Nautilus Build Guide by shadowbloodedge
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Choose Champion Build:
Supporting the Masses
Cover All Bases Jungle Build
+1-10% CDR (lvls 1-18)
Threats & Synergies
Blitz may be able to bring you to him but he does not have as much CC as you, or you could Dredge your way out.
Threshs hook is alot slower than yours but lasts longer. He has fantastic CC but is can be mana hungry if used in succession.
Given he can displace you, be careful around him. He can knock you out of CC combos with his own.
Braums Shield is the only thing between your anchor and the ADCs face.
Another tank to deal with is always frustrating. Just out scale her and keep her under CC
Zyras root and just base scaling is so overbearing
Always target the healer in lane first, it will shatter enemy moral and give you a chance to destroy the ADC
Sona is by far my biggest problem. Her magic damage scaling is astronomical and not alot of tank supports can afford to build heavy MR early. My advice is keep her under anchor and shield and take her out ASAP.
Tarics armor buffs, heals, and long range stun are going to be an issue. With his armor buff he can shield his carry and just walk right past you. It will be hard to bring him down when he has hit his health apex.
Malphites ult is, in alot of situations, better than yours. Where as Nauts knocks up one at a time, Malphs can incapacitate a whole team. He is also alot fast than you thanks to his Q.
Making things bigger around you, combined with her magical scaling can make her tough
It's Tahm Kench. His health gives him power, his CC is more ridiculous than yours, he can teleport people in and out of fights, and his shield is alot stronger than yours. Hes a menace to deal with especially since he scales health alot faster than you can.
Nami is pretty light on CC or any kind of power.
As much as I love Bard, he is undoubtedly one of the easiest supports to deal with given hes not there most of the time, his heals dont scale that well, and his only cc is a slow or stun, and thats only if he lines the shot up right.
Wasting all your CC only to have the ADC brought back is a pain.
Watch the charm and knock up
Melting through armor, dont accidentally let your ADC explode because he marked you
Lucians double shot passive and general attack speed make him ideal for a partner. You can dredge from a distance and Lucian could still catch up with E and run them down with blazing autos.
Your ult is a knock up that knocks all enemies in its path into the air.
Blistering autos make any bit of CC a perfect pair with Draven
Much like Lucian, CC combined with fast autos and gap closers.
Although not as fast, he hits hard and anything to keep the enemy still during a Trueshot Barrage will help
Wall of Pain into a Nautilus auto will guarantee at least 3 maybe 4 direct Karthus Qs to the enemy. Auto the enemy in a Karthus E or his passive and the damage with tick.
Urgot can get a Q off and maybe a fling back if its timed correctly.
Ashes autos will slow with Frost Shot, which saves you an anchor when you can walk up and root them.
Her range is ideal for letting you tank the frontline and just autoing from the back.
a fairly safe ADC to play, a few well placed feathers will lead to a successful anchor/riptide combo
One of the best ADCs this season, her E and bounce Q damage will be ideal combined with your roots. Your ult and hers are amazing together.
+1-10% CDR (lvls 1-18)
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Yi as a counter jungle hits hard and does a lot of damage, I'd watch him.
Her magic powers combined with her health prove difficult to get over unless you have a ton of magic resist
Hes fast, but if caught with a good dredge line hes easier to handle than most especially early game
Constant counter jungle with random bits of being feared. its annoying
Constant harassment from the bushees
Dealing with a 2nd jungle tank can be tedious but Cho doesn't have a lot of instant CC. watch for his bite.
Cloaks and jumps with a high amount of damage.
Whatever you do, DO NOT engage Olaf without team support. He hits faster than Naut
Just watch the shadows and everything should work out
Relatively weak and easy to counter
Fast and extremely tanky. Rammus is really hard to engage
Vi might have knock backs, but your dredge line is a perfect retaliation.
His knock ups and shields can be troublesome if not team focused
His copy ability is really the only thing that can be annoying.
Tanky, Fast, a throw behind. Hes a beast
Fast but not much of risk. Watch the knock up
His launch and ability to reform can be annoying
The new update made him a domination pick in jungle
He might have burst but once hes locked down hes done.
Depends on his form. if Shadow Assassin you are fine. If Rhasst good luck.
Nautilus is a man trapped in a diving suit because of an incident at sea involving The Harrowing. Though he may look like one of leagues more evil champions, he is not. He is simply looking for answers and his family. Hes a stranger in the world and joined the league in hopes of not only finding out his past, but the crew of sailors that let him drown in the sea that day.
Well that was his OLD LORE
Now hes a god, a titan of the sea. Cool.
So first of all, jungling with Nautilus is pretty out of the meta. Youd think given the insane amount of tank CC junglers that he would be very meta. However, he is not. Not to say he isnt viable, I just wouldnt expect to see it much. Occasionally i'll play it.
Jungle in Season 10 has been pretty sad so far, yet coming in this patch 10.2, Jungle camps will give more EXP per clear.
- Really Tanky
- Nothing but CC Control
- Every form of CC in the game (Stuns, Slows, AoE, DoT, Hook, and Knock-ups)
- Naturally terrifying presence
- High mobility due to Dredge Line
- Exceptional Ganker
- Great Initiator
You can use Dredge Line to monkey your way through the jungle and avoid enemy champions like no other, plus the cooldown is reduced by half if it hits terrain. Nautilus' shield Titan's Wrath also provides excellent defense early game and perfect cover for tower diving. His ult Depth Charge is ideal for striking entire teams or chasing down near death champs.
- Slow as all get out
- Abilities are fairly weak without AP
- EXTREMELY Mana hungry
- Low Magic Resist early game
- Difficult to invade enemy camps with early
Nautilus is among the slowest champions in game and this can be a problem through out the game. Getting boots early is an ideal way to pass this. Nautilus also uses AP for his abilities and not building AP until late can be difficult but its well worth the pay off. His build can prove to be expensive at times.
Resolve/Sorcery. Aftershock because it is guaranteed to hit due to your passive, E Riptide combo. Bone Plating for easier ganking. Conditioning is standard. Overgrowth because of health gain due to camp clear. Manaflow will keep you throwing anchors and sending riptides as often as possible. Gathering Storm is popular and makes you much more of a threat.
Generally there are only 2 other spells I take with this build, Smite being the gold standard must have.
Flash is optional for popping out of combat and getting away fast
Ghost is perfect because of the speed buff and ability to move through units
The Jungle Route
Nautilus Jungle route is fairly easy. First, take Titan's Wrath and go for your teams Blue after that, take Riptide and wander down to take Wolves and then Raptors. Take the Red buff after this. Take Dredge line at level 3 and check in on Top and Bottom lane. If they need a gank go for it if youve got good synergy and communication with the laners, if they are fine work your way through the jungle and clear out as many camps as you can. Once you hit level 6 recall, buy your jungling item and continue to wander the rift jungles.
Also you will want to take Blue as many times as you can because of how mana hungry you are. But, depending on when or what mana item you buy, you will want to start handing it off to the mid or other lanes.
As always,Take Dragon as much as much as you can
For the dragon changes, Nautilus benefits more from Ocean and Mountain Drakes.
Rift Herald spawning twice now means that its more of a priority than it has been in previous seasons.
If there is one major draw back of Nautilus jungling, its that he is very slow to take large objectives.
The first thing you should always take is Hunters Talisman, a few health potions, and a trinket. Talisman is ideal for your heavy mana kit. Once you get around 1200 to 1600 gold (depending how long you stay in jungle and how well you are doing) Recall and we can begin building.
When I build Nautilus, I always build Stalkers Blade. As for enchantments I suggest Cinderhulk above all else. The super health buff just makes your shield AoE that much stronger. Combine that with the burn DoT and your W becomes super powerful in early game which leads to fast camp clearing and strong tanks. When buying this, also buy a pair of Boots of Speed to hold you over for awhile in terms of movement
An item that I think is a necessity with Nautilus is Abyssal Mask. Its AOE magic damage enhancing just makes ganking top and mid lane mages that much easier as they will get extra damage. It combined with cinderhulks DPS and your own DPS makes ganking much easier.
After all that armor and health we build Mercury's Treads.
Warmog's Armor is a good addition. All this time we've been building health on top of Cinderhulk and because of its new passive (bonus health) we've been stacking a ton of extra health. Getting Warmog's will easily give you between 3500 and 5000 health if you built the previous items.
Another build you could use is more of a supportive jungle. First build Stalkers with Cinderhulk
From here build the bread and butter of this build: Thornmail. With Thornmail, you can reflect damage based on your armor but as Nautilus you can actually mitigate the damage you'll receive and send it back at them with one push of the W. Your Shield AoE plus Cinderhulk and Thornmail will prove to be a menace seeing as you can keep them in fighting range using your CC moves.
From here id recommend Spirit Visage and Randuins Omen Spirit Viasge will grant you cooldown and much needed health for Cinderhulk and your shield. Randuins will just make you that much more of a CC menace. Finish this build with Merc Treads and Abyssal Mask because what could be better than tenacity and increased magic damage
These items are also useful on Nautilus
Frozen Heart adds a massive amount of armor and mana giving Nautilus the ability to stay in combat longer and deal more damage while slowing down enemy attack speed. Id recommend this as an alternative to Randuin's Omen if needed.
Rylai's Crystal Scepter is an adequate replacement for Warmogs. it may only give you half the health but it will give you more slowing power plus an AP boost.
Iceborn Gauntlet gives you tons of Armor, Cooldown, and and that frozone. You cant go wrong with it.
Take Righteous Glory for more support based jungling or besieging towers. The movement speed buff is fantastic plus it mitigates the mana hunger
Locket of the Iron Solari is also a more support oriented item but perfect for team fighting
Nautilus works very well in team fights and groupings. He can support AD Carries quite well but Nautilus' team work potential lies with Dredge Line and Depth Charge to reel enemies in, and hunt those trying to run. Nautilus works exceptionally well with Thresh and Blitzcrankbecause of their pulls and stuns.
When ganking any lane its important you Land your anchor hooks. This is the key difference in a failed gank or not.
Champions I'd recommend pair with:
Ashe: With all her moves slowing and applying Frost Shot it will be easy to gank her lane
Zed: Ganking a mid Zed and helping them get in and out benefits all
Volibear: Dredge when he charges in, you anchor out to bring them into his charge and behind him. CC them to death with a polar bear.
Blitzcrank: See Thresh
Graves: High Mobility and burst damage paired with a good dredge can turn a lane around
Jhin: The CC possibilities are endless. Keeping an enemy champion in line with Jhins ult spells disaster for them
Xin Zhao: Pair your R with his Q and prepare for the double knock up CC fest
Tahm Kench: 1. Ult in with him. 2. Combine Q's 3. CC heaven.
Alistar: Alistar is common siege comp champion. Combine any of your CCs for maximum effectiveness.
Kalista: Using Kalistas ult on Naut is a glorious thing. It is risky to ult someone not your support but if played right, Kalista will be throwing absolute hell at the enemy. Come out of her ult blasting.
Leona: The burst and combinations of stuns and roots you can do with these two is amazing.
Taric: Just Tarics presence is enough to enjoy. Having your already ridiculous armor boosted is fantastic
Yasuo: 2 for 1 ult sale. Engage with yours and have Yasuo follow suit.
Annivia: Dredge line her walls for escapes or CC trapped enemies behind those walls
Orianna: More shielding and CC. Your ult combined with hers guarantees the enemy is reeled in
Malphite: Pop your ult and as soon as they come down, send in the mountain.
Jinx: Using her traps to turn a fight around is a wonderful thing. One they are trapped, CC them as hard as you can to turn the tide of the lane.
*Remember these are from my experiences
So far in this season, Nautilus has been one of the most picked and effective supports. So much they nerfed his Q by some damage, but not enough to effect his supporting power.
The Difference Between Us and Them
Tons of CC
Dominant presence in lane, very intimating to others
Fantastic bullet Sponge
Great team synergy late game
Engage ability is skill shot reliant
Nautilus is one of the those supports that just covers all the angles. You can make him DPS or Siege Master or whatever you need in game. His chain CC combos absolutely destroy lane and strike uncertainty and fear into the enemy. Just his presence can make a difference. I dont know how many times I just stood in lane and neither the ADC or Support would come close to me. This is good, it will allow your ADC to farm and get ready to deal tons of damage.
But there are draw backs. Nautilus is still a very slow champion and if you use Dredge Line to get back into lane you have to sit through the cooldown, in which case an opening may occur for the perfect kill but you cant make it. Mana is also a heavy issue. Use too much CC and you'll have none when it matters. Nautilus doesn't scale Armor or MR like most other tanks do so in early waves and levels he himself is actually kinda squishy.
Given the root on your first auto and the slow of Riptide combo, Aftershock is almost guaranteed to hit or at least burn their flash. Rooting the target can heal up your carry no problem with Font of Life. Conditioning is a no brainer. Overgrowth is good if your carry is good at farming, however if you want more shielding and are going with a Redemption style healing build swap it with Revitalize.
Free biscuits mean more gold for wards. Cosmic insight is just an all around fantastic choice for Naut.
For a supportive role its always advised to take Exhaustbut there are other options you can take. Heal is a good call if the ADC decides to go Flash/Barrier
As versatile as Naut is hes still gonna need the right gear. Items that compliment the ADC are fine and dandy but you still want to look out for yourself as well
Pauldrons of Whiterock or Bulwark of The Mountain
The new support tank items are identical, minus one thing: Pauldrons is AD, Bulwark is AP. Really, which ever you pick is up to preference.
Once youve got your first pick sorted out its time to move on to more items. When I like to just keep things simple you cant go wrong with Frozen Heart, Locket of the Iron Solari, and Merc Treads. Frozen Heart will solidify your cooldown and give you a good mana pool to draw from as well as slowing of enemies. Locket will give your team help and a shield (or another based on first item). Merc Treads will keep you out of their CC and bring them into yours. Finish up this build with Spirit Visage and a Warmogs to top off your cooldowns, keep you safe from sneaky mages, and bolster your healing tremendously as well as your W strength.
Going with the first item, you might see your lane needs to be more aggressive. Try Iceborn Gauntlet paired with Randuin's Omen and an Knight's Vow. Iceborn gives you much need armor, cooldown, and mana but also the spell blade effect. This can potentially triple your basic attacks damage when used in tandem with your passive. Randuins, much like the ice field created from Iceborn, will slow down enemies and allow your CC to take full advantage of them. Merc Treads or Ninja Tabi to put Randiuns and Iceborn to work alot faster. Knights Vow will help your ADC on numerous occasions for team fighting.
Building DPS with Nautilus is a fun way to ruin someones day. After your first item go straight into Sunfire Cape and Thornmail. First of all, their ADC wont dent you after that much armor. Second, they are gonna take so much damage because of Thornmail and your W combined with Immolate. Build a Righteous Glory to help your team catch up to runners and keep yourself in DPS distance. Round out this build with some MR. Spirit Visage and Merc treads do the job just fine.
Situation Based Items
Zekes Convergence is a good way to have synergy with the ADC.
Thornmail is best used against on hit ADCS.
Rylai's Crystal Scepter is a good option because of the AP buff and even more CC stopping power.
RedemptionA global heal that can be used in death is a great way to make sure you can protect the entire team even when down.
Here are some of the ADCs ive supported and worked with the best over the past year:
Tristana: With her tower damaging explosives, playing as a siege support is ideal.
Vayne: When Vayne bolts an enemy to the wall, this gives you the perfect opportunity to waltz up and hit them with your passive, thus saving your Dredge Line if they decide to flash away. Also, where Vayne does percent health damage, taking on rival tanks are easier.
Kalista: Ulting you into a crowd and having you go ballistic on them is not only fun but highly effective plus with the bond you and her will share through her abilities, she can do bonus damage to the target you most recently attacked based on your health.
Miss Fortune: Rooting enemies in place and keeping them in her ult is the best way to work with Miss Fortune
Caitlyn: Her traps combined with your CC will bring in the kills
Jinx: See Caitlyn
I picked up playing Nautilus when I first got into league because I thought he was just plain cool lookin. At first, I hated him. I thought he was horrible. I decided to try him again and fell in love with his playstyle and ability to control a game no matter where he is played.
Hopefully we see each other on the rift someday. I just hope your not on the wrong side of my anchor.