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Spells:
Exhaust
Flash
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction

Pros:
- High burst damage (especially with
Deathfire Grasp)
- High mobility (when
Spirit Rush is up)
- Great sustain thanks to
Essence Theft
- Has a deadly CC in her
Charm
- Massive fox cleavage
- Squishy, gets 0 magic resist per level, and starts at only 30
- Mostly skill-shot based. Having an understanding of smart-casting is helpful.
- AP ratios are low because she can hit so many times with single casts. If the enemy stacks MR, you will have to take this into account and buy magic penetration items. Hitting TAB to check the scoreboard is a necessity.
- Current skins are lacking in coolness compared to her classic skin
Runes




A fairly standard caster set. Some people will argue that you should take AP glyphs. This is viable as well. I like to spam cast for more damage, and my mana regen seals and cooldown reduction glyphs allow me to harass the bottom lane harder. Marks should always be magic penetration.
I take
Ignite and
Flash. You can substitute either of these for
Exhaust.
Surge isn't the best choice due to Ahri's low AP ratios, and she gains nothing from attack speed.
Clarity is awful since you can easily sustain your mana without it.
Heal might be a viable choice, even with healing reduction a well-timed heal can win fights.
Garrison and
Promote could also be taken but aren't really optimal.
Ghost is just not as useful as flash in most situations.









You will almost always want to open with boots and
Prospector's Ring, it gives a good health bonus, AP, and some mana regen. Catalyst the protector is a viable opener as well, since you gain levels pretty fast in the crystal scar, you're going to see the passive activate several times early on. I usually grab one of each potion if I get the ring, and a health potion if I get the catalyst.
The most important item to get is
Deathfire Grasp. Some will argue
Morello's Evil Tome. It only gives 15 more AP than Deathfire, and Ahri's AP ratios are roughly 33% on most abilities. This translates into approximately 5 to 15 extra damage per spell cast with
Morello's Evil Tome. Where
Deathfire Grasp gives an amazing active that can drop an enemy's health by a significant percentage. Essentially, you have one more FREE ABILITY that nukes enemies hard. It's not just for use on tanks either. You can drop high damage targets even faster. In my mind
Deathfire Grasp is the clear winner over
Morello's Evil Tome.
Next up is
Rod of Ages. Even if you don't hit the 20 minute mark and max it out, it's always a solid buy. You get the sustain from catalyst the protector plus more health, mana, and AP. This is the second most important item to get. It will keep you alive and let you hit harder. You can sub this out for
Rylai's Crystal Scepter, but I find the mana bonus and general sustain is more helpful than a guaranteed 20 AP.
Rabadon's Deathcap is the next item to pick up. It's going to add some punch not only to your spells, but the
Deathfire Grasp's power actually scales per 100 AP. Not much else to say about this one, it's a must-buy on most all AP nukers.
By this point, the enemy may be getting their
Force of Nature on. If so, you will need to get some magic penetration.
Void Staff and
Abyssal Mask are your choices. In most cases, I'm going for the
Abyssal Mask. It gives flat MR reduction in an aura, boosts your own miserable MR, and gives you a nice AP boost to boot.
If they aren't buying magic resist,
Lich Bane and
Rylai's Crystal Scepter (which you may have already anyway) are both optional choices if the enemy hasn't gone the magic resist route.
Lich Bane for the massive damage it can add to your auto-attacks, and
Rylai's Crystal Scepter for the health and slowing effect it gives.

The most important item to get is






Next up is




By this point, the enemy may be getting their




If they aren't buying magic resist,












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