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Nunu Bot: Nom Nom Nom
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Spells:
Exhaust
Ghost
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introducing a Powerful Champion: Nunu the Yeti Rider
Yellow is introduction text; Blue is Informative text full of values and tips; Green is Important text that you should definitely read! and Red text is text you must watch out for, it's negative or has been changed.
Hello and welcome to my Nunu Bot: Nom Nom Nom guide!!! If you have any questions about the LoL terminology I will be using, please refer to the MobaFire terminology sheet found here: http://www.mobafire.com/league-of-legends/forum/help/lol-terminology-609
First, let me start off my saying that





However all that being said... I only play Nunu in 3v3. Sure, you can play Nunu well in 5v5 but for now, this entire guide is only meant for people to play Nunu in 3's. Unfortunately, I believe there are much better champions than Nunu for a 5's game. Also, there are many different ways to play Nunu. Many people prefer to jungle with Nunu or try their hand at tanking but I am going to concentrate on pure utility and damage in 3v3. :)
I'll get right to the point. Nunu is an AP (ability power) champion and he should have a rune page similar to most casters! Now, let me explain why I pick each Mark, Seal, Glyph and Quintessence.
x9
Use
Greater Mark of Magic Penetration for the magic penetration! This is really helpful all game. This is the standard for most casters and there really isn't another rune that fits better. It is a 'primary' rune and begins to make your
Ice Blast hit like a truck!
x9
I use
Greater Seal of Scaling Mana Regeneration because it will help your mana problems all game. Also, these runes really help Nunu stay in lane for a longer period of time when combined with
Visionary. Again, it is a 'primary' rune so it's far better than stacking
Greater Seal of Ability Power which only helps a small amount early on in the game.
x6
I highly suggest using the
Greater Glyph of Cooldown Reduction runes. Why? Simple, because the higher the CD you have at the start of the game, the more you can use
Ice Blast against your opponents! These runes will come in extremely useful early on and throughout the rest of the game. Once again, these runes are 'primary'. With these 6 runes you have 3.93% CD at the start of the game!
x3
Recently I have started using
Greater Glyph of Scaling Cooldown Reduction because my ranked 3v3 games tend to last much longer than normal 3v3 games. These runes when combined with
Greater Glyph of Cooldown Reduction give me a whopping 2.87% extra CD at lvl 18 for a total of 6.80% CD at lvl 18. I've noticed a difference in my games and I'm sure you will as well.
x3
When it comes to Quintessences you can use whatever is most comfortable to your play style. I suggest
Greater Quintessence of Ability Power runes for the added AP early to mid game. Having these runes in your arsenal will help all of your abilities, and you can't go wrong with an extra +15 flat AP at the start of the game.
I often change out my AP Quintessences for Health, Swiftness, and sometimes even more Magic Penetration. It's up to you how you want to customize your runes and I understand this is a guide and most of you don't have 10,000 IP points to spend on a full rune page. So have fun and try your best with the runes you have.

Use



I use




I highly suggest using the



Recently I have started using



When it comes to Quintessences you can use whatever is most comfortable to your play style. I suggest

I often change out my AP Quintessences for Health, Swiftness, and sometimes even more Magic Penetration. It's up to you how you want to customize your runes and I understand this is a guide and most of you don't have 10,000 IP points to spend on a full rune page. So have fun and try your best with the runes you have.
In this section I'm going to explain why I put points into each talent on the mastery tree and I'll explain each row in a separate paragraph.
Offense: 9 points in offense is a must!
-3 points into Archmage's Savvy for the added AP.
-1 point into Cripple for the improved exhaust. I'll talk more about Exhaust later in the Summoner Spells section but just know that improved Exhaust reduces the target's armor and magic resistance by 10 and it increases the duration by 0.5 seconds. The improved exhaust is great to use on a player right before casting
Absolute Zero or
Ice Blast!
-4 points into Sorcery to reduce your CD's by 3%. This is the bread of the offensive tree.
-1 point into Archaic Knowledge to gain the 15% Magic penetration. This is the butter of the offensive tree.
Defense: 0 points
You don't need any points in Defense because Nunu starts out with a **** load of HP. Only time you should go into Defense is when people actually WANT you to tank instead of go AP Nunu... I've tried many builds using the defensive tree and really don't think it's good enough.
Utility: 21 Points!
-1 point into Haste for increased movement speed and a longer duration.
-1 point into Perseverence (shouldn't it be spelled perseverance?). This increases your base health and mana regeneration allowing you to stay in lane longer.
-3 points into Good Hands for less time spent dead. Most of the time you're going to die at least once or twice a game and this minimizes your time dead by 10% allowing you to get back into your lane.
***As a side note, feel free to switch points between Good Hands and Perseverence. After doing a lot of research I've found Good Hands > Perseverence in most cases. Everyone dies so it's good to have a reduced death timer. However, if you feel confident and play well you might want to put more points into Perseverence. It's up to you!***
-4 points into Awareness. This increases your XP gain by 3.75% which is nice. Sometimes I put 4 points here and only 1 point into Expanded Mind depending if my team has Clarity or not. These are the only two talent points I'll flip-flop between.
-0 points into Expanded Mind for the extra 2.5% max mana base. You'll find out that mana is very important and you'll need a very big mana pool for Nunu. Feel free to put 4 points into Expanded Mind and only 1 point into Awareness. ***Do NOT put points into Expanded Mind. After doing a few calculations, I found these are wasted mastery points.***
-3 points into Meditation for even more Mp5. As I've explained, mana is a HUGE stat for Nunu. 3 points here are points well spent.
-2 points into Utility Mastery for an increased monster buff by 30%. You should be farming the buffs after you push a lane to the tower and this talent is great for keeping your buffs up and on you at all times. (Just don't die and give the enemy team your buffs!)
-3 points into Quickness for an increased base movement speed by 3%. Nunu is fast... why not make him even faster? When combined with some monster buffs,
Ghost, and
Blood Boil you'll be flying around the map ready to gank any enemy who is over-extended in their lane.
-3 points into Intelligence (at least they spelled this talent correctly). This even further reduces Nunu's CD's by 6%. Nobody will be able to get away from you now!
-1 point into Presence of the Master which reduces your summoner abilities by 15%. This means you'll be constantly using your summoner spells to full effect.
Offense: 9 points in offense is a must!
-3 points into Archmage's Savvy for the added AP.
-1 point into Cripple for the improved exhaust. I'll talk more about Exhaust later in the Summoner Spells section but just know that improved Exhaust reduces the target's armor and magic resistance by 10 and it increases the duration by 0.5 seconds. The improved exhaust is great to use on a player right before casting


-4 points into Sorcery to reduce your CD's by 3%. This is the bread of the offensive tree.
-1 point into Archaic Knowledge to gain the 15% Magic penetration. This is the butter of the offensive tree.
Defense: 0 points
You don't need any points in Defense because Nunu starts out with a **** load of HP. Only time you should go into Defense is when people actually WANT you to tank instead of go AP Nunu... I've tried many builds using the defensive tree and really don't think it's good enough.
Utility: 21 Points!
-1 point into Haste for increased movement speed and a longer duration.
-1 point into Perseverence (shouldn't it be spelled perseverance?). This increases your base health and mana regeneration allowing you to stay in lane longer.
-3 points into Good Hands for less time spent dead. Most of the time you're going to die at least once or twice a game and this minimizes your time dead by 10% allowing you to get back into your lane.
***As a side note, feel free to switch points between Good Hands and Perseverence. After doing a lot of research I've found Good Hands > Perseverence in most cases. Everyone dies so it's good to have a reduced death timer. However, if you feel confident and play well you might want to put more points into Perseverence. It's up to you!***
-4 points into Awareness. This increases your XP gain by 3.75% which is nice. Sometimes I put 4 points here and only 1 point into Expanded Mind depending if my team has Clarity or not. These are the only two talent points I'll flip-flop between.
-0 points into Expanded Mind for the extra 2.5% max mana base. You'll find out that mana is very important and you'll need a very big mana pool for Nunu. Feel free to put 4 points into Expanded Mind and only 1 point into Awareness. ***Do NOT put points into Expanded Mind. After doing a few calculations, I found these are wasted mastery points.***
-3 points into Meditation for even more Mp5. As I've explained, mana is a HUGE stat for Nunu. 3 points here are points well spent.
-2 points into Utility Mastery for an increased monster buff by 30%. You should be farming the buffs after you push a lane to the tower and this talent is great for keeping your buffs up and on you at all times. (Just don't die and give the enemy team your buffs!)
-3 points into Quickness for an increased base movement speed by 3%. Nunu is fast... why not make him even faster? When combined with some monster buffs,


-3 points into Intelligence (at least they spelled this talent correctly). This even further reduces Nunu's CD's by 6%. Nobody will be able to get away from you now!
-1 point into Presence of the Master which reduces your summoner abilities by 15%. This means you'll be constantly using your summoner spells to full effect.
In this section I'll go over all the summoner spells and explain why you should and shouldn't be using them.
Great Summoner Spells:
I use
Ghost because it makes Nunu fly from one end of the map to the other in almost no time. There is even less downtime in your lane and you can easily use
Ghost as a way to escape from a fight you cannot win or run into a fight your team needs help with. Improved
Ghost let's you run for longer and faster to cover even more ground between you and your enemy and when combined with
Blood Boil it's one of the best summoner spells for 3v3.
[exhaust] is a great ability to have in your inventory in any match! In a melee heavy group you can mitigate damage to you or your team since it reduces a target's AD by 70% as well as item and ability damage by 35%. Not to mention, it slows your attackers by 40% which makes it perfect when your
Ice Blast is on CD or you're trying to run from a gank. With improved
Exhaust you'll also find that the magic penetration and armor reduction is perfect when combined with
Absolute Zero. Nothing makes you smile more than watching an enemy go from full health to being dead in one shot with your ultimate!
This is another good summoner spell I would consider using in 3v3. It reduces healing and is great to finish off an enemy that you or your team really can't get to.
***NOTE: Do not put a talent point into Burning Embers if you use Ignite! The added 10 AP is not worth the mastery point!***
Flash is a perfect spell that can help you get the 1-up on an enemy. Use it while waiting in a bush and then pop your ultimate. Also try flashing through some walls for a quick get away. I don't generally use flash, but I do know plenty of people that don't play without it.
Bad Summoner Spells:
I don't suggest using
Heal because you have
Consume. It is a useless spell for Nunu and isn't good in 3v3.
You shouldn't need this spell in 3v3. The cooldown on the spell is extremely long and it won't help you in team fights as much as you might think.
You shouldn't be jungling in a 3v3 game so you won't need this spell.
This is also a wasted summoner spell for Nunu. Please don't use it.
Again, shouldn't be used in 3v3 and most likely won't be needed. There are other spells you should be using.
Yes, early to mid game Nunu really could use this but I honestly don't think it's worth it. If you manage your mana well enough you shouldn't have any trouble without this summoner spell.
Teleport in a 3v3 game is just wrong unless you're planning to gank from wards the whole game. I find that this is not useful in 3v3 because the map is so small already and you can easily run to where you need to be.
Great Summoner Spells:

I use





[exhaust] is a great ability to have in your inventory in any match! In a melee heavy group you can mitigate damage to you or your team since it reduces a target's AD by 70% as well as item and ability damage by 35%. Not to mention, it slows your attackers by 40% which makes it perfect when your




This is another good summoner spell I would consider using in 3v3. It reduces healing and is great to finish off an enemy that you or your team really can't get to.
***NOTE: Do not put a talent point into Burning Embers if you use Ignite! The added 10 AP is not worth the mastery point!***


Bad Summoner Spells:

I don't suggest using



You shouldn't need this spell in 3v3. The cooldown on the spell is extremely long and it won't help you in team fights as much as you might think.

You shouldn't be jungling in a 3v3 game so you won't need this spell.

This is also a wasted summoner spell for Nunu. Please don't use it.

Again, shouldn't be used in 3v3 and most likely won't be needed. There are other spells you should be using.

Yes, early to mid game Nunu really could use this but I honestly don't think it's worth it. If you manage your mana well enough you shouldn't have any trouble without this summoner spell.


In this section I'm going to take you through the items you need to buy and basic skills you'll need to succeed with
Nunu & Willump. The most important part is to have fun playing and learning about Nunu!.
Let me begin by saying this... you should almost always gank with your team off the start! More times than none, I get a kill (or two or even three) with the help of my team and this allows me to warp back before the minions and get
Boots. If you don't get the kill, don't worry just go back to base and regen your mana and health before the minions spawn.
Beginning Items:
and
First, I start off by purchasing
Amplifying Tome and
Health Potion every game. The added AP really helps your
Ice Blast hit hard the first few levels and the potion helps you stay alive during the initial gank or when laning before you get
Consume.
***Nunu should almost always have the top lane in 3's. There really aren't many champions that Nunu can't go toe-to-toe with and as I stated before, Nunu's ultimate
Absolute Zero is one of the most (if not THE most) powerful ultimates in the game so you'll want to hit level 6 before everyone else!***
Try to stay in your lane until level 6 or 7. Once I hit level 6 I generally go grab a monster buff or gank an enemy player and then warp back to buy my items. ***If there is an opportunity to gank an enemy and live through it, then do that instead of grabbing a monster buff (or do both).***
Early Game Items:
and
and
If you're getting kills really easily, the next items you'll want to buy when you go back to the base is
Mejai's Soulstealer and
Sorcerer's Shoes if you can.
***(If you're dying a lot then please don't get
Mejai's Soulstealer as it won't help you at all; Instead use your
Amplifying Tome to buy a
Void Staff.)***
If you buy a
Void Staff it will give you increased AP and 40% MP! This item is fantastic because it's fairly easy to get and you'll be hitting even the highest hp champions for almost 1/4 their health with
Ice Blast.
Now that you have your
Mejai's Soulstealer, you're going to want to kill as many players as possible. If somebody else wants, let them grab the top lane and start laning bottom with a partner. Always look for easy enemies to gank or kill because assists and kills give you stacks on your Mejai's, but be careful and don't die as you'll lose 1/3 of your stacks. You should be around level 8-10 now and you should be killing monsters for buffs when your lane can't be pushed any farther. Remember to try and grab dragon buff with a teammate if you can! (You don't want the enemy team to get dragon.)
Mid Game Items:
or
Go back to base when you have enough money to purchase
Rod of Ages or
Banshee's Veil as this will help you gain even more mana, health, and AP making you extremely hard to kill and giving you much more survivability. I go for
Rod of Ages instead of
Banshee's Veil because I want more AP over blocking spells. However, if the other team has a LOT of CC then you should take
Banshee's Veil over
Rod of Ages as it will block negative spells which makes casting
Absolute Zero much easier.
Late Game Items:
and
You'll probably be near the end of your game or around level 16-18 by the time you have enough money to purchase
Rabadon's Deathcap and
Zhonya's Hourglass. Go for
Rabadon's Deathcap first as it gives you the most AP any caster could ever need (increases AP by 30%). Then if the game is still going you can pick up
Zhonya's Hourglass and become practically invincible with it's added armor, AP, and active ability which really does make you invincible for 2 seconds.
Note: If you are playing a perfect game then try rushing
Rabadon's Deathcap. This is highly situational and really depends if your team is working well together, you have plently of stacks on your
Mejai's Soulstealer, you haven't died at all, and you have money to blow. If this is all possible then forget even getting
Rod of Ages or
Banshee's Veil. I know people are going to curse me out for this but try it because it works and I'll explain why. Imagine you have your lanes pushed and the other team is constantly on retreat. You have 8-12 stacks from your
Mejai's Soulstealer and you're sitting at a pretty 201 AP mid to late game. If your next purchase is
Rabadon's Deathcap you will receive not only 155 more AP but it will increase your AP by another 30%!!! You will have 356 AP from the 4 items you bought not including the 30% boost which brings you well over 400 AP! This makes a huge difference by easily doubling your AP values. As I stated earlier this is highly situational so please don't do it every game.
Some other items to mention:
and
I don't suggest picking up either of these items due to the short nature of 3v3 games... but I wanted to add them because occasionally I do use them depending on the situation. I pick up
Morello's Evil Tome if i'm not burning though mana fast enough and my CD seems too long. It provides extra AP, Mp5, and CD reduction which is great for AP Nunu. I don't normally get
Archangel's Staff because it's so expensive and I don't feel it's worth it in a short 3v3 game. However, it does provide AP, health, and a lot of extra mana. If the game is at a stand still, sometimes it's that extra item that helps push your team to victory simply because you can stay fighting and out in the battle field longer.
Have fun and remember to play smart and safely. DO NOT DIE, I can't stress that enough! You need stacks for
Mejai's Soulstealer and you need to stay alive to help your team! I'll give some tips in the next section that will really help you understand how to use Nunu's skills effectively.

Let me begin by saying this... you should almost always gank with your team off the start! More times than none, I get a kill (or two or even three) with the help of my team and this allows me to warp back before the minions and get

Beginning Items:


First, I start off by purchasing




***Nunu should almost always have the top lane in 3's. There really aren't many champions that Nunu can't go toe-to-toe with and as I stated before, Nunu's ultimate

Try to stay in your lane until level 6 or 7. Once I hit level 6 I generally go grab a monster buff or gank an enemy player and then warp back to buy my items. ***If there is an opportunity to gank an enemy and live through it, then do that instead of grabbing a monster buff (or do both).***
Early Game Items:



If you're getting kills really easily, the next items you'll want to buy when you go back to the base is


***(If you're dying a lot then please don't get



If you buy a


Now that you have your

Mid Game Items:


Go back to base when you have enough money to purchase







Late Game Items:


You'll probably be near the end of your game or around level 16-18 by the time you have enough money to purchase




Note: If you are playing a perfect game then try rushing






Some other items to mention:


I don't suggest picking up either of these items due to the short nature of 3v3 games... but I wanted to add them because occasionally I do use them depending on the situation. I pick up


Have fun and remember to play smart and safely. DO NOT DIE, I can't stress that enough! You need stacks for

-Lure an enemy into a bush before using
Absolute Zero. This will slow them down and give you the element of surprise. They'll be dead before they even knew what hit them!
-When laning early on in the game, make use of your free casts from
Visionary. Every time you have a free cast you should hit an enemy player with it. Harass as much as you can without taking damage.
-Be observant and watch for enemy ganks! Don't wait for a teammate to tell you when an enemy is missing ("mia").
-Use your exhaust with
Absolute Zero or
Ice Blast. This will ensure MAXIMUM damage and prevent them from getting out of range!
-You should constantly have
Blood Boil on you AND a teammate. Use it before initiating a gank so the enemy players can't get away from you.
-
Mejai's Soulstealer is highly situational and should only be purchased if you and your team are doing perfect AND getting a high amount of kills early game. If you aren't getting kills or assists, then don't buy
Mejai's Soulstealer!
-Last hit minions... and did I already mention you need to use
Visionary as best as you can?
FINALLY! I strongly suggest watching and reading Simple Logic's guide (Nunu - Ultimate AP/SP Carry) and much of what I have learned and adapted into my style of play originated from him.
http://www.mobafire.com/league-of-legends/build/nunu-ultimate-ap-sp-carry-29872
Please watch his movies because they are a great example of how Nunu's abilities should be used! Thank you for reading and have fun playing
Nunu & Willump the Yeti Rider! NOM NOM NOM!

-When laning early on in the game, make use of your free casts from

-Be observant and watch for enemy ganks! Don't wait for a teammate to tell you when an enemy is missing ("mia").
-Use your exhaust with


-You should constantly have

-


-Last hit minions... and did I already mention you need to use

FINALLY! I strongly suggest watching and reading Simple Logic's guide (Nunu - Ultimate AP/SP Carry) and much of what I have learned and adapted into my style of play originated from him.
http://www.mobafire.com/league-of-legends/build/nunu-ultimate-ap-sp-carry-29872
Please watch his movies because they are a great example of how Nunu's abilities should be used! Thank you for reading and have fun playing

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