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Spells:
Flash
Smite
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Marks - Attack Speed
Thanks to Phil Collins for pointing this out. I will quote him: "to increase your jungle speed, to make your autoattack animation on Staggering Blow less sluggish and for more Titan's Wrath damage overall."
Seals - Armor
You can't change these. You need them to stay alive in the jungle and the added tankiness benefits you overall.
Glyphs - Magic Resistance
For your lategame tankiness. You could take flat MR (Magic Resistance) if you wanted, but it wouldn't make sense since jungle creeps don't deal magical damage and you will be fighting jungle creeps mostly before the scaling ones exceed the flat ones.
Quintessences - Movement Speed
Again, it comes down to personal preference. A lot of things would work here, flat HP or more armor for example. I like the movement speed for faster roaming and to be able to catch up to people to hit a
Dredge Line.

Overall itemization
As Nautilus is an AoE oriented champion, you won't need to buy damage items to get through the jungle. This leaves us with the glorious possibility of purchasing gp10 (gold per 10 seconds) items, which won't only be very worthwhile for our income, but will also build into the items we want in our final build anyway.
Overall, the build is oriented around team support with strong auras and item actives. With them, Nautilus will be even more useful next to his tankability and his tons of cc (crowd control).
Exchangable items
Like always, strictly following the item order in a guide usually isn't the best way. If you have trouble with magic damage early game, build your MRes (Magic Resistance) before your armor and vice versa, just use common sense. The following items might not fit every single game:






These items might be good picks depending on how your game is going:




Just keep in mind that you need to build versus their team - do they only have physical or magical damage? You can drop the MR or armor items regarding. Is their AD or AP carry fed? Get the according defensive stat first.
Try to achieve a good mix of resistances and health while maintaining high CDR (cooldown-reduction).
Try to achieve a good mix of resistances and health while maintaining high CDR (cooldown-reduction).
Jungling

Get your mid- and your bot-/toplane (depends on which side you are playing on) to help you by dealing damage to the
Wolves (you pull them, though!) and pulling and damaging the
Ancient Golem. After finishing it, you go and take
Wraiths, then the
Wolves again, and then your
Smite will be back up for the
Lizard Elder. If you have enough health left, you can finish the
Wraiths again - and then it is time to gank and recall. Afterwards, you can just clear camps as they respawn and gank whenever there is a good possibility.







Respawn times
Keep track of the respawn times of the important objectives - the buffs,
Dragon and
Baron Nashor - by writing down their respawn time whenever you see them going down. The durations until respawn are as follows:


- Red and blue buff - 5 minutes
- Dragon - 6 minutes
- Baron - 7 minutes
Warding

Here is a short overview of good ward spots. Usually, the support will ward the botlane river, brush and dragon. The toplane should ward their river and the midlane should put at least one of the wards in the river brushes next to his lane. You as jungler should put down the jungle wards, and if one of your lanes doesn't ward, you can ward for them, too. The baron ward can be put down by anyone who happens to be near.
Ganking
When ganking, try to enter the lane from behind your target, so they can't run directly back to their turret. Obviously the best way to gank is to hit a
Dredge Line on the target, snare them with your
Staggering Blow and slow them with your
Riptide. If the teammate in the lane you are ganking is capable of bursting down whatever HP the enemy has left, this should be a safe kill. If you doubt you can land your Q on your target, use it on terrain to get as close to it as possible, so your other abilities can hit. Don't hesitate to use your
Depth Charge in a gank if it means a safe kill.




Teamfights
Every teamfight is different and it is hard to generalize your tasks in them, but I will do it anyway.
- Use your ultimate on one of their carries. This will usually make your ultimate hit their whole team because the tanks should stand in front of the carries to protect them. If they don't, you will win anyway (lol). The stun duration on the carry should be enough for your own ones to kill him.
- Don't blindly charge in with your
Dredge Line trying to get to their carry to use your
Riptide and
Staggering Blow on him. Use these skills to protect your own carries from incoming threats.
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