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Ornn Build Guide by Dreadscythe95

Jungle Ornn Jungle ~ Step aside Sejuani, Freljord is ours! [S10]

Jungle Ornn Jungle ~ Step aside Sejuani, Freljord is ours! [S10]

Updated on July 23, 2020
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League of Legends Build Guide Author Dreadscythe95 Build Guide By Dreadscythe95 105 5 336,829 Views 20 Comments
105 5 336,829 Views 20 Comments League of Legends Build Guide Author Dreadscythe95 Ornn Build Guide By Dreadscythe95 Updated on July 23, 2020
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Runes: Aftershock + Future Market + Cosmic Insight = OP

Resolve
Aftershock
Font of Life
Conditioning
Unflinching

Inspiration
Future's Market
Cosmic Insight
Bonus:

+10% Attack Speed
+6 Armor
+10% Tenacity/Slow Resist

Spells:

Summoners Spells
LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Ornn Jungle ~ Step aside Sejuani, Freljord is ours! [S10]

By Dreadscythe95
So, why Ornn Jungle?
"This is for my followers!"

Ornn has never been one of the popular champions and many claim that he is not good at all. Let's not forget tanks in low Elos have never gotten much love. So why?

Well, in my opinion Ornn's passive makes him a deadly jungler and a great team asset.

He has:

1. Good camp clear, especially since after taking the red/blue he can build his second jungle item.

2. Decent gangs.

3. Survivability and forgiving kit.

4. Great team fighting.

5. Strong scaling/late game for him and his team because of his passive items.

6. He is always usefull. Offensive champions rely on gold and snowballing to be effective. If something goes wrong though, you get useless. On the other hand, with cc/heavy champions like Ornn, Nautilus, Sejuani etc, you are never really useless as long as you put your spells on the table, even if you fall behind your opponent.

So, in many ways Ornn is a Sejuani but worse. They are both tanks, both aim for team fighting, both revolve around their massive CC and both have weak dueling early. Still Sejuani has better clear, much deadlier gangs, more mobility and a bit more objective control. So why Ornn then if he is a poor man's Sejuani?

The reason is that Ornn has 4 assets that make him unique and a worthy jungler next to Sejuani, and he is even better to some areas. I explain:

1. His Passive item building. If you play Ornn well, you almost NEVER need to recall. This puts MASSIVE pressure to your opponents and with Future's Market you can outscale them in itemization by far, especially early game.

2. His Ult. WIth it's massive range, Ornn can gang his teammates from the Jungle, which makes him reliable.

3. He is safe even if you make bad calls. With Sejuani, when you engage you go all in, since you need your Q for the knockup, the passive stack and the space gap. With Ornn you first need to apply your Q (slow + terrain) and then E. So eventhough this gang is clumsier than Sejuani's, it allows you to have more time to decide if you need to go in, since you still have your gap closer on your E.

4. Big scaling for him and his team because of his upgrated items. At lvl 12 Ornn upgrades all his items that can be upgraded and after that he can upgrade one item for each of his teamates each level, and all that is for FREE. And if you think that the upgrades are some splall nummbers you are mistake. Each upgrade is like buing half more item, and it's for FREE.

I believe that one day, like with many meta strategies of today, people will realise how strong Ornn+His Passives+Aftershock+Future Market are in jungle. Till then, only a select few will abuse this strategy.

If you still have doubts about Ornn think that he is the jungler than never leaves the Jungle and gives his teammates free gold.

Use this strat and also give your feedback. We will meet at Summoner's Rift.
Runes: Aftershock vs Predator
A few words about our Rune setup:

Aftershock activates with Ornn's Q -> E combo and with his Ultimate. It is better imo than Grasp for Jungle because you need to go on the front many times through the game for your gangs to be succesful and in jungle you need to sustain so aftershock helps because you wont always have the provledge to be full health. remember, with Ornn the point is to add pressure because you don't leave the jungle for items.

Font of Life is the best option for the jungle since Ornn's teamfighting is his strongest aspect and the rune helps with teamfights a lot. Even if the healing you offer to your teamates will be very small early game you have to consider that in late game team fights that Ornn has gained A LOT of health and his Q,E,R, and passive procc to a lot of enemies your team will be healing LIKE HELL.

The rest are obvious but you can still change Bone plating for Second wind if you want more health regen after fights, Imo armour early makes Ornn safer for gangs and inasions from the enemy jungler.

Free boots are not good because you get them at 12 mins which is late, you will probably be able to make them much earlier with your passive (probably after you knife) for more effective gangs.

Second Tree resolve is important to stay as it is because:

Future's Market works amazing with Ornn's passive, allowing him to have veryt early leads and clear the jungle early faster. After clearing the first camp Ornn can get a machete as well and after clearing the whole red side Ornn can take Hunter's Knife, and all these extra items without leaving the jungle for base.

Cosmic Insight is essential because Ornn loves CDR, maybe more than any other stat. The main thing that Ornn provides on his team is CC and the more spammable his abilities are, the more useful he becomes. So the run not only gives 5% CDR eraly in everything but it also icreases his max CDR to 45% which is one of his biggest powerspikes.

Aftershock vs Predator

So you probably have seen that many of the other few people that use Ornn Jungle, recommend Predator.

Well eventhough Predator is very usefull since it gives a lot of mobility for gangs that Ornn could use a lot and also extra dmg, the domination tree is NOT a good investment for him in general. Ornn needs the Resolve path for the tankiness and sustain, he is a tank after all, his job in not to give dmg but to absorb dmg and do his cc. And since Inspiration is a MUST for BOTH Future's Market and Approach Velocity, you can't sacrifice the secondary tree for some Resolve Runes either, so Predator makes Ornn very unstable and situational. In general, Predator Ornn is only better for the memes.

Aftershock makes Ornn a reliable jungler that can help his teamates scale and lead his team to victory through team fighting.
Also Aftershock was buffed for tanks in season 10.



Remember: Note: You don't build sunfire cape on Ornn Jungle! Cinderhulk has the same passive, so it's a waste of money!
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League of Legends Build Guide Author Dreadscythe95
Dreadscythe95 Ornn Guide
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Ornn Jungle ~ Step aside Sejuani, Freljord is ours! [S10]

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