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Recommended Items
Runes:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Scorchclaw Smite
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Jax
Hard champ to fight as his stun lasts forever, and he will kill you during that time before you can ult, if he is ahead. Worth giving a bann.

Camille
You can camp her and get fed, and she has a pretty long stun early on, and at level 6 you'll definitely get a kill (unless she is laning against a tank.)
Synergies

Camille
You can camp her and get fed, and she has a pretty long stun early on, and at level 6 you'll definitely get a kill (unless she is laning against a tank.)

Hey! I'm Yed. I started playing in Season 4, and main Kindred the moment when they got released. I am Currently Diamond, ranked up only playing Kindred. I have got over 8000 ranked games with Kindred, and I would like to share my knowledge with the community.

I have over 4.7 million mastery points on Kindred Right Now. By playing over 8000 games and undergoing trial and error, trying out every item and build, and I have determined the best build for Kindred.


Starting items

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Early Game

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Do NOT build this item if it is a very tanky enemy team, and replace it with |
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Main Build

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Why would they waste their burst on you if you're going to revive? |
Situational Items

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You are playing jungle, you need this to buy jungle items and clear your jungle, and to smite drake or Baron. |

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You are able to select an enemy champion who you will hunt in order to get a mark. After selecting a target, the mark will activate after an 8 second delay, while wolf is periodically marking monsters in the enemy jungle or the scuttle crab. All players can see which targets are marked. After collecting a mark from the jungle, it will take 40 seconds for wolf to mark a new jungle monster for 3min. Wolf marks jungle monsters based on
If Kindred kills a marked target or assists in their death, they gain a mark. Kindred's basic attack and Mounting Dread gain 75 range at 4 stacks, plus 25 range every 3 stacks thereafter. Stacks also amplify Kindred's basic abilities: If Kindred kills a marked target or assists in their death, they gain a mark. Kindred's basic attacks and Mounting Dread gain 75 range at 4 stacks, plus 25 range every 3 stacks thereafter. Stacks also amplify Kindred's basic abilities: Targets successfully hunted cannot be targeted again for 240 seconds. Lamb can also change her target after 90 seconds if the target hasn't died in that time. |

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Lamb dashes in the target direction, gaining 25% (+5% per Mark) bonus attack speed for 4 seconds and fires up to three homing arrows on arrival upon the three nearest targets, dealing 60 / 85 / 110 / 135 / 160 (+0.75 per bonus attack damage) physical damage to each of the targets she hits. Casting Wolf's Frenzy or dashing inside of Wolf's territory will reduce the cooldown of Dance of Arrows to 4 / 3.5 / 3 / 2.5 / 2 seconds. You can use |


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Lamb cripples the target unit, slowing them by 50% for 1 second and applying Dread for 4 seconds. Lamb's next two attacks mounts the Dread and refreshes the duration. On the third attack, Lamb signals Wolf to pounce on the target, dealing 80 / 100 / 120 / 140 / 160 (+0.8 per bonus AD) (+ 8% (+0.5% per Mark) of target's missing health) bonus physical damage. Percentage damage is capped at 300 vs. monsters. Jaws of Death: Wolf's' pounce critically strikes targets below 15% health for 50% (+0.5% × bonus critical damage) bonus damage. Threshold increased by 0.5% health per 1% critical strike chance (up to 65% health at 100% crit chance). |

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Lamb blesses the ground under herself for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% of their maximum health, units become immune to further damage or healing. When the blessing ends, all living things inside the area heal for 250 / 325 / 400. - Use it to get your target down to low health while you are low on health, and then execute them with - Safe yourself or teammates while you are running from enemy or about to get hit by a global ult. Or to keep them safe until your teammates gather. - In a team fight, if you are ahead, the enemy team will target you, ult yourself only and stay away from your other carries so they can deal the damage and get them all down. - Use the ult on your carries if you are behind and they are carrying, as they will be targeted, you can cast your Ultimate to keep them safe and get the enemy to low health. |

How to deal with Marks
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How to Mark When the game starts, mark the enemy lane that is on the opposite of where you start or the midlane if they don't have an escape. The KEY to winning is to ask your lanes to freeze so you can gank them and collect marks. If the enemy lane is very pushed, and are trading, run into the lane and mark them before you enter, after 8 second the are marked and you will be able to kill them. Wolf also marks a scuttle when it spawns so try to contest that. When invading their jungle for a mark, make sure you got smite, attack the main monster and use It is also important to not die for the marks as you can still stay relevant without them. But if you get the opotunity to get them, then do so. But do not contest if you see your laners pushed into their turret, keep an eye on them if you go to river or their jungle, and if you got no vision on them, do not proceed. Safe your It is better to just avoid marks early game and gank a lot to get your lanes ahead, get items after, and then go for marks and you can even ask your laners for help. |
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Dance of Arrows

Jungle Pathing

Since the new 11.24 patch, early jungling is pretty easy as Kindred has very good sustain and kiting abilities, the pathing I have found to be the best is to always start with your
You can early gank, and maximise your ganking potential early with red buff and have a higher chance to kill the enemy in lane.

Starting on red side, always do

| When Starting blue side, Do your Red buff first, then proceed to do your wolfs followed by gromp, then do the blue buff. Check if midlane or toplane is over extending, walk up from behind the lanes to gank. Jump over dragon pit to appear behind the enemy top laner incase they warded the river. |
Teamfight

You should safe your ult right to the point when you feel like you are about to die, or one of your carries will die. Do not ult if one of your tanks is dying whereas you can kill their carry as it will be worth to kill the carry and finish the rest off.
You need to stay with your carries in order to ult them if they get focused, only do this if you are no very ahead yourself. Ulting for them will allow them to deal damage to get the enemy down on health so you can finish them off. However, if you are very far ahead you will have to stay away from your carries as this will play the their instincts, they can either attack you whereas you got an ultimate that will safe you, or your squishy carries. They will most likely attack them, so you are free to kill them off.
Ganking

The best option here is to safe up your mark for when you are about to gank, if you see the enemy laner extending, get close enough and the mark them. This will give you enough time to get to them and kill, whereas they would not be able to react to it and leave.
Use this ability to close in to gain attack speed and start attacking him. Also use it to kite him if he starts focusing you.
Use this ability right after you use
If you are ganking a squishy you should cast this straight away to burst them down with your other laner, if your laner does a lot of damage you might be able to critically strike them on the 3rd hit. Otherwise if you are ganking a bruiser or tank it is best to wait a bit and then cast it to do maximum damage. Also cast it straight if you are ganking a mobile champion.
Use it when you are getting focused or counter ganked and you are very low on health, you and your laner might be able to out trade them and get 1-2 kills instead of dying and getting nothing out of it.





















































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