properly. Tristana's all in also beats Vayne's early because Vayne needs about 12 autos to kill her. Tristana needs 5 with E and R. To win this match up: it requires you to get to the cutlass spike and outplay her when she rocket jumps in.
Varus is a lane bully that can consistently poke out Vayne. To win this match up: You have to wait out his Q and dodge his ulti at 6 or else he will just win through his poke.
Her entire kit is annoying. I won't bother getting into it.
This is a skill match up if you have the reaction time and prediction of a god. But on an even playing field, Lucian's lane pressure and lane bully status will usually destroy Vayne. To win this match up: You have to always be conscious of where you stand in lane to avoid Q and W. You have to perfect the dodging of his Q with your Q. And Its also very support match up reliant.
If a Kalista is good, like, really fucking good. You stand no chance until cutlass. To win this match up: You must have cutlass to stop the amount of jumps she can get off and avoid all trades. All-inning her if your only hope if she's good.
Super far ranged AD Carry, W stops your tumble advances. Dodge R or die. To win this match up: Its honestly the same as Varus but less intensive.
Ranged poke. Have fun under turret. To win this match up: You literally only need level 6, avoid traps and her net, and you will catch her and kill her since she will be all out of tools.
Everyone thinks Vayne counters Ezreal throughout the entire game. Not true. In the early lane, Ezreal shits on Vayne because Vayne has to always keep away from his Q and once Ezreal finishes Iceborn Gauntlet, any of your advances will be stopped by a singular Q. To win this match up: just dodge every Q. Easy right? XD
Will always have push and is a lane bully with Q and W. To win this match up: Wait for him to waste all his abilities on the wave, and go in as he fires his 4th shot so your prime time is his reload time.
She is Vayne 2.0. Just accept that she's better than you lol...Jokes aside, if she ever has push on you, she wins trades and lane. But if you can keep lane even you will survive and have to battle her in teamfights as to who can shred frontline faster. To win this match up: Always fight within a minion wave so she gets minimal damage from her Q onto you and if you're Faker, predict when she'll use Q and ult-tumble so all the Q charges go onto the creeps if there are any around.
Long Range. To win this match up: you need cutlass and ult to run him down.
Eat 1 Q? Game over. So don't eat a Q 4head!~ To win this match up: Don't eat a Q as stated and run her down at level 6 while avoiding her ulti too.
Always. Has. Push. To win this match up: you literally can't eat her E snare, if tumbling properly, you can dodge it everytime and chase her down. Preferably, go in when she doesn't have W either.
She's a free lane to farm against until you get cutlass and kill her. To win this match up: ^ look above.
You win trades and usually push. If he wants to win push versus you, he will run out of mana. To win this match up: Level 6 and the hunt begins. Always be aware that whenever he is missing or coming back into lane from death or basing, he will probably walk into lane invisibly.
You will lose push but at any moment the wave is even or you have the bigger one. You can all-in/trade and win. 100% To win this match up: Fight her with PTA, you win.
Beefy, CC combo machine, tbh Alistar is just op
Nami makes any lane easy because no AD can make her poke combo. She heals you if you get low. Her engage is nuts by either landing a Q, R, or just putting her E onto you.
You wanna make a montage and 1v9?
He can shield for you and keep you safe however Braum's only way of really helping you engage is landing a Q. R works too but it can be easily missed.
Janna sucks right now but if she ever goes back to being OP then the safety and peel she provides along with lane pressure from her poke will guide you to victory.
Champion Build Guide
Midorima's Vayne Guide (Patch 9.1) | THE SAUCEBy Midorima
When to take Press the Attack-
PTA is the best standard rune because it allows you to trade even better in lane with the 3 auto proc that synergizes with your W.
PTA is good if you plan on split pushing so you can win 1v1s easier.
PTA is good if there is 1 or maybe even 2 frontliners on the enemy team that you have to take down since once you proc it, all damage to that person gets amplified.
PTA is good if you have a really easy lane match up you can dominate such as if you face a Sivir or Twitch.
If you're new to Vayne I suggest using PTA since I believe it to be the most newbie friendly~
When to take Lethal Tempo-
Tempo is good if you have a big frontline that allows you freely hit for a very good duration of a teamfight since that is how you will get maximum usage.
Tempo is good if you believe that you can firmly get into the late game since this is when this Keystone prospers and shines above the other options.
Lethal Tempo is probably one of the last options for Keystones since it requires alot of set up for this Keystone to work to its full potential.
Times to take Fleet Footwork-
Fleet legit only has 2 reasons for being taken
1) In a very bad lane match up where any healing at all is beneficial (ex: versus Zyra, Brand, or Xerath support)
2) When you need to kite everything (ex: Jax, Zed, Rek'Sai, etc)
Q) Are you versus a melee support?
A) Go Overheal, its easier to stack it up since melee supports rely on all-in engages to win, not poke. Since you will be rushing Blade of the Ruined King you will have life steal to allow you to get the shield for Overheal.
Q) Are you versus a ranged support or plan on fighting alot?
A) Go Triumph, chances are you won't be able to stack up your Overheal shield while being poked down by the enemy support+AD Carry so by default this is better. And if you plan on fighting alot, well...self-explanatory.
Legend: Alacrity vs Legend: Bloodline- Since you will be rushing a life steal item first anyways, the need for the 8% healing from Legend: Bloodline isn't needed. Simple!~
Coup De Grace vs Cut Down- Are you versus 3 giant tanks or enemy champs that will have way more HP than you? Cut em down! If not, coup!
Domination secondary vs Sorcery secondary- Both have validity in their respective trees however I know Vayne already has enough late game potential so gathering storm in the Sorcery tree is just a unneeded bonus stat for scaling. And Absolute Focus on Vayne is just risky, assuming that a short-ranged all-in AD Carry will be above 70% HP majority of the fight and lane is very...hopeful.
Taste of Blood vs Sudden Impact- Taste of Blood just helps you lifesteal every 20 seconds when you auto them which is pretty nice. While Sudden Impact gives you like 7 lethality on your next tumble auto...cool?
Ravenous Hunter- No discussion. None of the other mini-runes will help you to the point where they mean something. With Ravenous Hunter, this proc's off your Silver Bolts (W). You will heal so much that you won't even realize it by the end of the game. It also helps that it gives you base life steal right off the bat.
The Bonus Stats- The first 2 rows are standard while the 3rd row is subject to change depending on if you think you need armor or magic resist in your lane.
Heal is a standard secondary summoner spell for all bot laners. This summoner can be used to bait out fights, save your inting supports, or to save yourself.
BIG NOTE: ALWAYS USE HEAL EARLY
Reason being if you use heal late, such as after you or your ally is ignited, one of you will not get the full effect and will most likely end up dying.
Exhaust secondary is very uncommon for most bot laners to take. However Vayne is a special case due to the fact that Vayne thrives in close 1v1s and relies on self peel when making montage plays.
Generally in teamfights since Vayne will output the highest DPS if left alone. Many of the enemy team champions who have gap closers will try to dive and assassinate you as soon as possible. With exhaust they are unable to do so if used correctly since their damage will be heavily reduced during their main combo.
If you so choose to run exhaust, be very aware that most supports will be tilted because either they will be forced to take heal. If they don't take heal, then then you must be aware that you do not have that extra lifeline/bonus HP to save either of you.
In all honesty, taking exhaust secondary is a big gimmick in the sense that, its definitely not mandatory and you are taking this out of your own greediness. The payout however if used properly, is quite immense because this will allow you to neutralize any big fed damage threat that comes your way.
You will be able to 1v1 a 10-0 Zed as a 3-0 Vayne if you use exhaust as he burns his full combo since you will be able to survive and chase him down.
This is by far my favorite summoner spell set up for playing Vayne!~
This is very situational in the sense that the only time you will ever bring barrier over heal is when laning with a Soraka or other "enchanter" support who wants to bring heal for herself which allows you both to have a defensive summoner spell.
If you know who I am, then you know I love relying on me, myself, and I. That being said, I value self-peel more than the average player. If the enemy team has a line-up of full CCing champions, I'm taking cleanse. I will still build a QSS but Cleanse is also coming with me.
The only time I've taken this set up is when I have a melee support (ex: Alistar, Leona, Braum) and they have a ranged poke (ex: Xerath, Zyra, even Soraka). It helps me keep up in CS, as if Vayne doesn't have a bad enough time in the early game as is, and helps me keep my turret HP up longer to extend the lane time.
Each of the chapters below will correspond to the items builds above!
Doran's Shield- If you're versus a ranged support, Sivir, or Xayah. Take this.
Refillable Potion- If you have 150 gold to spare, sell your regular potion and grab this. This is the most gold efficient healing item in the early game.
Yellow Trinket- Your starting trinket until level 9. Never have 2 in your inventory unless you're bad. There should always be atleast 1 of your trinkets on the rift giving you vision. If you die to a level 2 gank by the enemy jungler and you still have your ward charge, you better not flame your own jungler or support. Cause you could've prevented that yourself.
Blue Trinket- Its usually the AD Carry's job to carry this since they're the ones who have to be the safest distance at all times. So don't facecheck, use this instead! Also you want this because there is no safer option to check if the enemy team is doing Baron or not.
Control Ward/Pink Ward- Buy them.
Ninja Tabi- Easy explanation, if they're either all AD or have 3+ champions that rely on their auto attacks to do the main damage. Pick yourself up a pair! If you don't, enjoy griefing by being 1 shot consistently! (This item is op as **** since it allows you to survive being 1 shot by Rengar, Kha'Zix, and other 1 shot auto champs if they aren't out of this world fed.)
Mercury's Treads- Also easy explanation, if you see that they have alot magic damage or CC. Pick yourself up a pair! If you don't, enjoy griefing by being unable to move then inevitably dying shortly after!
I don't care who you are. If you don't have these two items in your inventory, I am reporting you to Riot Games for griefing the game. Nothing else will be said.
Blade of the Ruined King- This item gives you everything you could ask for on Vayne offensively. Attack speed, raw damage, % health damage, life steal, and movement speed. This item will get you out of laning phase with the least trouble because of its life steal passive. Any factor that helps Vayne through the early game is a god send since if you face good/better players, they will abuse Vayne's weak early game. The moment you finish Bilgewater Cutlass is the moment you can begin looking for all-ins because the slow from cutlass combined with your passive+ult movement speed is enough for you to chase them down from your turret to theirs. And the moment you finish Blade or the Ruined King fully, is when you are able to 1v1 almost anyone in the game if they aren't hyper fed.
Guinsoo's Rageblade- I'm going to make this explanation short and sweet. Every other auto once you get the Rageblade passive up to 6 stacks does % max HP in true damage. If you think this isn't op then I dunno what to say to you honestly. 14% max HP every other auto lol, this should be a crime in some countries.
Rapid Firecannon- The situations where you get this item is when the enemy team only has 1 frontline tank/bruiser and the rest are all very far ranged damage dealers (ex: Xerath, Ezreal, Caitlyn, Viktor, Vel'Koz). There are other reasons but those don't mean as much as the one stated above.
Statikk Shiv- This is the simplest explanation ever tbh. If you're team needs waveclear, get this. :D
Runaan's Hurricane- You trolling bro?
You're also wondering why I have more than 6 items listed right? Well as the game goes on some items lose effectiveness. Boots become outclassed by another Zeal item, unless you're versus a Rengar or 1 shot auto attack champion. Black Cleaver gets outdone by Trinity Force. So this build path upgrades until its final form.
Note: I build these items in that order
I don't have boots upgraded because they vary per game so choose whichever shoe fits :)
The first 3 items are THE CORE as stated above, no Vayne build is legitimate without these items.
Moving on from that, I already explained Black Cleaver in the "My Set Up" build path.
Every AD Carry champion is innately squishy because well, you can't do the most damage and be tanky, that'd be unfair. WELL VAYNE CAN BABY. Since Vayne already deals more than enough damage with her W proc empowered by Rageblade. You are allowed to get TANK ITEMS WHILE OUTPUTTING INSANE DAMAGE!!!
This is where it gets really fun. Gargoyle's Stoneplate active gives you that giant health increase for the price of you giving up 60% of your damage right? WELL WITH VAYNE YOU NEGATE THAT **** WITH TRUE DAMAGE ON W. TRUE DAMAGE CANNOT BE MITIGATED HAHA!!! So tag the HP stats from Black Cleaver and Frozen Mallet along with their actual passives of boosting movement speed and slowing theirs per auto. You become God himself. You can also swap out Frozen Mallet for Randuin's Omen if you are facing alot of crit based champions on the enemy team.
THIS IS NOT THE CORRECT BUILD PATH EVERYTIME. THIS IS ONLY FOR THE USAGE OF WHEN YOU KNOW YOU WON'T BE ABLE TO DEAL DAMAGE AT ALL BECAUSE IF YOU BUILD STANDARD YOU WILL DIE TO EVERYTHING.
ENEMY TEAM COMP EXAMPLE:
RESULTS MAY VARY :D
This build will allow you to survive any form of AD comp especially if they rely on burst.
You will not die to AP champs with this build. Self explanatory.
If they don't have a champion that's main damage sources comes from 1 ability such as Cassiopeia's E or Malzhar's E then swap out Adaptive Helm for either Wit's End or Spirit Visage.
This build still works, but it will never amount to any of the builds above simply because you're trying to take down armor when you have a true damage ability in your kit. Have fun getting one shot and killed trying to output your damage by getting past their armor.
3 Points in Q- allows you to trade effectively in the lane phase because if you max W in lane phase, good luck trying to proc it and dodge abilities every 4 seconds.
Maxing W after 3 points in Q- You have enough CD on your Q and enough base damage on it to where you can now level up your main damage source, which is your W of course.
Leveling Condemn level 2- So here's something rarely anyone is aware of. If you land both parts of your E level 2, thats 100 damage because both parts deal 50 damage. Both parts meaning the knock back and wall stun. The damage combined with the 1.5 second stun is a deadly combo if the enemy bot lane is unaware of your positioning and their own. If you see that they are fully aware of what you are trying to pull then by all means, take W to farm easier.
So this is a general tip and it tilts me whenever I see someone mess it up. UNLESS YOU HAVE A JUNGLER WHO IS GANKING BOT LEVEL 2 AFTER LEASHING HIM...DON'T. GO. THROUGH. TRI-BUSH. OR RIVER. DEPENDING ON THE BUFF YOU LEASHED. YOU WILL LOSE THE LEVEL 1 FIGHT AND DIE.
Now that that's out of the way, the best tip for trading as Vayne is anything you see the enemy AD about to last hit a creep you can either tumble in and auto him for free if you know the enemy support cannot react, or you can walk up to auto him then tumble back for extra safety.
Level 2 is where you can cheese/gimmick your way to victory. If the enemy AD or Support is posted up against the wall as you hit level 2. You can level up condemn and tumble in at an angle to stun them into the wall and if your support is competent they will all in as well and hopefully ignite them. This usually results in a kill, if not. They will atleast burn flash and heal.
You don't really spike at any part of the early game in lane until level 6 where you can finally chase them down hopefully for a kill.
Know your match ups and what you can do. If you are beginner to Vayne just get as much farm safely as you can and focus on outscaling them. If you have experience or feel risky, you can always look for PTA trades or all-ins once you have Cutlass.
I covered AD match ups above and those tips only go for lane. One cannot predict what happens between you both outside of it since every game differs.
Big tip: Vayne is usually not the one who leads the bot lane until cutlass spike. Until then, its up to your support to engage the play, or wait for the enemy to **** up.
Thats p much it for the early game.
Tbh theres not much to talk about for mid games when it comes to AD Carries, all we do is farm and hope our team doesn't lose yet.
The proper thing to do is to actually hold onto your ult until you either see an ACTUAL PRIME moment to ult-tumble in (ex: their fed AD or Mid is CC'd along with their frontline not being in position to protect them). This also goes for ult-tumbling out (ex: you're fighting then Zed finally W+Ults onto you).
The main point about Vayne is staying alive as long as possible just like a standard AD Carry. Your damage output is so high you never have worry about the enemy AD outputting more damage than you unless its 6 item Twitch. I'm not trying to say you should never go in to make the plays, its just you have to know so many limits to make them work. I'd recommend playing your first 100 games standard as a backline AD Carry then once you feel comfortable start "limit-testing" AKA inting lol.
Vayne was designed to be a broken as **** late game champion. So once you get to this phase in the game. Abuse your powers/strengths as much as possible and you will 1v9. Montage plays will come by themselves. Just keep moving in teamfights and orb walk smoothly. If you can't move properly like most ADs should, Vayne is not the champion for you.