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Olaf The Way Of The Viking
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Spells:
Exhaust
Ghost
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Introduction



I see that most players run Olaf as hp stacking tank with





If you prefer to not beeing squishy and play Olaf as tank and not do dmg or you prefer playing with smite than this guide is not for you!!!
Abilities:

Berzerker Rage:
For each 1% of health missing, Olaf's attack speed is increased by 1%.
This is what makes u awesome jungler. Plus at low health u become very dangerous when you activate


Undertow:
Olaf throws an axe to a target location, dealing 50/90/130/170/210 (+0.5 per attack damage) physical damage to units it passes through and slowing them by 24/28/32/36/40% for 2.5 seconds.
If Olaf picks up the axe, the ability's cooldown is reduced by 6 seconds.
Cooldown 10 seconds | Cost 55/60/65/70/75 mana | Range 1000
I max this 1st because it's good for chasing with the refreshing cd. And it deals hell amount of dmg now that it deals physical dmg(armor pen). It needs a little practice though, but its easy to learn and when you learn how to use it properly it pwns.

Vicious Strikes:
For 6 seconds, Olaf's attack damage is increased by 7/14/21/28/35 base damage plus 1% of his max health. While active, Olaf gains 9/12/15/18 / 21% lifesteal and spell vamp.
Cost 40/45/50/55/60 mana
This is the second thing that makes u great jungler. it gives alot of dmg and lifesteal. And dont forget the spell vamp it works nice with




Reckless Swing:
Olaf deals 100/160/220/280/340 true damage to his target and inflicts 40/64/88/112/136 true damage to himself.
Cost 50 mana | Range 325
This ability is crazy it tears apart squishies as well as tanks. And its also spammable. Note that using




Ragnarok:
Active: For 5/6.5/8 seconds, Olaf is immune to disables and reduces incoming damage by 20/30 /40.
Passive: Olaf has 10/20/30 increased armor penetration.
Cost 100/75/50 mana | Range 400
OK very useful ability it gives u passive armor pen which is very important for u. And also make u immune to disables which means use it whit

Here are some of my stats:with this build: :)

Peace and Love!
Pros:
Cons:
- Really good Jungler(even without
Smite) and an awesome ganker!
- Very good chaser with
Undertow
- Very dangerous at low health with
Berzerker Rage and
Vicious Strikes
- Very good vs tanks with
Reckless Swing and the armor pen u have.
- Almost uncatchable with
Ragnarok +
Ghost.
- Can eat squishes in seconds.
- Has the best emotions in game!
Cons:
9xGreater Mark of DesolationGreater Mark of Desolation - Olaf need as much armor pen as he can get, to deal more dmg!
9x
Greater Seal of Evasion - It helps jungling and vs melee heroes. If you dont like dodge or the dodge system another option is using
Greater Seal of Alacrity, it will make your jungle a bit faster.
9x
Greater Glyph of Focus - I choose this for more
Vicious Strikes spam at the beginning and more
Reckless Swing at late game and often
Ragnarok usage.
3xGreater Quintessence of DesolationGreater Quintessence of Desolation - More armor pen = more dmg. If u have problem with jungling u can use
Greater Quintessence of Fortitude.
9x


9x




3xGreater Quintessence of DesolationGreater Quintessence of Desolation - More armor pen = more dmg. If u have problem with jungling u can use

About Masteries - its pretty much a standard 21/0/9 build.
- You will ask why I put only 2 point in Lethality in Offense, the reason is that I prefer the starting bonus dmg from Brute Force and you don't really have that much crit chance only 3% from masteries and 15% from
Youmuu's Ghostblade which is not that great.
- I don't take Archaic Knowledge because none of Olaf's spells deal magic dmg.
- In utility i get Perseverence for better regen of mana and hp and Haste for faster ghost, then i take Awareness for faster jungling and Utility Mastery for better buff duration every jungler needs this.
- If you don't feel comfort playing on utility you can go defensive with Nimbleness for more survability, but I prefer the more exp and the longer buff duration.
- You will ask why I put only 2 point in Lethality in Offense, the reason is that I prefer the starting bonus dmg from Brute Force and you don't really have that much crit chance only 3% from masteries and 15% from

- I don't take Archaic Knowledge because none of Olaf's spells deal magic dmg.
- In utility i get Perseverence for better regen of mana and hp and Haste for faster ghost, then i take Awareness for faster jungling and Utility Mastery for better buff duration every jungler needs this.
- If you don't feel comfort playing on utility you can go defensive with Nimbleness for more survability, but I prefer the more exp and the longer buff duration.




Optional Summoner Spells:







Core:






Ok so I will now explain why I choose this items:







Item Sequence:
Start with 5














Situational Items:
- Somentimes when the oppositing team have many hp stackers and tanks I skip


- If you get targeted too much by casters just go for

- IF the enemy team is heavy AD and you feel squishy build a


- If the games go for too long and you have finished your core drop




- And if you are doing very good and the opponents are failing its very good to make

Why is it better to jungle than laning:
- Start off with your wolves.(a tip hit the big one once let him take some of your hp and then activate
Vicious Strikes, and when they drop about 50 more of your hp active the 1st hp potion then just finish the little wolves.
- Then continue by attacking your big wraith activate
Vicious Strikes and again when they drop about 100 hp active 2nd hp potion and finish the little wolves while you spam
whenever you can.
- You should be lvl 2 by now learn
Undertow head to your golems, kill them and activate the third potion.
- If there is a gank possibility take it!
- From now on there are 2 routes depending on the enemy:
- If the enemy don't have a jungler go to enemy wraiths kill them as normal then take the golems the same way as before and then make the wolves, wraith golems rotation in your jungle until you have 700g, when you have them go back to base and buy
Madred's Razors
- If they have a jungler go to your wolves(dont worry if they haven't spawned, they will spawn in 5-10 seconds)
- Now repeat wraiths and golems rotation until you have 700 gold, then go back and buy
Madred's Razors.
- Now everything becomes simple, you can take both buffs with an ease, gank if there is a possibility, if no take both buffs and gank mid or the solo lane.
- When you have
Wriggle's Lantern you can get dragon easily(note that
Wriggle's Lantern proc's trigger the lifesteal which heals you hard).
-Another thing that ive been doing recently in ranked with my mates is that they help me get blue first, i get bonus exp and infinite mana it works perfectly and the jungle becomes even easier, so who the **** needs
Smite ? But if u are not a gambler just and dont want for you and your teammates to be ganked just stick to the regular route.
A good jungler buys wards whenever he has remaining money, buying wards provides vision to key locations for you and your teammates and will protect you from getting ganked in the jungle and you team from getting ganked from the oppositing jungler. You should consider that with
Wriggle's Lantern you will always have 1 free ward. If I'm killing the dragon I usually put the ward in the bush near dragon to protect myself from gank from the mid champion. Even if I dont kill it a ward it so you can gank the opposite jungler. (For more good ward spots check Panglot's guide about wards) .
- Your job is to be "anti-carry" - this means you must target and kill the enemy carries is possible. In team fights just use
Ragnarok and chop the squishies heads off.
- When you are a jungler you can gank everywhere. Use it! But dont run into towers, known your limits! I found that a gank in the mid early really help you and your mid champion and it will slow their solo much. Another awesome gank place is the the double lane it will provide in the worse case a waste of
Flash for the opponents or in the best case a double kill and an early tower kill which will be a serious advantage. If you take some kill early you will become very dangerous later on.
- Another thing is good to always gank with red buff and with
Ghost if possible it increases your gank capability by a lot.
- Keep in mind that the best champions to gank (especially in mid) are the squishy ones that don't have without a decent escape mechanism, or without F;ashFlash good champions to gank:
Anivia(just try to avoid her stun);
Annie(a piece of cake just try to gank her when she hasn't stacked her passive);
Ashe(just use you
Ragnarok);
Heimerdinger(try to avoid the blind);
Fiddlesticks(the fear can be a problem);
Karma;
Karthus(personal favourite xD);
Katarina;
Kog'Maw(his passive can be little tricky);
Lux(just try to dodge her cage);
Malzahar;
Soraka;
Pantheon;
Twisted Fate;
Twitch(try to kill him before he becomes invisible)
- This is how a typical early gank looks like - use your
Ghost use
Exhaust on the target you want to kill use
Vicious Strikes, and start auto attacking them, then land a sure
Undertow (
Vicious Strikes increases it's dmg) and spam
Reckless Swing whenever its possible and he should be done already. But if he use
Flash or somehow escapes dont tower dive or something, just continue with you jungle.
- When there ain't ganks just keep feeding yourself in the jungle, you need a lot of creeps.
- Sometimes its better to fight than running away, because with
Berzerker Rage +
Vicious Strikes +
Youmuu's Ghostblade you can become very powerful 1v1 and rip your opponents apart. But know yours limits, even Vikings run away from time to time, and you need to know what you can take down and what you cant.
- After a gank you can push very hard with the combination of
Wriggle's Lantern proc effect its awesome for massive creep waves +
Vicious Strikes you are pushing as hell + armor pen works on turrets!.
- Another good thing to do is to cover the lanes, when your solo need to go back to shop, so the exp from the lane won't be lost and also you will defend the tower.
- Keep in mind that
Ragnarok +
Ghost +
Youmuu's Ghostblade +
Undertow spam = great escape mechanism with which you become pretty much uncatchable!
- Nobody knows that you are Jungling at start and in Loading Screen(beacause you dont have
Smite)
- You wont be ganked beacuse you are not going to blue.
- You wont get killed in the laning phase for sure.
- You have 3 solo high exp lanes for your Team.
- You can gank everyone and you should!
- You can slaugahater almost every other jungle because u have a bonus summoner spell!
Jungle Route:
- Start off with your wolves.(a tip hit the big one once let him take some of your hp and then activate

- Then continue by attacking your big wraith activate


- You should be lvl 2 by now learn

- If there is a gank possibility take it!
- From now on there are 2 routes depending on the enemy:
- If the enemy don't have a jungler go to enemy wraiths kill them as normal then take the golems the same way as before and then make the wolves, wraith golems rotation in your jungle until you have 700g, when you have them go back to base and buy

- If they have a jungler go to your wolves(dont worry if they haven't spawned, they will spawn in 5-10 seconds)
- Now repeat wraiths and golems rotation until you have 700 gold, then go back and buy

- Now everything becomes simple, you can take both buffs with an ease, gank if there is a possibility, if no take both buffs and gank mid or the solo lane.
- When you have


-Another thing that ive been doing recently in ranked with my mates is that they help me get blue first, i get bonus exp and infinite mana it works perfectly and the jungle becomes even easier, so who the **** needs

Wards and Lantern:
A good jungler buys wards whenever he has remaining money, buying wards provides vision to key locations for you and your teammates and will protect you from getting ganked in the jungle and you team from getting ganked from the oppositing jungler. You should consider that with

Team fights:
- Your job is to be "anti-carry" - this means you must target and kill the enemy carries is possible. In team fights just use

Ganking and Tips:
- When you are a jungler you can gank everywhere. Use it! But dont run into towers, known your limits! I found that a gank in the mid early really help you and your mid champion and it will slow their solo much. Another awesome gank place is the the double lane it will provide in the worse case a waste of

- Another thing is good to always gank with red buff and with

- Keep in mind that the best champions to gank (especially in mid) are the squishy ones that don't have without a decent escape mechanism, or without F;ashFlash good champions to gank:
















- This is how a typical early gank looks like - use your







- When there ain't ganks just keep feeding yourself in the jungle, you need a lot of creeps.
- Sometimes its better to fight than running away, because with



- After a gank you can push very hard with the combination of


- Another good thing to do is to cover the lanes, when your solo need to go back to shop, so the exp from the lane won't be lost and also you will defend the tower.
- Keep in mind that




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