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Runes: Press the attack











+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Flash

Heal
Items
Ability Order


Mark of the Kindred
Kindred Passive Ability
Threats & Synergies






Ezreal
Annoying. He is very annoying, you almost won't be able to e him, because he often stays far from the minionwave. He also has poke damage. Only go in if you are sure you can take him down.





Janna
Her shield is nice, and she can send everyone out of your ult except your team.



Pros:
- Mobile
- Good damage even against tanks
- Very good lategame
- Teamfight changing ultimate
- Good range
Cons:
- Easy to fall behind, and hard to come back
- Very squishy
- Very weak early game
- Your fellow teammates might hate you
- Needs good team coordination
- Hard to get marks passively, you need to kill champions.
Why Kindred adc?
Kindred became one of the best ADCs because of the 8.11 ADC nerfs nerfs.
Not only can you take out other squishy ADCs easily, but even the tanks in the enemy team, thanks to your W and E, I will talk about them later.
What should you do as Kindred ADC?
Once you pick kindred as an ADC your work is easy. Stay in lane, farm, like a normal ADC. Once your mark appears on the map you fast shove the way in and go for that mark. It is a really powerful ability hence, you have the ability to control the pathing of the enemy jungler. If you lose it don't worry, most of your marks will come from the enemy champions.
Can I collect marks instead of farming?
You can, but I don't advise that until you, make sure that it's still there and get your minionwave shoved in or frozen under your turret. Also The pre-season changes really changed up laning phase, so you should always go to: Krugs, Gromp or Scuttlecrab, basically the botside camps, if and only if the enym champs won't take plating from your turret.
Abilities:
- Your passive is:
Mark of the Kindred
Both Lamb and Wolf mark targets to hunt. Lamb marks an enemy champion for death (this mark activates after an 8 second delay), while Wolf periodically marks monsters in the enemy jungle. All champions can see which targets are marked.
After 40 seconds of having no active jungle mark, Wolf marks an enemy jungle monster for 3 minutes.
Wolf marks jungle monsters based on Kindred's current stacks:
0 Marks: Rift Scuttler
1-3 Marks: Rift Scuttler, Crimson Raptor, Gromp
4-7 Marks: Red Brambleback, Blue Sentinel, Ancient Krug, Greater Murk Wolf
8+ Marks: Rift Herald, Baron Nashor, Elemental Drakes, Elder Dragon
If Kindred kills a marked target or assists in their death, they gain a mark. Kindred's basic attacks and Mounting Dread gain 75 range at 4 stacks, plus 25 range every 3 stacks thereafter. Stacks also amplify Kindred's basic abilities:
Q - Dance of Arrows: Bonus attack speed increased by an additional 5% per stack.
W - Wolf's Frenzy: Current health damage increased by an additional 0.5% per stack.
E - Mounting Dread: Missing health damage increased by an additional 0.5% per stack.
Targets successfully hunted cannot be targeted again for 240 seconds. Lamb can also change her target after 90 seconds if the target hasn't died in that time. - Your Q is:
Dance of Arrows
Lamb dashes in the target direction, gaining 25% (+5% per Mark) bonus attack speed for 4 seconds and fires up to three homing arrows on arrival upon the three nearest targets, dealing 60 / 80 / 100 / 120 / 140 (+0.65 per bonus attack damage) physical damage to each of the targets she hits.
Casting Wolf's Frenzy or dashing inside of Wolf's territory will reduce the cooldown of Dance of Arrows to 4 / 3.5 / 3 / 2.5 / 2 seconds. - Your W is:
Wolf's Frenzy
Passive: Kindred gains stacks of Hunter's Vigor from moving and attacking. When charged, she will heal for up to 32-100 (at levels 1-18) based on her missing health %.
Wolf claims an area centered on the target location as his territory for the next 8.5 seconds, separating from Lamb. Wolf attacks enemies within the area (800 unit radius) autonomously, prioritizing Lamb's attack target, ignores unit collision and ignores terrain collision.
Wolf's basic attacks deal 25 / 30 / 35 / 40 / 45 (+0.2 per bonus AD) (+1.5% (+1% per Mark) of target's current health) magic damage and scale with 25% of Kindred's bonus attack speed. Wolf deals 50% bonus damage against monsters.
Wolf's Frenzy ends immediately if Lamb leaves the area. - Your E is:
Mounting Dread
Lamb cripples the target unit, slowing them by 50% for 1 second and applying Dread for 4 seconds. Lamb's next two attacks mounts the Dread and refreshes the duration.
On the third attack, Lamb signals Wolf to pounce on the target, dealing 80 / 100 / 120 / 140 / 160 (+0.8 per bonus AD) (+ 8% (+0.5% per Mark) of target's missing health) bonus physical damage. Percentage damage is capped at 300 vs. monsters.
Jaws of Death: Wolf's' pounce critically strikes targets below 15% health for 50% (+0.5% × bonus critical damage) bonus damage. Threshold increased by 0.5% health per 1% critical strike chance (up to 65% health at 100% crit chance).
Your ultimate ability is:Lamb's Respite
Lamb blesses the ground under herself for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% of their maximum health, units become immune to further damage or healing. When the blessing ends, all living things inside the area heal for 200 / 250 / 300.
Start with your E

Level 2 you should follow it with Q


Level 3 is where Kindred really gets her power with W


Runes:
Primary(









Secondary you either go with



From

From

From

Items:
START
: You should always start this, because it gives you hp ad, and lifesteal. It's mandatory Always get a

RUSH:
It's a good early item, because it gives you lifesteal, and helps you escape sticky situations. Alway buy this boots, the extra attack speed helped me a lot with

CORE:
It's still a good item, but crit feels so much better on her. But you can't go wrong with it even if you build it. The new stormrazor is really mediocore, you shouldn't buy it on anyone in my opinion. Only go for Trinity Force if you are ahead, really snowbally.AFTER CORE:
Pretty good item on kindred helps you with waveclear. Alway buy this item, it synergises well with your passive. Good item on kindred it gives you hp, and you can do a lot more damage to tanks with it's passive. Even if it's not as good as it was Pre 8.11 it feels so much better now. This should always be your first item, because crit kindred is actually decent.SITUATIONAL/LAST ITEM CHOICES:
It's a good item if the enemy team has a lot of healing like:



Summoner spells:
Take


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