x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Default Jungle
1
2
3
4
5
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
Jungle Warwick
Flash
Smite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Teemo
Ideal
Strong
Ok
Low
None
Champion Build Guide
Intro
GUIDE WIP (I didnt mean to press publish oops, check the finished version in a few days)
- In the mean time, check out my Twitter, Youtube, Twitch, and Facebook (where i do most my streaming)Hey guys, I am Parnellyx
I have been the highest ranked Warwick in the world since 2017.I'm a Challenger Warwick main for 4 years straight and have played Warwick to Challenger in each of Top, Mid, and Jungle and the past year on separate occasions. I play on the NA server and my peak is 987 lp Challenger. I've been playing Warwick since his release in early Season 7 and have over 5.5 million mastery points and 6000 games on Warwick.My goal with this guide is to provide enough that is easy to understand and pick up while also showcasing the details of the champ. I want to not just give you solid builds and basic tips, but Challenger level advice that can help you improve as a Warwick player overall.
Abilities
Eternal Hunger (Passive):
is really good for the jungle. This gives you infinite sustain in the jungle/lane and allows you to constantly farm, solo dragons, tank baron, skirmish/duel, and fight with lower health than normal. Overall a solid passive but nothing flashy.
Jaws of the Beast (Q):
is your bread and butter spell. Not only is this your main damage spell, but it is also your main survivability tool as you heal a lot from this, allowing you to duel EVERY champion in the game unless they are fed and survive teamfights and skirmishes. In addition, this ability is your main way of closing the gap, following dashes/blinks, and ignoring some forms of CC. Mastering Q usage is the first step to getting good at Warwick.
Blood Hunt (W):
defines Warwick for what he is, a hunter. This ability is very unique and versatile in allowing you to fight enemies, clear camps, scout, and gank. This ability can be used to scout enemies in the fog of war, making it easier to invade, avoid getting caught, or countergank, in addition to many other ways. Its very strong in allowing you to gank and chase people down, or simply get back to lane quicker. Almost no one can outrun a Warwick, especially if they are below 25% health. Lastly, I gives you an insane attack speed buff on marked targets that allows you to duel, clear, and fight enemies. Note: Long cooldown that reduces twice as fast if no one is being hunted, and only provides out of combat movement speed so avoiding damage is crucial to chase.
Primal Howl (E):
is Warwick's main defensive tool, as opposed to his inherent life steal, but can also be used aggressively. The main usages for this skill are to CC multiple enemies, tank damage, engage, disengage, etc. Using this in conjunction with Q will allow you to fear a target backwards and make it harder for an enemy to escape. This is a one point wonder and is powerful throughout the game. You can, however, start putting points into it once 5v5 teamfights are starting to occur. Note: Never use this in the jungle, you lifesteal so much you will never die against monsters, and this doesn't speed up your clear at all. Also, if used before R lands, you automatically fear everyone around you making it a situationally great engage tool.
Infinite Duress (R):
Warwick's main lockdown tool has a fairly low cooldown going into the late game and is extremely powerful if landed. Not only is it a strong suppression for locking down carries and making picks, but it also does respectable damage and heals Warwick for all of the damage dealt, meaning you can easily heal for up to 600-800 health over the duration and become harder to kill. Note: Don't be afraid to use this as an escape. It's low cooldown allows you to play more aggressively than other champions and go way deeper than people would expect. Also, it's range increases based on how much movement speed Warwick has, so if an enemy is below 25% health, you can jump in that direction from a disgustingly long range. Lastly, Warwick is immune to ALL CC during the dash animation of the spell, meaning you can avoid CC with great ult timing.
Summoner Spells
![]() ![]() |
![]() |
![]() ![]() ![]() |
Runes
JUNGLE
This will be your Standard runeset for Warwick jungle. It works for every build and is going to be the most consistent overall.










Other secondary rune options are


This is a rune setup you can opt to take in the jungle if you are playing against a tanky/bruiser-y composition that is easy to stick onto and requires more DPS to take down. You can run this with





This is the rune setup I specifically run with my Assassin build. It's main advantages are strong gank, engage, and pick potential, as well as low cooldowns on item actives and passives.


















TOP/MID
This is going to be your premiere rune page for
















I already explained each of these runes, but PTA is going to be the best rune setup in certain melee matchups where you all-in each other and fight to the death, or just take long extended trades.
You must be logged in to comment. Please login or register.