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Choose Champion Build:
- Tank
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction
Far above the clouds on Mount Targon resides a stalwart tribe of people known as the Rakkor who still revere combat and war as ultimate artforms. They remember the Runewars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Rakkor warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon.
This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Rakkor. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.
This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Rakkor. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish.
Spear Shot - Pantheon hurls his spear at an opponent, dealing damage.
Pantheon hurls his spear at an opponent, dealing 65/105/145/185/225 (+1,4 ) physical damage.
Critical Damage: 97.5 / 157.5 / 217.5 / 277.5 / 337.5 (+2.1 per bonus attack damage)
Cost
45 Mana
Range
600
Aegis of Zeonia - Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection.
Cost
55 Mana
Range
600
Heartseeker Strike (Passive): Pantheon's autoattacks gain 100% critical strike chance against targets whose current health is below 15% of their max health.
- Pantheon focuses and unleashes 5 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.
Active: Pantheon focuses and deals 3 swift strikes in front of him for 13/23/33/43/53 (+0,6 ) physical damage per strike.
Deals double damage to champions.
Physical Damage Per Strike: 13 / 23 / 33 / 43 / 53 (+0.6 per bonus attack damage)
Maximum Physical Damage: 39 / 69 / 99 / 129 / 159 (+1.8 per bonus attack damage)
Physical Damage Per Strike Versus Champions: 26 / 46 / 66 / 86 / 106 (+1.2 per bonus attack damage)
Maximum Physical Damage Versus Champions: 78 / 138 / 198 / 258 / 318 (+3.6 per bonus attack damage)
Cost
45/50/55/60/65 Mana
Range
400
Grand Skyfall - Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.
Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to 400/700/1000 (+1) magic damage to units at the center (down to 50% at the edge) and slows their Movement Speed by 35% for 1 second.
Cost
125 Mana
Range
5500
Aegis Protection - After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.
Pantheon hurls his spear at an opponent, dealing 65/105/145/185/225 (+1,4 ) physical damage.
Critical Damage: 97.5 / 157.5 / 217.5 / 277.5 / 337.5 (+2.1 per bonus attack damage)
Cost
45 Mana
Range
600
Aegis of Zeonia - Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection.
Cost
55 Mana
Range
600
Heartseeker Strike (Passive): Pantheon's autoattacks gain 100% critical strike chance against targets whose current health is below 15% of their max health.
- Pantheon focuses and unleashes 5 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.
Active: Pantheon focuses and deals 3 swift strikes in front of him for 13/23/33/43/53 (+0,6 ) physical damage per strike.
Deals double damage to champions.
Physical Damage Per Strike: 13 / 23 / 33 / 43 / 53 (+0.6 per bonus attack damage)
Maximum Physical Damage: 39 / 69 / 99 / 129 / 159 (+1.8 per bonus attack damage)
Physical Damage Per Strike Versus Champions: 26 / 46 / 66 / 86 / 106 (+1.2 per bonus attack damage)
Maximum Physical Damage Versus Champions: 78 / 138 / 198 / 258 / 318 (+3.6 per bonus attack damage)
Cost
45/50/55/60/65 Mana
Range
400
Grand Skyfall - Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.
Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to 400/700/1000 (+1) magic damage to units at the center (down to 50% at the edge) and slows their Movement Speed by 35% for 1 second.
Cost
125 Mana
Range
5500
Aegis Protection - After attacking or casting spells 4 times, Pantheon will block the next incoming basic attack or turret attack.
If you are in normal game some of the champions will be a problem like:Renekton or Garen soo wach out and play safe but don''t forget to farm and harras
You need to care if Renekton is to close to you he can dash stun you and their jungler can make an easy kill
You end build will be :, , , , ,
You need to care if Renekton is to close to you he can dash stun you and their jungler can make an easy kill
You end build will be :, , , , ,
You can also pick Ignate Flash or Ghost
my favorite is Flash - Exhaust for escape mechanism and a nice charge
Teleport is viable
Exhaust slows movement speed by 40% and reduces auto/basic attack damage by 70% and ability/item damage by 35% for 2.5 seconds. Cooldown : 210 Cast range :550
(50 + 20 × level) true damage over time health regeneration and the healing effects received by 50%. Cooldown 180 Cast range 600
After 4 seconds, it teleports your champion to target turret or friendly minion (making it invulnerable for the duration). Can be canceled
Effects Teleports your Champion to target nearby location. Cooldown: 265 Cast range: 400 (Smart cast)
I don't really like Barrier but if you do you can pick it ofcource if you against some with burst damage.
my favorite is Flash - Exhaust for escape mechanism and a nice charge
Teleport is viable
Exhaust slows movement speed by 40% and reduces auto/basic attack damage by 70% and ability/item damage by 35% for 2.5 seconds. Cooldown : 210 Cast range :550
(50 + 20 × level) true damage over time health regeneration and the healing effects received by 50%. Cooldown 180 Cast range 600
After 4 seconds, it teleports your champion to target turret or friendly minion (making it invulnerable for the duration). Can be canceled
Effects Teleports your Champion to target nearby location. Cooldown: 265 Cast range: 400 (Smart cast)
I don't really like Barrier but if you do you can pick it ofcource if you against some with burst damage.
Jump at the Ad-Carries use you full combo at them.
Try to do soo much damage as possible with your ult by landing it in the middel of the team fight.
Harras your Enemies with so if your jungler is nearby they will be low.
Your E is you best farming skill if you are harrased (almost inpossible) Farm with Q
Your PASSIVE can block tons of damage like GP's Parrley
Try to do soo much damage as possible with your ult by landing it in the middel of the team fight.
Harras your Enemies with so if your jungler is nearby they will be low.
Your E is you best farming skill if you are harrased (almost inpossible) Farm with Q
Your PASSIVE can block tons of damage like GP's Parrley
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