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Alistar Build Guide by the God of Nidalee

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League of Legends Build Guide Author the God of Nidalee

[Patch 4.15] Terror in the Top Lane [AP Alistar Guide]

the God of Nidalee Last updated on September 11, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

Threats to Alistar with this build

Show all
Threat Champion Notes
Jax Freeze lane, use your combo when he tries to farm.
Renekton Fairly easy lane to win. Avoid duels, harass and deny farm.
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About the Author

Hello, my name is 5tuntm4n and I am a "Gold I" top lane main. My AP Alistar guide was based on ranked games I played.

(VVV got me into my promotion series VVV)
This guide is 100% legit so without further ado, take a look at the guide I have created.
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Alistar - the Minotaur

Lane Versatility: Top/Support
Specialty: Easy laning phase, great harass, good farmer, disruptive in teamfights, godlike CC, ultimate makes him almost invincible
Alistar in a Nutshell: Alistar has a built in kit that can provide a lot of crowd control and mobility. He has one of the easiest laning phases where Alistar can Headbutt enemies if he gets too close. With enough ability power, Alistar can wreck teamfights, carries, even tanks! His ultimate will make him an unstoppable force with the super damage reduction steroid. I will show you how to utilize his pros in this guide.
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Pros / Cons


+ Excellent laning phase
+ Disruptive in teamfights
+ Great disengage
+ Amazing damage reduction steroid
+ Doesn't fall off, scales well into late game
+ Good sustain
Alistar has one of the easiest laning phases out of all the champions in the game. His disengage and farming ability is pretty amazing. His E is also good for sustain. He is very disruptive in a teamfight and can zone carries. His ultimate might just be the strongest in the game with a 70% damage reduction after the buffs. With all this in mind, his CC and natural "tankiness" makes him a good champion in all phases of the game.


- Long cooldowns
- Hard to master
- Susceptible to misplay
- Useless after combo is used
- Poor tower sieging
On the flipside, Alistar has extremely long cooldowns. Once he uses his combo, he is essentially useless because AP Alistar has some pretty lame autoattacks. A bad Alistar will also misplay and cause his team to lose the fights. Tower sieging is also pretty poor since he has the kit to tower dive (not to waveclear, due to melee abilities). He has his ups and downs.
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Runes / Masteries


Greater Glyph of Scaling Magic Resist

Greater Mark of Magic Penetration

Greater Quintessence of Ability Power

Greater Seal of Scaling Armor

Standard rune page.

Scaling Armor Seals - I take this for the high amount of armor it gives, great for late game.
Scaling Magic Resist Glyphs - I take this because of the stats.
Magic Pen Marks - Extra burst potential, good for people trying to build magic resist.
AP Quints - It's overpowered.


Standard AP masteries for casters with a bit of auto attack bonuses.
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Skill Sequence / Power Spikes

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Max W (deals more damage than Q, for extra burst)
Max Q second (extra burst damage)
Max E last (Too mana costly early on to be maxed)

As Alistar, you can choose to max W or Q because the damage it does is fairly even although with W, your harass does more damage. Keep in mind Q is better for teamfights.

Power Spikes

Level 2 - Upon reaching level two, try to get off your W-Q combo and an autoattack. The combo alone deals 170 damage (more with ability power). Reaching level two before the opponent and landing this combo will chunk a third of a regular top laners health.

Level 6 - Your ultimate allows you to easily outduel your opponent (for the duration). Try and squeeze in a first back upon reaching this power spike for the extra stats. Catalyst or a Sheen could be purchased.

Level 11 - Pop your ult, land your combo, if your target is low enough, this could easily be a kill.

RoA, Lich Bane, and DFG - Ward their jungle and try to find the enemy ADC. At this point of the game, a DFG into your full combo is an instant kill.
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A must for Alistar, big plays are possible with Flash if you can pull it off

Good for backdooring once you get your LB.

Wouldn't recommend, but still a possibility if you want the extra burst potential.

Flash is better.

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Combos / Tricks

Combos are very important if you want to be a good Alistar. Some tricks are listed below with a rating showing how hard it is to pull off.

Headbutt Knockup - Use Headbutt and immediately follow up with Pulverize, a good gap closer and teamfight AoE ability. This trick requires fast fingers and overall skill. [Silver]

Flash Headbutt - With proper positioning, you can Flash in front of your target and Headbutt them back (good for picks, tower hugs, tower sieges, etc.). This trick requires good positioning and fast fingers, giving the enemy time to react will ruin this trick. [Silver]

All In Combo - For a good burst combo, try popping your ultimate/DFG, following up with "Headbutt Knockup", Sheen proc, wait for the cooldown to come back up, use your heal and use another Sheen proc. Use Ignite if you can. To actually kill the enemy , you will need a good technique and overall skill to pull it off. [Gold]

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Laning Phase

During this time, you will need to farm, harass your opponent, and bully them out of lane. Use your level two power spike to chunk them down. Start with a Doran's Ring/Flask and HP/Mana potions.

Fool your opponent into thinking you're weak, let them shove up to your tower. When they approach, clear the minion wave as fast as you can (Save Headbutt), and Flash Headbutt them into your tower. If you have Pulverize, make sure you use it when they are under the tower.

Laning Phase Goals: Farm, make opponent lose CS, get kills

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Mid Game

As of right now, your splitpushing is kind of weak (especially if you are missing LB). It is best to group with your team and siege dragons and cause pressure. However, upon reaching your RoA/LB spike, splitpush to create lane pressure. Group with your team when Teleport is down.

In a fight, you always want to be in the front trying to disrupt as much as possible. Remember, always fight only if your ult is up. You are squishy without it. Focus on peeling for your carries, and bursting theirs'.

Mid Game Goals: Pressure lanes, rush LB, force fights

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Late Game

You are a force to be reckoned with, group with your team and siege towers. You can afford to tank towers and sustain the siege with E. Fight with your ult up. Delayed fights will be hard to win because you are kind of useless when your ult is down. With a full AP Alistar build, you are very squishy. Try and rush fights and kill the carries as fast as you can.

Baron fights will be a breeze. Just zone enemies (especially the jungler) and let your team focus baron. Fight them once your team is done.

Late Game Goals: Continue to force fights, take barons and dragons, build your lead, end the game

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Thanks for taking a bit of your team to learn a bit about how to play Alistar. Leave a like if you learned something or you enjoyed it, feel free to dislike it if you don't but be sure to leave a comment telling me why.

Thanks for reading,
GoN out!