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Spells:
Flash
Teleport
Items
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
This is my first guide so be gentle ;P
Titanic Hydra: Very Hard DMG-Boost if the Compositions allow you to Autoattack Enemies(low amounts of cc/protection for the carries)
RylaisCrystalScepter: Underestimated item on many tanks, since the aoe slow provides protection for your teams carries
Randuin´sOmen: Great against CritScalingChampions(Jinx,Cait etc.)Bonus: Active slow for chasing/protection
Locket: Great defensive boost(active and passive) against magic damage
Liandry´sTorment: In case the enemy team decides to ignore your dmg and is very tanky
FrozenMallet:Antikitingtool
Banshee´sVeil: In case of some crucial cc on the enemies team
BannerofCommand: magicresist aura+active creepboost(epspcially vs low ad comps)
FrozenHeart: AoE slow, vs heavy attackspeed teams
Thornmail: vs teams with basically ad only
Zz´rotPortal: nice active pushing tool+ the movementspeed bonus which is immense and buffs you in nearly every fight(except baron and dragon fights)
RylaisCrystalScepter: Underestimated item on many tanks, since the aoe slow provides protection for your teams carries
Randuin´sOmen: Great against CritScalingChampions(Jinx,Cait etc.)Bonus: Active slow for chasing/protection
Locket: Great defensive boost(active and passive) against magic damage
Liandry´sTorment: In case the enemy team decides to ignore your dmg and is very tanky
FrozenMallet:Antikitingtool
Banshee´sVeil: In case of some crucial cc on the enemies team
BannerofCommand: magicresist aura+active creepboost(epspcially vs low ad comps)
FrozenHeart: AoE slow, vs heavy attackspeed teams
Thornmail: vs teams with basically ad only
Zz´rotPortal: nice active pushing tool+ the movementspeed bonus which is immense and buffs you in nearly every fight(except baron and dragon fights)
Hybrid Penetration: Magicpenetration because all you active abilites are magic damage, Armorpenetration because you get to autoattack alot and your ad is increade by masochism
Health Runes for survivability(scaling for the lategame and flat for early since thats the part in the game you´re very fragile early)
Ms Runes in order to get to the carries faster and simply dodge alot of dmg by running
Health Runes for survivability(scaling for the lategame and flat for early since thats the part in the game you´re very fragile early)
Ms Runes in order to get to the carries faster and simply dodge alot of dmg by running
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