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Spells:
Flash
Smite
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Runes are fairly simple.
I go with the following:
- This allows for that needed jungle armor, as well as the capability of early counter-jungling.
- To have that later sustain and balanced defensive output.
greater mark of desolation - Armor pen needed not only to jungle, but this helps
Dr. Mundo easily get kills when ganking.
- The attack speed needed to do this very crucial jungle route.
I go with the following:


greater mark of desolation - Armor pen needed not only to jungle, but this helps


These are pretty simply as well. Taking a defensive/utility tree will give you the following:
The damage and armor pen is virtually so insignificant early on it isn't worth getting for
Dr. Mundo.
When it comes to late game however, it helps, but games with a well played team and
Dr. Mundo should only last around 30 minutes.
-
Better speed for ganks
Longer buffs
Reduced time of death (Ideally you won't die)
Flash cooldown lowered
Less damage
Less armor pen
The damage and armor pen is virtually so insignificant early on it isn't worth getting for

When it comes to late game however, it helps, but games with a well played team and



1. His DPS scales very well with his E


2. He can pop




3. He has ridiculous health and defense with this build.
Items in explanation:
















Pretty standard for a
Dr. Mundo jungle.
Sometimes you can focus on leveling
Infected Bonesaw once
Heart Zapper is level 3, depending on how your feel your jungle is.

Sometimes you can focus on leveling




The ONLY other notable skill is:




This is the most important part of
Dr. Mundo jungle.
I've done this many, many times, and I have ALWAYS achieved the following result:
Level 4 @ 3:13-3:20.
My Route:

The ending red lines are completely situational.
If no ganks are ready, go back to base and buy
Boots, 2-3 sight ward, and 1-2
Health Potion.

I've done this many, many times, and I have ALWAYS achieved the following result:
Level 4 @ 3:13-3:20.
My Route:

The ending red lines are completely situational.
If no ganks are ready, go back to base and buy


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