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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Moonsilver Blade (PASSIVE)
Diana Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
First of all a little bit about me. I am a 18 year old gamer and part-time Youtuber from Norway, near Oslo. Been playing League of Legends for a few years now.
I'm a person that's always striving to be better at the things I do, when it comes to guide and also commentaries on my channel. Including a Diana commentary.
Anyway If you have any suggestions on how I can improve this guide (because its my first) I'd be very happy to know. I know what to build on the champ, but guide might be different. Have played Diana for well over a year now so know her well!
There isn't really much to say about the runes on Diana, because they are pretty standard. I can just say a few things about Seal: Scaling Health x9. The reason why I personally recommend these is because they scale nicely into late game.
If you are against an AP laner, and you are using Scaling Health runes you will have an advantage. Mage vs Mage, doesn't really need extra armor. So instead of armor you will get health. And you are still building AP damage, and therefor you get a little tanky with a lot of damage.
Going Seals: Armor is the best option vs an AD. The reason is because they will tear through you if you don't have armor. It can work without, but it is really really hard.
Rest of the runes can just stay as it is. I believe that is the best way to go. And It has worked for me for a long time.
If you are against an AP laner, and you are using Scaling Health runes you will have an advantage. Mage vs Mage, doesn't really need extra armor. So instead of armor you will get health. And you are still building AP damage, and therefor you get a little tanky with a lot of damage.
Going Seals: Armor is the best option vs an AD. The reason is because they will tear through you if you don't have armor. It can work without, but it is really really hard.
Rest of the runes can just stay as it is. I believe that is the best way to go. And It has worked for me for a long time.
Diana is a really good champion both early and late, but it depends on how you play here and how you go engage in teamfights. There is a little hard to explain what I think when playing as Diana. Cant really say everything I here and there, because that would be a long list. The thing I can do is to create a new commmentary with Diana. That is more based on helping people out playing her! So hope you enjoyed my first guide. Feel free to comment to ask questions or just tell me if you disagree and so on. Have a great day - Argus
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