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Runes: "We shall prevail. We have eternity"
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Chilling Smite
Flash
Items
Ability Order "What I do is just. Every horrid piece of it."
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Threats & Synergies
Kayn
My personal ban. He clears much faster before lvl 6 and clears faster even after lvl 6 when your clear becomes very fast. His red form also counters yorick in every way. You can't possibly lock him down, your cage means nothing to him and he counters bruisers with lifesteal and knockups. He also forces you to go for grevious wounds quite early.
Champion Build Guide
Eventhough he was always created as a juggernaut for the top lane, Yorick always seemed at home in the jungle to me. Yorick is a very unique jungler, there is no other champ that plays like him, even in the top lane, so imagine in the jungle.
His early clears are acceptable in speed if you know what you are doing and quite healthy because of his





I believe that Yorick is a very underrated jungler that can be very strong in skilled hands. Who knows, maybe one day we will see more of him in the jungle, which is honestly very fresh and unique gameplay.
Yorick: "I am enough."
Early Game (levels 1-5)
Before level 6 your #1 priority should be farming and taking the






Early to Mid Game (levels 6-10)
What are your advantages at this point:
1. With Maiden, your clears are now pretty fast.
2. You can solo objectives pretty fast.
3.

4. Your dueling power is pretty strong at this point, especially with

What you need to be careful of:
1. Staying too much in the jng, setting your lanes too far behind and make them tilt hard.
2. Losing your Maiden! At this point of the game your clear is not good without the maiden and you also lose your strong objective control and duel power.

Mid and Late Game (levels 11-18)
~ At this point of the game Yorick does Yorick stuff similar to what he does in the top lane. If he wins skirmishes he removes turrets pretty fast. He can also deny camps from the enemy jungle in an instance. Splitpushing is generally good on the champ but it's not always a good idea. It depends on how easily the enemy champions can punish you and how far ahead or behind you are.
~ A good thing about Yorick jungle is that because he plays that role there is a bigger possibility for the team to have other hypercarries in the top mid and bot lanes. This means that is some late game situations it's more worth it for Yorick to release The Maiden in a lane while he teamfights, since his team will still have damage.
~


VS

When it comes to Yorick top it has been proven that

When it comes to this Jng build though, we get the movement speed form the




VS

Coqnueror is the superior rune in late game extended duels and team fights. That's why it's preferred in the Top Lane against two or more tanky opponents over

In the jungle though the values are different. Stats like movement speed and healthy clears are more important because if you are low on life you can't fight anyway and scale to reach the lategame teamfights. So I ended up with a rune that is stronger in the early to mid game, when Yorick is weaker. The heal it gives works on jungle monsters unlike conqueror, making Yorick's clears much healthier. His dueling is far more competent early game with fleet and the movemednt speed it gives allows us to put trinity force aside for the more damage-heavy Sunderer build. {Grasp is irrelevant in the jungle).
This is my Yorick jungle guide. I hope you all have success and gain free LP with it. More importantly though, I hope that you also become a part of The Shovel community, playing the game in an "out of the box way" and not being meta slaves. GLHF <3.
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