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Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction

In December of 2009, Riot Games released it's first new champion - UDYR - and since that day have not succeeded in creating a better fighter/tank. Udyr is a ridiculously strong champion, able to 1v1 most melee champs and, in some case, is capable of 2v1 scenarios. When built and played correctly, Udyr can become an unstoppable freight train of death, rolling over anything in his path while being very hard to halt.
This guide will extrapolate on the two core ideas behind this build:
Health, Health, Health
Health is important because Udyr is prone to a lot of punishment entering and exiting fights and heath helps to mitigate that. As a result, this build has health on every item except for two. This allows Udyr to maintain a somewhat tanky composure in the early to mid game as he feeds up, then creates a chance to go full on tank in the mid to late game and further facilitate the "Udyr Train" concept.
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Udyr Train
By "Udyr Train" I mean three things. The first is the idea that with each item, Udyr's resilience to damage grows significantly, more so than other champions from item to item. The second concept is that of speed. As you build various items and
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If you desire the sacred knowledge of how to ride the Udyr Train all night long on the Twisted Treeline Railroad, you have come to the right place.
REMEMBER: This is a



Take notes because class is now in session.
PROS
+ high snowball potential + high sustain + incredible mobility + stun on a short cooldown + great for engaging team fights + great at escaping sticky situations + can solo Vilemaw extremely early |
CONS
- no true gap-closers - no ranged pokes - must take punishment to be aggressive - no significant aoe damage - ![]() - no ways to break CC which can cost you your life |
FERAL INSTINCTS GUIDE OUR FIST
At his core,
Udyr is an auto attack champion that uses his four abilities to augment his basic attacks.
Wilding Claw,
Iron Mantle, and
Blazing Stampede all have activation and persistent effects that make him an incredibly powerful melee brawler. Unfortunately,
Wingborne Storm is relatively useless for this build as you will be building to almost no ability power. The following descriptions detail each ability and how you can use them to their maximum potential.
As you build stacks of
Bridge Between during fights, the Udyr Train will build momentum. The more attack speed you have from items, the harder the train is to stop. Use your abilities intelligently and very few people will be able to cease the glory that is the Udyr Train.

At his core,





ABILITIES
Monkey's Agility is a stackable passive that activates every time you switch stances granting attack and movement speed. It has a maximum of three stacks, providing you with 30% additional attack speed when all three stacks are active. Remember this when you have ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Q
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Tiger Stance, like the other stances, has a persistent effect as well as an activation effect. The activation effect buffs your attack speed for 5 seconds (scaling with level), and applies a two second DoT to the first target you hit that deals very substantial damage. The persistent effect causes your basic attacks to deal a bonus 15% total attack damage on each hit. It goes without saying that ![]() ![]() ![]() ![]() ![]() |
W
|
Turtle Stance grants you a defensive shield upon activation that scales with level and 50% of your ability power. The persistent effect is what makes this stance really effective, granting you lifesteal. With five points in ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
E
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Bear Stance is an incredibly powerful CC stance as well as an insane gap closer and "OH S**T!" button. When activated, you are granted movement speed (up to 35% at max level) AND Udyr will ignore unit collision for the duration which is why you max this ability second. That, and the fact that your first attack on a target will stun it for one second with only six seconds until you can stun the same target again. You read right, THE SAME TARGET, meaning you can chain stun the entire enemy team during big engagements and do it all over again six seconds later. ![]() ![]() ![]() ![]() |
R
|
Phoenix Stance, while very cool (see my name), is pretty useless for this build. It gains damage bonuses from 45% of your ability power, which you will only get 30 of from ![]() |
As you build stacks of

If you have read this far you are already on your way to swooning all the ladies with your godly Udyr skills. I find that masteries and summoner spells should only be done one way with this build whereas runes allow for some flexibility. Personally, I enjoy full armor penetration runes for early game champion-shredding. You, however, may elect to go full attack damage, or a combination of both damage and penetration. |
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MASTERIES
RUNES
Runes




As I stated earlier, I enjoy full armor penetration runes. These runes give you 19.77 armor penetration at level 1. Most champions start level 1 with around 30 base armor meaning you have 66% penetration at level 1. By the time you have built

Summoner Spells
![]() ![]() ![]() |
![]() ![]() ![]() |
THE PARTS OF THE TRAIN
The item build philosophy for The Udyr Train is to build items that boost Udyr's power the longer he fights, as is his design with
Bridge Between, and that provide him with as much tankyness as possible while maintaining high damage output. You will notice that every item in this build except for the
Sanguine Blade and
Ninja Tabi has health on it. This is absolutely crucial to making Udyr an unstoppable engine of destruction.
With this build fully acquired, the Udyr Train will be in full effect as he runs faster, hits harder, heals more, takes less damage, and increases in power the longer he fights. CHOO-CHOO!!

The item build philosophy for The Udyr Train is to build items that boost Udyr's power the longer he fights, as is his design with



ITEMS
The ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The ![]() ![]() |
As I have said before, ![]() To start, ![]() ![]() ![]() ![]() ![]() ![]() The ![]() ![]() ![]() |
If you thought 25-38% lifesteal was crazy with ![]() ![]() ![]() ![]() |
The ![]() ![]() ![]() ![]() ![]() ![]() ![]() ProTip: Use ![]() ![]() |
![]() ![]() |
With this build fully acquired, the Udyr Train will be in full effect as he runs faster, hits harder, heals more, takes less damage, and increases in power the longer he fights. CHOO-CHOO!!
Since the gear in this build synergizes so well together, especially the weapons, I only have two alternative tank items to discuss. These items are not meant to replace their counterparts above, but rather meant to replace their opposites above. The follow two recommendations offer the best bang for their buck.
Sunfire Aegis and
Banshee's Veil support
Randuin's Omen and
Spirit Visage marvelously, and are insanely cost efficient for what they have to offer.
Mercury's Treads are the logical situational replacement for
Ninja Tabi.
SITUATIONAL TANK ITEMS
In the even you are facing an all AP team OR an AP strong team with a weak AD tank, you should swap ![]() ![]() |
In the event you are facing an all AD team, you should purchase the ![]() ![]() ![]() ![]() |
In the event you are facing an all AP team, you should elect to purchase ![]() ![]() ![]() |






While playing bottom will do just fine, this build is a build that works best as a solo top/jungle member of the team. Getting ahead of the feed in general will allow you to build the momentum needed for the Udyr Train faster and will make early ganks easier. Udyr excels at ganking due to his high burst, movement speed, and stun and as such, you should always look out for ganks.
I will outline a simple strategic mindset I take into account when playing Udyr in the solo top/jungle position on
Twisted Treeline
.
At the start of the game, if your team has enough burst to make up for your lack since you got
Blazing Stampede at level 1, you should seek out a level 1 gank for your team. You can chain stun the level 1 enemy team while your own teammates secure a kill or two on the opposing team.
REMEMBER: Only attempt this if your team has enough level 1 burst damage to out burst the opposing team.
Once the laning phase begins, assess your top lane partner. If it's a champion that can poke you back like
Ashe or
Brand, you may want to consider trading with one of your teammates. If not, do your best to earn CS while keeping a safe distance from your lane rival. Every now and then I like to activate
Blazing Stampede, stun my rival, and run away before they have a chance to recover and deal a counter poke. At level 3, once you have
Wilding Claw,
Iron Mantle, and
Blazing Stampede, you should try to either gank your lane rival or journey down south and help obtain some ganks in the bottom lane.
REMEMBER: You are only level 3 and have not become that tanky yet, so play it safe- if a situation seems sketchy get out!
After this point, it becomes a simple game of "Stay Ahead of the Feed". If your laning rival harasses you out of the lane or if you push your lane close to their turret, back out and do a quick jungle clear, scout for possible ganks, then return to your lane. Rinse and repeat.
REMEMBER: Keep an eye on the minimap. If you are past the halfway mark on the map and have no vision of the enemy team, back off your lane into the jungle and let your rival push the lane.
As you continue to build and become more powerful, you can start taking more risks with engaging ganks and team fights. This is something that you will only understand better with practice of this build as Udyr's limits change very drastically through the course of the game. He goes from being a relatively squishy assassin early on to a hardened, damage bursting tank in the mid to late game. Playing him with this mindset will dramatically increase your success.
REMEMBER: Know your limits. Playing this build requires quick thinking and strong judgement skills. Once you have reached your final build you can afford to be more reckless, although I never recommend that.
By level 10-12, with your only items so far being
Sanguine Blade,
Ninja Tabi and MAYBE the
Phage, you can solo Vilemaw. Simply engage him by running in with
Blazing Stampede (it doesn't stun him, it just gets you to 3 stacks of
Bridge Between sooner), activate
Wilding Claw, then activate
Iron Mantle when your stances have cooled down. Continue switching between
Wilding Claw and
Iron Mantle every time your stances cool down and you should kill Vilemaw with a small bit of your own health left. Once you've built to
Trinity Force and beyond, soloing Vilemaw will become a hobby.
Experiment. Practice. Get to know Udyr. In time, playing Udyr with this build will become second nature and you will know the ins and outs of his limitations at every junction.
I will outline a simple strategic mindset I take into account when playing Udyr in the solo top/jungle position on

PLAY SMART
At the start of the game, if your team has enough burst to make up for your lack since you got

REMEMBER: Only attempt this if your team has enough level 1 burst damage to out burst the opposing team.
Once the laning phase begins, assess your top lane partner. If it's a champion that can poke you back like






REMEMBER: You are only level 3 and have not become that tanky yet, so play it safe- if a situation seems sketchy get out!
After this point, it becomes a simple game of "Stay Ahead of the Feed". If your laning rival harasses you out of the lane or if you push your lane close to their turret, back out and do a quick jungle clear, scout for possible ganks, then return to your lane. Rinse and repeat.
REMEMBER: Keep an eye on the minimap. If you are past the halfway mark on the map and have no vision of the enemy team, back off your lane into the jungle and let your rival push the lane.
As you continue to build and become more powerful, you can start taking more risks with engaging ganks and team fights. This is something that you will only understand better with practice of this build as Udyr's limits change very drastically through the course of the game. He goes from being a relatively squishy assassin early on to a hardened, damage bursting tank in the mid to late game. Playing him with this mindset will dramatically increase your success.
REMEMBER: Know your limits. Playing this build requires quick thinking and strong judgement skills. Once you have reached your final build you can afford to be more reckless, although I never recommend that.
***YOU CAN SOLO VILEMAW INCREDIBLY EARLY***
By level 10-12, with your only items so far being










Experiment. Practice. Get to know Udyr. In time, playing Udyr with this build will become second nature and you will know the ins and outs of his limitations at every junction.
As with all champions and builds, practice makes perfect. I promise that with time and attention this build will be unbelievably rewarding and fun to play. Although I feel the item build order I have outlined is best, I encourage you to experiment with purchasing these items in a different order. Some situations may call for it. Plus, you never know what you could discover!
Special thanks to summoner Bafoto for introducing me to the magic of Udyr, discussing builds with me, and for providing the Udyr Train picture.
More thanks to the community for providing feedback on the initial guide and setting me straight on some things. :)
Special thanks to summoner Bafoto for introducing me to the magic of Udyr, discussing builds with me, and for providing the Udyr Train picture.
More thanks to the community for providing feedback on the initial guide and setting me straight on some things. :)
I leave you with the final piece of the puzzle: inspiration to learn the ways of the Udyr Train.
Now stop reading this guide and jump on that
UDYR TRAIN
NauticalPhoenix
Udyr Guide
OH DEAR, IT'S UDYR!!! - Twisted Treeline AD
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