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I'd definitely recommend
I'd bump up
I think a more realistic build would be philosopher's stone
Also drop the double offensive summoners. Replace
Not entirely sure mp5 seals are a good idea. I would go for armor, but I'll leave that up to you since you have more experience with the setup.
Greater Mark of Hybrid Penetration would probably be good. Your early game harass has to be primarily composed of autoattacks.
I don't like your starting items because I don't think 2 wards is enough, but I suppose it's good enough. I'd drop a faerie and get another ward and fill with pots, but do what you think is best. Maybe offer some alternatives.
I'm very, very surprised that you don't take
EDIT: Just saw your level 1 blue steal advice. It's situational. If you're planning on doing that, then sure you can take Q at level 1 and take your chances. Most games it's more useful to start W though.
Why on earth aren't you taking
Your skill sequence is completely messed up. You have 6 points in W and you max Q at 8, which is impossible. You should have points in E at levels 8 and 13 and switch level 9 to Q.
Also I'm not even going to read the guide in its current state. Look up jhoijhoi's Making a Guide and learn some BBcoding. It doesn't just need to be attractive, it needs to be readable at a glance. A lot of people look up guides without any intention of reading the entire thing. You need to provide well laid-out sections with icons and subheadings indicating which sections contain what information. Some more of it would also be good as the guide is super short at the moment.
Wards are really important and you should always have at least 3 on the map, if not more. If you are not buying sightstone, you will barely be able to get these items you need.
Your point is that when you are pushing objectives, you will not need as much wards. Now my point is, that in lots of games you will not be able to push objectives that aggressively (when you are behind, you cannot force anything because you simply lose fights) and then you will be set even further behind.
BTW: A full build
I'm in the process of uploading one of my last games from today. I think it will help explain the build a little bit more. The problem I am facing is that I don't want to build to be too long that people won't read it, but you really have to expand your mind to understand it.
If you bull rush their outer turrets with a hyperaggressive mentality, you gain a massive gold lead. Taking down 1 tower and 1 drag over the enemy team is a solid 3.5k gold lead. At 15 minutes, that could be as much as a 20% lead. I realized this when watching tournament play film. It becomes increasingly difficult for the enemy solo lanes to keep up with that kind of lead. Furthermore, the jungler can be more present in the mid lane which is the most vulnerable lane.
Everyone complains about sightstones. Trust me, I get complaints in 50% of my games. However, if you continually press objectives, you will know where the enemy team is at all times. After the three outer turrets fall, the team should group either way. Nidalee will be strong enough to matter during this time and be a real threat to the enemy team.
However, if you waste time and don't engage to take objectives you will fall off and be useless. I have had plenty of teams that refused to group until an ultimate loss.
Lets consider that support nidalee won't hit any spears all the game... she will still be a huge asset to her ADC since the nerfs to AS and
First of all: turn on comment to vote, all your downvotes are probably from trollers (or laggermeister) who never even tried this build.
^ Agreed
But really, this is support? No sightstone? The final build is awful for a "support" too, I think you shouldn't be in Platnium IV from this...
I'm starting to think the high ap caster "Supports" don't really support at all anymore... like
Just a tip, I used my "nickname" for a reason. Lolking me if you would like. I have a horrible win rate with nid, but I was doing some trolling for fun earlier on. Currently in Plat V because I dropped from DC's. **** happens.
To the comment "what a support is supposed to do". You should really think about the meta game harder. If 200+ AP at 22 minutes doesn't sound right, do the math. Take down 3 towers, 1 drag, 1 kill, 1 assist. Take between 10-15cs from the ADC when they backed out of lane... You add it all up with a 2800 starting+passive gold gained and you get to that.
If you successfully can split push, you don't need to buy a sightstone. This is a siege build guide. If you spend your time all 5 middle pushing turrets and poking the enemy, who needs to ward side brushes? You have traps for that anyways.
Just a tip, verify your league, because everyone can just use the username they want to.
As per CS when your carry backs out of lane...you might be able to get the three melee minions per wave. Because you will definitely be prevented from getting the casters and cannon by the two enemies in your lane.
The biggest problem with support
As much as I'd like to play a kitty as a support, support
It is easy for Nidalee to farm some waves when the other team is somewhere else, and if you get some ~50 cs thats already enough for your core build.
While nidalee offers no crowd-control, this is not an issue for her playstyle. Poke and execute. It works during the whole game and there shouldn't be any problems. Lack of CC doesn't neccessarily have to be a weakness.
And if you get kills instead of your ADC, well, good for you and your team ! The difference in gold between kill and assist is small and if you get fed, your team has two AP Carries, you will win. The real gain when killing your enemy is save farm and an xp advantage for your ADC, and he will get that regardless of who made the kill.