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Recommended Items
Spells:
Teleport
Ghost
Items
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Introduction to Crit Hecarim


The first preseason patch for S6 shook things up a lot.




Criticals
are
MAGIC
PROS
:: Tons of damage
:: Insane movement speed
:: Enemies will panic when they see you
:: Hit and run tactics let you get kills and leave before the enemy can process what happened
:: Your crits will heal you because of your OP keystone mastery
:: Your opponents might rage quit
CONS
:: Kind of squishy
:: Risky build
:: Weak early on
:: Tons of damage
:: Insane movement speed
:: Enemies will panic when they see you
:: Hit and run tactics let you get kills and leave before the enemy can process what happened
:: Your crits will heal you because of your OP keystone mastery
:: Your opponents might rage quit
CONS
:: Kind of squishy
:: Risky build
:: Weak early on
In order to use a champion/build effectively, one must know how to think. As crit
Hecarim, you'll start off by farming obsessively. Do everything you can to make sure you last hit every minion in your lane. This should go without saying for every champ, but it should be important to you because the sooner you finish your core items, the sooner you can start ganking lanes and killing everything.
The more passive you are early on, the more overconfident your opponent will become. Thus, when you finish your
Trinity Force and suddenly move to attack, you will appear to deal a surprising (and overwhelming) amount of damage, possibly enough to kill your opponent outright if you burst them with all of your abilities. Your opponent may rage at you in all chat after this, and if they do, it means you're doing it right.
If you rack up a few kills by the time you finish your core items, your goal should switch to killing everything in your path. Use your insane speed to jump enemies and blow them up, then run away while spamming your laugh and joke.

The more passive you are early on, the more overconfident your opponent will become. Thus, when you finish your

If you rack up a few kills by the time you finish your core items, your goal should switch to killing everything in your path. Use your insane speed to jump enemies and blow them up, then run away while spamming your laugh and joke.
Last-hitting minions effectively is something which is difficult to explain, and is best figured out through trial and error. Fortunately,
Hecarim has a number of tools in his arsenal which deal various amounts of damage. This gives you several options to work with and gives you a lot of potential to get last hits even in tricky situations.
Basic Attacks:
Hecarim's basic attacks have a pretty short timer on them, meaning that he'll deal damage shortly after he starts his attack. His attacks also do a decent amount of damage, so you can last hit minions that have moderate amounts of health remaining.
Rampage: Your Q skill is a great way to get an extra hit in when you're waiting for your next basic attack to be ready. Use it to get a last hit on minions that only have a tiny amount of health remaining.
Rampage will hit everything around
Hecarim and it does less damage than his basic attacks, so keep these things in mind when using it.
Rampage + Basic Attack (with
Sheen): Once you have
Sheen, you can trigger it easily by using
Rampage. This will make your next basic attack do quite a bit more damage, which can help you last hit a minion that your entire minion wave is focusing on. Remember that with
Sheen,
Rampage will always boost the damage of the next basic attack, so try not to let this throw you off your farming. Just keep in mind that your next attack will hit harder than normal and plan accordingly to ensure that you get a last hit with it.

Basic Attacks:












Begin a gank or an attack on an opponent by using your E,

Once you deliver this first attack, don't let up. Continue to run at your opponent, spamming your basic attacks and





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