Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Intro
+Fast jungle clear and lane pushing
+Excellent duelist - fairly resistant to counter-jungling
+Fantastic ganker both pre-6 and post-6.
+All abilities can be used offensively and defensively
+Strong at all stages of the game, especially early-mid game
+High base damage and natural steroids allow for a tanky build
+Has the most awesome sounding abilities in the game
_____
-Often focused without allied champion support
-Not as survivable as full tank champions
-Not a lot of natural CC, just a delayed fear
- Duskbringer and Shroud of Darkness may take some practice
to pull off consistently
- Paranoia has a short range at early levels.
+Excellent duelist - fairly resistant to counter-jungling
+Fantastic ganker both pre-6 and post-6.
+All abilities can be used offensively and defensively
+Strong at all stages of the game, especially early-mid game
+High base damage and natural steroids allow for a tanky build
+Has the most awesome sounding abilities in the game
_____
-Often focused without allied champion support
-Not as survivable as full tank champions
-Not a lot of natural CC, just a delayed fear
- Duskbringer and Shroud of Darkness may take some practice
to pull off consistently
- Paranoia has a short range at early levels.
Passive
Umbra Blades - Nocturne's attacks are periodically enhanced, dealing physical damage to surrounding enemies for 120% of his attack damage and healing himself for 10 / 18 / 26 per enemy hit. Cooldown reduction does not affect Umbra Blades, but every basic attack reduces the cooldown by 1 second.
Q
Duskbringer - ACTIVE: Nocturne sends out a shadow blade in a line that leaves a Dusk Trail on its path, dealing physical damage to enemies it passes through and causing enemy champions hit to also leave a Dusk Trail behind their movements for 5 seconds. While on the Dusk Trail, Nocturne ignores unit collision and gains bonus movement speed and attack damage.
W
Shroud of Darkness - PASSIVE: Nocturne empowers his blades, permanently gaining attack speed.
ACTIVE: Nocturne creates a barrier that blocks the next enemy spell that hits him within the next 1.5 seconds. If Nocturne blocks a spell, the passive attack speed bonus is doubled for 5 seconds.
E
Unspeakable Horror - ACTIVE: Nocturne creates a tether between himself and a target enemy and plants a nightmare into its mind, dealing magic damage over 2 seconds while the tether holds. If Nocturne remains within 465 range of the target for the full duration, it becomes feared.
R
Paranoia - ACTIVE: Nocturne reduces the sight radius of all enemy champions and removes their shared vision for 4 seconds; this includes champions, minions, wards, towers, and
Clairvoyance.
While Paranoia is active, Nocturne can activate it again to launch himself at a target enemy champion within range, dealing physical damage.

Q

W

ACTIVE: Nocturne creates a barrier that blocks the next enemy spell that hits him within the next 1.5 seconds. If Nocturne blocks a spell, the passive attack speed bonus is doubled for 5 seconds.
E

R


While Paranoia is active, Nocturne can activate it again to launch himself at a target enemy champion within range, dealing physical damage.















Wolwes
Gank top


Gank bot or mid
Big golem
How next? I will dont say you all :D You must learn it alone :)


700 health + 30 AD.. Great combination with Q and E, you slow them, they can't run you

AD, Attack speed, lifesteal.. great for quick minion kills. Let's make a farm !

500 health and 70 armor + nice passive - When hit by basic attacks, reduces the attacker's attack speed by 15% and movement speed by 10% for 1 second.

Great item for Nocturne. Great passive -
Passive: Damage dealt by this item benefits from life steal.
Unique Passive - Cleave: Your attacks deal up to 60% of your Attack Damage to units around your target as physical damage (185 range), decaying down to 20% near the edge (385 range).

This you will buy, after you sell Lantern, this item give you 60 AD and 40 MR. Passive is too great:
Unique: Grants +1 attack damage for every 2% of missing health, capped at 35 Attack Damage.
Unique - Lifeline: Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).
You must be logged in to comment. Please login or register.