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Miss Fortune Build Guide by RareDrops

ADC Miss Fortune Comprehensive Guide("NEW" Stormrazor)

ADC Miss Fortune Comprehensive Guide("NEW" Stormrazor)

Updated on July 17, 2018
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League of Legends Build Guide Author RareDrops Build Guide By RareDrops 30 1 110,812 Views 6 Comments
30 1 110,812 Views 6 Comments League of Legends Build Guide Author RareDrops Miss Fortune Build Guide By RareDrops Updated on July 17, 2018
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Runes:

Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Sorcery
Gathering Storm
Celerity

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hello Guys, welcome to my very first miss fortune guide for season 8. My name is RareDrop, Princess Ahriana, PinkPoro, Little Curly and I play on the Garena Server(Philippines). I started playing league since end of season 4 I was still bronze 2 back then and now Platinum 2. I like Miss Fortune because her playstyle is "quite" different or unique than other ADCs. She excels in Team Fights with her Bullet Time hitting multiple targets and dealing TONS of damage. She is still be viable without her Bullet Time but can only damage single target at a time.

This guide mainly focuses on build CRIT, that means you main damage comes from your auto attacks and do not rely on skills to deal TONS of damage.


LETHALITY
is best for MF why CRIT


Okay you might be asking why CRIT fortune when you can build lethality and deal a lot of damage. This is not true, both of them excels on different situation. I tried both of the builds and I personally like the MissCrit Fortune because it is more versatile than Lethality path, It gives you a lot more movement speed and attack speed thus kiting/orb walking can be done very easily(Remember, This two thing is IMPORTANT because this is the only tool that makes you survive other than your support.) plus having more attack speed and movement speed makes your game play smoother, give it a try :)
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Pros / Cons


Pros


+ Great for SoloQ
+ Very High Movement Speed with Strut
+ NOT Mana Hungry
+ Better kiting potential (looking at you Stormrazor)
+ Smooth Gameplay
+ Unexpected Burst
+ Constant Damage with Auto Attacks
Cons


- Glass Cannon
- Bullet Time slightly less damage than lethality
- No HARD CC
- Easy to counter
- No gap closers
- I really don't know what Cons she has...
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Abilities Preview


PASSIVE
ABILITY
LOVE TAP (Passive): Miss Fortune deals bonus physical damage whenever she attacks a new target. Basically, this ability makes your auto attack stronger whenever you attack different target for example when you attack a champion your auto attack will deal more damage than usual this passive won't work again if you only attack one target so you must change target like a minion and attack the champion again to use the passive.

Q
Double Up (Q): Miss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both Strikes can also apply Love Tap. Max this first as this ability is your strongest ability it applies on hit effect(stattik shiv, trinity force, lifesteal, frozen mallet and Love Tap). you can apply 2 Love Tap to a single enemy at a short period of time bursting your target from 100-0 if this ability is used correctly. also, if Double Up kills the first target the second hit will guarantee a critical hit and 50% aditional damage so be sure to use this skill when a minion is dying in front of your enemy champion :)
W
Strut (W): Miss Fortune passively gains Movement Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut.
Passive: After 5 seconds of not taking direct damage, Miss Fortune gains 25 Movement Speed. After another 5 seconds, this bonus increases to 60/70/80/90/100.
Active: Fully activates Strut's Movement Speed and grants 40/55/70/85/100% Attack Speed for 4 seconds.Love Taps reduce the cooldown of Strut by 0 seconds.
This Skill is your main kiting/orb walking ability as well as for escaping.
E
Make It Rain (E): Miss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.
Miss Fortune reveals an area, raining down bullets that deal 80/115/150/185/220 (+80% Ability Power) magic damage over 2 seconds and slow enemies hit by 28/36/44/52/60%
This Skill also helps you to kite and orb walk and for escaping. You can do E > R combo to slow them off while you cast your Bullet Time for maximum damage
R
Bullet Time (R): Miss Fortune channels a flurry of bullets into a cone in front of her for 3 seconds, dealing (+35% bonus Attack Damage) (+20% Ability Power) physical damage per wave (12/14/16 waves total). each can critically strike.
Miss Fortune reveals an area, raining down bullets that deal 80/115/150/185/220 (+80% Ability Power) magic damage over 2 seconds and slow enemies hit by 28/36/44/52/60%
This is what you cast on teamfights because this skill covers wide area and deals a lot of damage like really.. a lot. Be sure to set up a good position to cast this skill as you can't move when you are casting Bullet Time.
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Items(Patch 8.14)



Doran's Shield:
+80 health, 6HP/per 5 sec, +5 damage to minions, Restores 20 health over 10 seconds after taking damage from an enemy champion.(unique)

This item is great if you wanted to play safe and extra sustain in the lane. The +5 damage to minions makes you cs easier while being tanky from pokes like karma, bard, zyra.

Doran's Blade:
+80 health +8 attack damage +3% life steal

This item is made for ADC it gives health attack damage and lifesteal for sustain in lane very good item to start with. (standard ADC item)
Doran's Ring:
+50% Base mana regen, +15 Ability power, +60 Health

Lacking of mana in lane? Mana Hungry? This is the item for you! It gives you bonus mana regen + It also now has passive that let's you deal bonus damage when you auto attack an enemy minion. your Q E and R have ability power scaling so it's not a bad item to get!

Stormrazor:
+35% attack speed,+75 attack damage , Unique Passive

Stormrazor (the new item on patch 8.11) deals disgusting tons of damage.. like really.. I tried it on her just an hour after the patch and it is surprisingly an item specifically for this type of build which focuses on attack speed and critical hits! it gives +35% attack speed which is insanely good and a +70 AD which makes it an ideal item for early to mid game! Its unique passive also complements this build since it adds a little bit more burst on her kit which is the exact same reason why take conqueror on her :^) to all in the enemy!

CHANGELOG: A lot of balancing got into patch 8.12 and 8.13 so I figured that I will point out these changes:
patch 8.12
ATTACK DAMAGE 70 ⇒ 75
STORM'S EDGE MOVEMENT SPEED AMOUNT 10% ⇒ 20%
STORM'S EDGE MOVEMENT SPEED DURATION 1.75 seconds ⇒ 0.75 seconds
patch 8.13
BUILD PATH BF Sword + Pickaxe + Dagger + 725 gold ⇒ BF Sword + Pickaxe + Dagger + Dagger + 425 gold
TOTAL COST 3200 gold (unchanged)
CRIT DAMAGE 160-200% (at 0-60% crit chance) ⇒ 160-200% (at 0-30% crit chance)

SO WHAT DOES THIS ALL MEAN?! It means that getting Infinity Edge isn't mandatory on this build now. Why? Because there are times you will have a match-up that doesn't have any tanks on the enemy team. Maybe getting cheaper items like Duskblade of Draktharr or Youmuu's Ghostblade is a better choice on those kind of match-up.
Rapid firecannon:
+30% critical chance,+30% attack speed, Unique passive

As you all know, We need to build at least 1 of these critical strike items since you will be getting the "new" infinity edge which gives double the amount of critical chance. I find rapid fire cannon very useful on this build because of the extra range. You want to get that because it complement your Stormrazor as a whole. You want to take advantage of extra range that this item gives so you can pronc your Stormrazor from afar. Not only that! It also adds a bit on you're survivability.
Infinity Edge:
+80 AD, Unique passive

New infinity edge is trash. really. you don't want to get it on her... JUST KIDDING new infinity edge may seem disappointing since they removed the +50% critical damage on it but to compensate for that, they 2 new unique passive (1. Doubles your critical hit chance)(2. 15% of your critical attack damage is converted to true damage) Which makes this item soo good on every build on Miss Fortune because she is quite leaning to bursty type of adc at the same time losing the ability to shred enemy tanks. This is just PERFECT together with the new rune Conqueror since it covers her weakness to shred the enemy tanks. +40% true damage on critical strike. Insanely digusting.
Berserker's Greaves:
+35% attack speed, +45 flat movement speed

After getting Infinity Edge you should invest some gold to this amazing item it gives +35% attack speed which makes you crit more and possibly reduce the attack timeframe to pronc your Stormrazor. Boots of Swiftness is an alternative to this but it's hard to trade off +35% attack speed with reduced slow and +10 flat movement speed!
The Bloodthirster:
+80 AD, +20% Lifesteal(Unique), Unique Passives

This item is great if you want to survive more on teamfights, it restores your health for the 20% of your attack damage every auto attack and it gives massive amount of attack damage that even boost the health you gain for your every attack! This item is great for this build because you have a lot of attack speed thus means you attack faster and recover health faster! Also there is another Unique passive which makes your lifesteal's heal become shield for 25 sec and decays when you are out-of-combat if you are full health.

NOTE!

Scoring CRITICAL STRIKE will boost your healing from your auto attack lifesteal!
Guardian Angel:
+40 armor +40 attack damage, Unique Passive

anti-assassin item! if you are having trouble with some enemy one shotting you, no worries! this item is your life saver. It revives you on the exact same spot after 4 sec of dying restoring 50% of your base health and 30% of your maximum mana. the downside is that it refreshes only after every 300 sec or 5 mins! so still be careful because it cost a lot of time to recharge.
Lord Dominik's Regards:
+40 AD, +35% bonus armor penetration(unique), Unique Passive

This Item is is prolly the 5th or last item you will build because in late game your enemy will tend to stack armor or health which is painful for you as an ADC you won't deal damage to them if you won't build armor pen! soo this is meant to shred their tank's armor and kill them easily! Mortal Reminder is an alternative to this if they have so much healing power like janna, swain, soraka, sona, darius.
Farsight Alteration:
Lasts indefinitely but visible ward

Reveals an area up to 4000 units away for 2 seconds. Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.
Also places a visible Farsight Alteration that lasts indefinitely.
This Item is a must item for you as you can not risk yourself face checking bushes(enemy rengar might be there :<)You should upgrade your Stealth Ward to Farsight Alteration after laning phase or after you hit level 9!



Phantom Dancer:
+45% attack speed+, 5% movement speed, +30% critical strike chance, Unique Passive

Basically like rapidfire cannon but difference passive. 1) You can move through units without units collition and +7% movement speed(22.75 MS calculated from base MS) while within 550 units of a visible enemy. 2) It grants 12% damage reduction against the last enemy champion hit. Soo overall the item is not too bad to take, the ms+damage reduct is enough to add up to your survivability!
The Black Cleaver:
+400 health +40 AD +20% cooldown reduction, Unique Passive

This Item boost your Bullet Time damage as it reduces your enemy armor every time you deal Physical Damage to them. every attack reduce 4% of their armor, stacks up to 6 times (24%) and last for 6 seconds. Bullet Time deals damage to the enemy every .25 sec and in 1.5 sec it reduces 24% of their armor already which is very OP! It has another unique passive which increases your movement speed by 10 whenever you deal physical damage to an enemy and you if you landed a kill or assist it gives 30 movement speed. +400 health adds up to your survivability and +40 AD adds up to your total damage which is also great and +20% CD reduction so your ult is always up when you need it! specially on late game. Overall this item is a MF item all the stats it gives is very useful to you.
NOTE: I always pick this item if I'm having trouble against their Juggernaut, Skirmisher, and Diver champions (especially those who have really great gap closers) like Yasuo, Camille, Jax, Tryndamere, Master Yi? so still! Don't forget about this item ^-^
Death's Dance:
+80 attack damage, +10% cooldown reduction,
Unique Passive

Basically this works like Bloodthirster but -5% less lifesteal and physical damage from spells also heals you for a total of 5% of the damage dealt(unique). Also there is another passive which Stores 30% of all physical and magic damage received, and is taken as damage over time true damage instead, dealing one-third of the stored damage every second. Let's talk about the Bullet Time, Bullet time deals an enormous amount of damage and you heal from it when you build this item. If an enemy tries to damage you you will only take 70% of it's damage and stores the 30% of it as damage over time over 3 sec. That means you can be tanky while casting Bullet Time, giving you more time to heal for the damage done by the attacker.
Note: Get this item if you're still having trouble surviving the teamfights ^~^
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Summoner's Spell

Flash
Flash in this meta is a must take for almost all champion. You can use it on many different ways including escaping, dodging, chasing or just reposition yourself without any cast time on it. One trick on here is to reposition yourself aligning between the two enemy and cast your Q to damage them both.

Heal
This is the standard ADC choice of spell. It heals you and your allies in ranged for a certain amount based on your level. It can be used as a bait tool or a way to save their skin in a tough situation. So you might be asking, Why is the support not taking the heal but the ADC? Great question, in fact the support will not always be with you the whole game. Meaning the support can't always save the ADC's life when he needs it and needs heal to protect himself.
Barrier
The Barrier was used previously by the ADC before the heal takes the meta. because it serves as a great protection than healing and a bait tool. Although there is a new meta where the support takes heal and ADC takes barrier because heal was amplified by the mastery Revitalize and other items that increase the amount of heal by heal spell. thats like 1000+ shield and heal for the ADC!
Teleport
I've seen a lot of "pro" players actually getting Teleport since the start of MSI 2018 so I stepped up and try to look for reason why is this a thing? I have found that this became a thing for ADC's because of recent nerf on heal since patch 8.6 I have also looked at some plays and I have found that this is to build pressure to the bot lane since champions with powerspikes like Ezreal can get the most of their spikes if they tp back to lane right after they hit their powerspike. I personally don't recommend this YET since I don't see any reason for MissCrit taking teleport since her powerspike hits late on the mid game after building Infinity Edge.
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Runes Reforged!!


PRECISION PATH

Keystone - Press the Attack vs Lethal Tempo vs Fleet Footwork vs Conqueror- Picking between these keystones is the most important decision you will make before the game starts as they have the most impact on your character. Let's discuss first how the keystones work and their effects. First is the Press the Attack, Press the attack is my preferred keystone mainly because whatever match-up you are in, this keystone surely deal tons of damage when attacking the same opponent 3+ consecutive times (30-120 bonus adaptive damage, based on level) and increases the damage taken by the marked opponent by 12% from all sources covering up for the lack of armor pen in the early-mid game. Next is the Lethal Tempo, Lethal tempo increases your attack speed (15%-80%,based on level) 1.5 seconds after attacking an enemy champion. The effect last 3 seconds but when you are still attacking enemies, it will extend up to 6 seconds. Well, I could say this keystone should ONLY be taken if you have passive or skill that damage an enemy based on their max health for example( Bio-Arcane Barrage, Silver Bolts, Blighted Quiver) or on-hit damage skills ( Toxic Shot). well this is just my opinion but there is no way you should be taking lethal tempo over press the attack on this build. The third keystone is Fleet Footwork, basically your next energized attack gives you bonus movement speed for a short duration and a small heal. I think it's a decent keystone for this build as you tend to move a lot since you will be avoiding their skills or chasing them but... ehh... Press the attack's damage is way too good to give it up to fleet footwork. And Lastly the newest keystone added to precision tree the Conqueror I found that this keystone actually makes a good job on short fights specifically 4 - 7 sec since it only pronc only after getting yourself 4 sec in-combat and I personally prefer this keystone right now because it converts 20% of your damage to true damage while active. Anyways this is all your choice and yours only as this is only a guide. Conqueror is still good after patch 8.14 patch. So just take it whenever.

Heroism - Overheal vs Triumph vs Presence of Mind- I'll be quick on this one. overheal if you have healer supports like janna or soraka. Triumph if you think you won't get much heal from your lifesteal and have no healer supports. Presence of mind is decent it solves a bit of MF's mana issue and refunds 10% of your ultimate's cooldown after scoring a takedown but this is depending on what you prefer really. I prefer triumph most of the time because overheal and presence of mind is very situational.

Legend - Legend: Alacrity vs Legend: Tenacity vs Legend: Bloodline - Become a legend by gaining Legend stacks. Legend: Alacrity will give you bonus attack speed based on how many stacks you have. Legend: Tenacity will lowers the harmful effects cast on you ex: stuns,slows. Legend: Bloodline will give you bonus lifesteal. NOTE: you will gain Legend by earning 20 points from champion takedowns, epic monster, large monster and minions. 20,20,5,1 points respectively. (max 10 legend stacks)


Combat - Coup de Grace vs Cut Down vs Last Stand - first of all, you don't want to take Last Stand because it only increases your damage when your hp gets low.. which is.. not very good for adc. You don't want to get low before and during the teamfight you know :/ you need to avoid damage at all cost. Coup de Grace and Cut Down seems to be viable on this path and they have different function. You should always.. always take Cut Down when the enemy team has 2 tanks or tanks like LMAOKAI(broken btw) since they tend to stack up health to survive in team fights. remember that they will be in the enemy's frontlne soo.. they're more likely be your target before their backline. Coup de Grace on the other hand works the opposite way. When the enemy team has little or no tank at all.. you should be getting this because you can't just benefit from Cut Down when they have no tanks or whatsoever. soo it all depends on the enemy team's composition what rune you will take.
SORCERY PATH


Excellence - Transcendence vs Celerity vs Absolute Focus - Alright. Let's start with Transcendence, Transcendence give you +10% CDR after 10mins. When your CDR reaches the CDR cap(40%) the excess CDR will be then converted to adaptive damage(AD or AP). to be honest, I don't think this rune fits well on this build since you won't really exceed the CDR cap with this build thus no additional damage from it. only +10 CDR on lvl 10. Celerity on the other hand seems to fit MF playstyle since your W gives you 3% bonus movement speed and this rune gives you AD based on 4.8% of your bonus movement speed. Absolute Focus - I'd say this rune is also made for ADC because they tend to avoid damage after all. Staying at above 70% HP gives you adaptive damage(3-24 AD or 5-40 AP based on level). but do mind that you will only gain this bonus if your hp is more than 70% of your maximum HP.

Power - Scorch vs Waterwalking vs Gathering Storm - and finally, the last one. gadh.. so hard to decide what to pick. Anyways, let's start with Scorch, burns your enemy and damages them(20-60 based on level) whenever you cast a spell on them every 20 seconds. Waterwalking is irrelevant I suggest not to pick this as an ADC since you need to be on the river to actually gain benefits on this rune!.. sigh. Let's move on to the Gathering Storm gives you adaptive damage every 10 mins of the game(at 30 mins you will gain 29AD or 48AP). I'd say Scorch mainly focuses on early game harras and Gathering Storm on late game. Pick accordingly to your playstyle hehe~ But my personal pick would be gathering storm.. because most of adc is well.. hitting their powerspike on mid-late game :^) so I would want to have better scaling.
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Tips and Tricks

1) Don't forget to use your passive to maximize your damage potential
-Thinking about who to attack and when to attack is important to maximize your damage potential. You should go for very short trades because the longer the fight the more ineffective you are :D because the use of passive in the early game is important as it is your main damage in early game.

2) Try to position yourself alongside the dying minion and your target champion as it deals a huge amount of damage when you hit them with the 2nd shot!
3)Try to hold your Bullet Time until the enemies use their key abilities i.e stun, knockup to prevent from interrupting your Bullet Time remember! you can only use them once in a team fight so be smart on using your Bullet Time.

4)As always, the purpose of this build is extra survivability and that includes learning how to kite/orb walk check out this video of kaluchi where he explained how to kite/orb walk
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Q and A / Summary

Q:Why Miss Fortune?
A:I found her very interesting and a good 1 trick champion in the ADC role as she have a unique gameplay than other ADC's and very very versatile champion compared to other :D

Q:What is your thoughts on MissCrit?
A: MissCrit build is a pretty balanced build it utilizes all of her skills thus becoming a more versatile marksman.

Q:What's the advantage/disadvantages of building MissCrit over Lethal-tune?(rip name)
A:Miss crit is more focused on wave clearing and consistent damage from auto attacks and more survivability than lethal-tune(I think) while MissCrit falls damage on Q and R compared to Lethal-tune.

Q:So, What's up with the new Stormrazor?
A: I think it is very good at the moment :). I dunno if it's just me but it actually works as well on other adc's too! I've tried it on other adc as well as mf here take a look at my performance on other champion as I try the new stormrazor on jhin,tristana and MF :)
https://imgur.com/a/JLxyinV

Thank you for reading my guide. I hope you enjoyed it! :)
Oh and please help me with my grammar ;_; please comment down below if you were to see an error on spellings/grammar. English is not my first language :(

P.S - Will be updated when I have free time :"D
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Miss Fortune Comprehensive Guide("NEW" Stormrazor)

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