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Runes: Jungle
1
2
3
4
Precision
Sorcery
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
jungle deer
Chilling Smite
Flash
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Lillia
Can't play the game
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Mythic
Build Liandrys in most situations. It gives a whole lot more damage and ability haste. Since you have Seraphs you heal alot without having Riftmaker. Riftmaker does make you more tanky, but it doesn't really help you in most situations.
Seraphs
Seraphs is a very important item in this build. It gives you alot of mana, AH and healing.
FH and Force of Nature
These 2 items give u incredible tankyness. Combined with Seraphs and your mythic it becomes incredibly hard to kill you. Get these as your 3rd and 4th items depending on if the enemy team has more AP or AD damage. Also if they have alot of CC get Force of Nature.
Cosmic Drive
Who doesn't want MS and AH?? Usually get this as your last item. Dont know when you wouldnt get this as you last item but you know.
Boot choice
Most of the time you wanna go for Swiftness boots. When the enemy has alot more of 1 type of damage than the other, that is when you go for resistance boots.
Powerspikes
Your first powerspike is at first item if you go Liandrys, cause it is really strong on lillia. Your next powerspikes are at item 3 and 4. Your non-item powerspike is when you max you Q, you will have alot of true damage and healing since the cooldown is so low.
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