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Sivir Build Guide by Panuelos

ADC Play Sivir like a beast - Pro inspired Sivir ADC guide

ADC Play Sivir like a beast - Pro inspired Sivir ADC guide

Updated on August 5, 2020
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League of Legends Build Guide Author Panuelos Build Guide By Panuelos 87 17 130,591 Views 3 Comments
87 17 130,591 Views 3 Comments League of Legends Build Guide Author Panuelos Sivir Build Guide By Panuelos Updated on August 5, 2020
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Runes: Standard runes

Precision
Lethal Tempo
Overheal
Legend: Bloodline
Coup de Grace

Inspiration
Magical Footwear
Biscuit Delivery
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
Standard Summoners
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Play Sivir like a beast - Pro inspired Sivir ADC guide

By Panuelos
Playstyle
As a Sivir you have the easiest and most fun way to the lategame. Sivir can easily fight the enemy but IF you are not strong enough to fight and kill them, you can allways choose to waveclear and farm up for the lategame. You can clear a minionswave within 2-3 seconds and then go for a jungle camp. When you´ve finished your jungle camp, you can go grab another wave in lane and so on and so on. Long story short, you can get ton of farm within few minutes. As Sivir you are very safe and can provide great utility for your team. Your ultimate works great as an engage tool for your team and you are almost allways safe from getting killed with your ultimate, spellshield, Flash and Heal. See where im going with this ??. Sivir is generally the most broken and well rounded Marksmen in the game at the moment. She has great teamfighting, great AOE dmg for teamfighting, great waveclear, is almost unkillable do to all her surviveability, she is fast and she is fun to play!
Important Sivir stuff
One of the most important things to note and learn is how to maximize / minmax your damage output. It is therefor very important that you learn how to autoattack reset by using your richochet. This is simply done by using and autoattack and as soon as the projectile is fired, you will then click your richochet to then fire out a new auto, almost insantly as you have fired the first attack. By doing this, you will get an insane amount of burst in a short time. Since you build alot of crit, you can then potentially get 4 hits / possible crits out in a window where some players would only get 2-3 attacks out (since Sivir passive on her ultimate increases attack speed whenever richochet is active). These 4 attacks + a Boomerang Blade will almost kill a player.
Twitch.tv
I am actually a very active streamer on twitch and you can see me play alot of Sivir, Twitch and Kaisa at https://www.twitch.tv/lolpanu - Give me a follow to get a notification whenever i go live
Items

Doran's Blade: Doran's Blade may give less AD than Long Sword, but the HP makes you tankier and more able to survive all-ins, which is invaluable. Going Long Sword + 3 Health Potions would overall give you more sustain, but if you get all-in'd and either die or get zoned away from the minion wave then it's not worth it. It's also a more gold-efficient start as Doran's Blade is a super cost-effective item and you'll be spending 50 gold on pots rather than 150 gold, and eventually Doran's Blade's HP + lifesteal will outsustain those 2 HP pots anyway.


Berserker's Greaves: Well rounded boots with attack speed. Allways a good choice for almost every marksmen


Essence Reaver: Essence Reaver is great on Sivir cause of her ability to clear waves so quick with her AOE oriented spellkit. Essence Reaver makes sure you have dmg, crit, CDR and mana to keep spamming your abilities, allowing you to stay on the battlefield for much longer = getting to lategame quicker


Infinity Edge: Great crit item that provides alot of AD and increased critical strike damage. Giving you a large amount of critical strike chance and causing you to deal more critical damage on said critical strikes is very powerful.


Statikk Shiv: Great Zeal item choice / crit item when you really want some more waveclear on your team. You would like to get either Statikk Shiv or Phantom Dancer. I personally go for Phantom Dancer in most situations, since it provides great surviveability and Sivir has the greatest waveclear in the game anyways.


Mortal Reminder: You'll almost always want to build armor pen at this point in your build as enemies will have likely built a decent amount of armor. Whether to build Lord Dominik's Regards or Mortal Reminder depends on whether the enemies are generally tankier than you or not, and whether they have sustain or not. Mortal Reminder is generally the best of the two upgrades right now since there's so much healing in the game overall. Note that this item is useless if your enemy dont have tanks or a ton of healing ex. Vlad, Soraka, Mundo etc.


Bloodthirster: If you don't need the second life from a Guardian Angel then you'll almost always want lifesteal from either Mercurial Scimitar or The Bloodthirster in your build, and The Bloodthirster is IMO generally the best option for Twitch, since Spray and Pray tends to keep him well out of CC range. However, it's also situational and Mercurial Scimitar is something you'll very commonly have to buy instead anyway. An important thing to note is that there's a way to cancel knockups/knockbacks with Mercurial Scimitar, which involves using the cleanse during the CC. That alone won't get rid of it, but once you've cleansed, it'll allow you to cancel the knockback/knockup by using Flash, or any kind of dash. Demonstration by faker. So if you ever get caught by Dragon's Rage or Unstoppable Force while you have Flash up, with good enough reactions you can stay alive.


Guardian Angel: This is a very good item when you know you're going to have a hard time surviving team-fights. Only build it as a 5th or 6th item, though you can build Cloth Armor sooner if the armor is really that important. It replaces either The Bloodthirster or Lord Dominik's Regards, depending on which item is more important for you.


Maw of Malmortius: A very strong defensive item when you're taking heavy AP damage in fights. You start off with Hexdrinker and can build it earlier on then just sit on it until you reach 6 items before upgrading it to Maw of Malmortius if it's more important for you to finish the rest of your build. Generally this replaces Mercurial Scimitar/ The Bloodthirster, but it can replace your Last Whisper upgrade instead if you don't need armor penetration.


Phantom Dancer: is now a late game Zeal item that allows you to combine 25% critical strike chance and a defencive passive. It has the lifeline passive meaning when you reach a certain health threshold you'll gain a defencive shield. This also means it cannot stack with Maw of Malmortius or Hexdrinker. I suggest getting this item if you absolutely need the 100% crit chance or if you don't need the extra damage from shiv and would prefer an extra layer of defence.

Doran's Blade: Doran's Blade may give less AD than Long Sword, but the HP makes you tankier and more able to survive all-ins, which is invaluable. Going Long Sword + 3 Health Potions would overall give you more sustain, but if you get all-in'd and either die or get zoned away from the minion wave then it's not worth it. It's also a more gold-efficient start as Doran's Blade is a super cost-effective item and you'll be spending 50 gold on pots rather than 150 gold, and eventually Doran's Blade's HP + lifesteal will outsustain those 2 HP pots anyway.


Berserker's Greaves: Well rounded boots with attack speed. Allways a good choice for almost every marksmen


Essence Reaver: Essence Reaver is great on Sivir cause of her ability to clear waves so quick with her AOE oriented spellkit. Essence Reaver makes sure you have dmg, crit, CDR and mana to keep spamming your abilities, allowing you to stay on the battlefield for much longer = getting to lategame quicker


Infinity Edge: Great crit item that provides alot of AD and increased critical strike damage. Giving you a large amount of critical strike chance and causing you to deal more critical damage on said critical strikes is very powerful.


Statikk Shiv: Great Zeal item choice / crit item when you really want some more waveclear on your team. You would like to get either Statikk Shiv or Phantom Dancer. I personally go for Phantom Dancer in most situations, since it provides great surviveability and Sivir has the greatest waveclear in the game anyways.


Mortal Reminder: You'll almost always want to build armor pen at this point in your build as enemies will have likely built a decent amount of armor. Whether to build Lord Dominik's Regards or Mortal Reminder depends on whether the enemies are generally tankier than you or not, and whether they have sustain or not. Mortal Reminder is generally the best of the two upgrades right now since there's so much healing in the game overall. Note that this item is useless if your enemy dont have tanks or a ton of healing ex. Vlad, Soraka, Mundo etc.


Bloodthirster: If you don't need the second life from a Guardian Angel then you'll almost always want lifesteal from either Mercurial Scimitar or The Bloodthirster in your build, and The Bloodthirster is IMO generally the best option for Twitch, since Spray and Pray tends to keep him well out of CC range. However, it's also situational and Mercurial Scimitar is something you'll very commonly have to buy instead anyway. An important thing to note is that there's a way to cancel knockups/knockbacks with Mercurial Scimitar, which involves using the cleanse during the CC. That alone won't get rid of it, but once you've cleansed, it'll allow you to cancel the knockback/knockup by using Flash, or any kind of dash. Demonstration by faker. So if you ever get caught by Dragon's Rage or Unstoppable Force while you have Flash up, with good enough reactions you can stay alive.


Guardian Angel: This is a very good item when you know you're going to have a hard time surviving team-fights. Only build it as a 5th or 6th item, though you can build Cloth Armor sooner if the armor is really that important. It replaces either The Bloodthirster or Lord Dominik's Regards, depending on which item is more important for you.


Maw of Malmortius: A very strong defensive item when you're taking heavy AP damage in fights. You start off with Hexdrinker and can build it earlier on then just sit on it until you reach 6 items before upgrading it to Maw of Malmortius if it's more important for you to finish the rest of your build. Generally this replaces Mercurial Scimitar/ The Bloodthirster, but it can replace your Last Whisper upgrade instead if you don't need armor penetration.


Phantom Dancer: is now a late game Zeal item that allows you to combine 25% critical strike chance and a defencive passive. It has the lifeline passive meaning when you reach a certain health threshold you'll gain a defencive shield. This also means it cannot stack with Maw of Malmortius or Hexdrinker. I suggest getting this item if you absolutely need the 100% crit chance or if you don't need the extra damage from shiv and would prefer an extra layer of defence.

Doran's Blade: Doran's Blade may give less AD than Long Sword, but the HP makes you tankier and more able to survive all-ins, which is invaluable. Going Long Sword + 3 Health Potions would overall give you more sustain, but if you get all-in'd and either die or get zoned away from the minion wave then it's not worth it. It's also a more gold-efficient start as Doran's Blade is a super cost-effective item and you'll be spending 50 gold on pots rather than 150 gold, and eventually Doran's Blade's HP + lifesteal will outsustain those 2 HP pots anyway.


Berserker's Greaves: Well rounded boots with attack speed. Allways a good choice for almost every marksmen


Essence Reaver: Essence Reaver is great on Sivir cause of her ability to clear waves so quick with her AOE oriented spellkit. Essence Reaver makes sure you have dmg, crit, CDR and mana to keep spamming your abilities, allowing you to stay on the battlefield for much longer = getting to lategame quicker


Infinity Edge: Great crit item that provides alot of AD and increased critical strike damage. Giving you a large amount of critical strike chance and causing you to deal more critical damage on said critical strikes is very powerful.


Statikk Shiv: Great Zeal item choice / crit item when you really want some more waveclear on your team. You would like to get either Statikk Shiv or Phantom Dancer. I personally go for Phantom Dancer in most situations, since it provides great surviveability and Sivir has the greatest waveclear in the game anyways.


Mortal Reminder: You'll almost always want to build armor pen at this point in your build as enemies will have likely built a decent amount of armor. Whether to build Lord Dominik's Regards or Mortal Reminder depends on whether the enemies are generally tankier than you or not, and whether they have sustain or not. Mortal Reminder is generally the best of the two upgrades right now since there's so much healing in the game overall. Note that this item is useless if your enemy dont have tanks or a ton of healing ex. Vlad, Soraka, Mundo etc.


Bloodthirster: If you don't need the second life from a Guardian Angel then you'll almost always want lifesteal from either Mercurial Scimitar or The Bloodthirster in your build, and The Bloodthirster is IMO generally the best option for Twitch, since Spray and Pray tends to keep him well out of CC range. However, it's also situational and Mercurial Scimitar is something you'll very commonly have to buy instead anyway. An important thing to note is that there's a way to cancel knockups/knockbacks with Mercurial Scimitar, which involves using the cleanse during the CC. That alone won't get rid of it, but once you've cleansed, it'll allow you to cancel the knockback/knockup by using Flash, or any kind of dash. Demonstration by faker. So if you ever get caught by Dragon's Rage or Unstoppable Force while you have Flash up, with good enough reactions you can stay alive.


Guardian Angel: This is a very good item when you know you're going to have a hard time surviving team-fights. Only build it as a 5th or 6th item, though you can build Cloth Armor sooner if the armor is really that important. It replaces either The Bloodthirster or Lord Dominik's Regards, depending on which item is more important for you.


Maw of Malmortius: A very strong defensive item when you're taking heavy AP damage in fights. You start off with Hexdrinker and can build it earlier on then just sit on it until you reach 6 items before upgrading it to Maw of Malmortius if it's more important for you to finish the rest of your build. Generally this replaces Mercurial Scimitar/ The Bloodthirster, but it can replace your Last Whisper upgrade instead if you don't need armor penetration.


Phantom Dancer: is now a late game Zeal item that allows you to combine 25% critical strike chance and a defencive passive. It has the lifeline passive meaning when you reach a certain health threshold you'll gain a defencive shield. This also means it cannot stack with Maw of Malmortius or Hexdrinker. I suggest getting this item if you absolutely need the 100% crit chance or if you don't need the extra damage from shiv and would prefer an extra layer of defence.

Doran's Blade: Doran's Blade may give less AD than Long Sword, but the HP makes you tankier and more able to survive all-ins, which is invaluable. Going Long Sword + 3 Health Potions would overall give you more sustain, but if you get all-in'd and either die or get zoned away from the minion wave then it's not worth it. It's also a more gold-efficient start as Doran's Blade is a super cost-effective item and you'll be spending 50 gold on pots rather than 150 gold, and eventually Doran's Blade's HP + lifesteal will outsustain those 2 HP pots anyway.


Berserker's Greaves: Well rounded boots with attack speed. Allways a good choice for almost every marksmen


Essence Reaver: Essence Reaver is great on Sivir cause of her ability to clear waves so quick with her AOE oriented spellkit. Essence Reaver makes sure you have dmg, crit, CDR and mana to keep spamming your abilities, allowing you to stay on the battlefield for much longer = getting to lategame quicker


Infinity Edge: Great crit item that provides alot of AD and increased critical strike damage. Giving you a large amount of critical strike chance and causing you to deal more critical damage on said critical strikes is very powerful.


Statikk Shiv: Great Zeal item choice / crit item when you really want some more waveclear on your team. You would like to get either Statikk Shiv or Phantom Dancer. I personally go for Phantom Dancer in most situations, since it provides great surviveability and Sivir has the greatest waveclear in the game anyways.


Mortal Reminder: You'll almost always want to build armor pen at this point in your build as enemies will have likely built a decent amount of armor. Whether to build Lord Dominik's Regards or Mortal Reminder depends on whether the enemies are generally tankier than you or not, and whether they have sustain or not. Mortal Reminder is generally the best of the two upgrades right now since there's so much healing in the game overall. Note that this item is useless if your enemy dont have tanks or a ton of healing ex. Vlad, Soraka, Mundo etc.


Bloodthirster: If you don't need the second life from a Guardian Angel then you'll almost always want lifesteal from either Mercurial Scimitar or The Bloodthirster in your build, and The Bloodthirster is IMO generally the best option for Twitch, since Spray and Pray tends to keep him well out of CC range. However, it's also situational and Mercurial Scimitar is something you'll very commonly have to buy instead anyway. An important thing to note is that there's a way to cancel knockups/knockbacks with Mercurial Scimitar, which involves using the cleanse during the CC. That alone won't get rid of it, but once you've cleansed, it'll allow you to cancel the knockback/knockup by using Flash, or any kind of dash. Demonstration by faker. So if you ever get caught by Dragon's Rage or Unstoppable Force while you have Flash up, with good enough reactions you can stay alive.


Guardian Angel: This is a very good item when you know you're going to have a hard time surviving team-fights. Only build it as a 5th or 6th item, though you can build Cloth Armor sooner if the armor is really that important. It replaces either The Bloodthirster or Lord Dominik's Regards, depending on which item is more important for you.


Maw of Malmortius: A very strong defensive item when you're taking heavy AP damage in fights. You start off with Hexdrinker and can build it earlier on then just sit on it until you reach 6 items before upgrading it to Maw of Malmortius if it's more important for you to finish the rest of your build. Generally this replaces Mercurial Scimitar/ The Bloodthirster, but it can replace your Last Whisper upgrade instead if you don't need armor penetration.


Phantom Dancer: is now a late game Zeal item that allows you to combine 25% critical strike chance and a defencive passive. It has the lifeline passive meaning when you reach a certain health threshold you'll gain a defencive shield. This also means it cannot stack with Maw of Malmortius or Hexdrinker. I suggest getting this item if you absolutely need the 100% crit chance or if you don't need the extra damage from shiv and would prefer an extra layer of defence.

Doran's Blade: Doran's Blade may give less AD than Long Sword, but the HP makes you tankier and more able to survive all-ins, which is invaluable. Going Long Sword + 3 Health Potions would overall give you more sustain, but if you get all-in'd and either die or get zoned away from the minion wave then it's not worth it. It's also a more gold-efficient start as Doran's Blade is a super cost-effective item and you'll be spending 50 gold on pots rather than 150 gold, and eventually Doran's Blade's HP + lifesteal will outsustain those 2 HP pots anyway.


Berserker's Greaves: Well rounded boots with attack speed. Allways a good choice for almost every marksmen


Essence Reaver: Essence Reaver is great on Sivir cause of her ability to clear waves so quick with her AOE oriented spellkit. Essence Reaver makes sure you have dmg, crit, CDR and mana to keep spamming your abilities, allowing you to stay on the battlefield for much longer = getting to lategame quicker


Infinity Edge: Great crit item that provides alot of AD and increased critical strike damage. Giving you a large amount of critical strike chance and causing you to deal more critical damage on said critical strikes is very powerful.


Statikk Shiv: Great Zeal item choice / crit item when you really want some more waveclear on your team. You would like to get either Statikk Shiv or Phantom Dancer. I personally go for Phantom Dancer in most situations, since it provides great surviveability and Sivir has the greatest waveclear in the game anyways.


Mortal Reminder: You'll almost always want to build armor pen at this point in your build as enemies will have likely built a decent amount of armor. Whether to build Lord Dominik's Regards or Mortal Reminder depends on whether the enemies are generally tankier than you or not, and whether they have sustain or not. Mortal Reminder is generally the best of the two upgrades right now since there's so much healing in the game overall. Note that this item is useless if your enemy dont have tanks or a ton of healing ex. Vlad, Soraka, Mundo etc.


Bloodthirster: If you don't need the second life from a Guardian Angel then you'll almost always want lifesteal from either Mercurial Scimitar or The Bloodthirster in your build, and The Bloodthirster is IMO generally the best option for Twitch, since Spray and Pray tends to keep him well out of CC range. However, it's also situational and Mercurial Scimitar is something you'll very commonly have to buy instead anyway. An important thing to note is that there's a way to cancel knockups/knockbacks with Mercurial Scimitar, which involves using the cleanse during the CC. That alone won't get rid of it, but once you've cleansed, it'll allow you to cancel the knockback/knockup by using Flash, or any kind of dash. Demonstration by faker. So if you ever get caught by Dragon's Rage or Unstoppable Force while you have Flash up, with good enough reactions you can stay alive.


Guardian Angel: This is a very good item when you know you're going to have a hard time surviving team-fights. Only build it as a 5th or 6th item, though you can build Cloth Armor sooner if the armor is really that important. It replaces either The Bloodthirster or Lord Dominik's Regards, depending on which item is more important for you.


Maw of Malmortius: A very strong defensive item when you're taking heavy AP damage in fights. You start off with Hexdrinker and can build it earlier on then just sit on it until you reach 6 items before upgrading it to Maw of Malmortius if it's more important for you to finish the rest of your build. Generally this replaces Mercurial Scimitar/ The Bloodthirster, but it can replace your Last Whisper upgrade instead if you don't need armor penetration.


Phantom Dancer: is now a late game Zeal item that allows you to combine 25% critical strike chance and a defencive passive. It has the lifeline passive meaning when you reach a certain health threshold you'll gain a defencive shield. This also means it cannot stack with Maw of Malmortius or Hexdrinker. I suggest getting this item if you absolutely need the 100% crit chance or if you don't need the extra damage from shiv and would prefer an extra layer of defence.
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Panuelos Sivir Guide
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Play Sivir like a beast - Pro inspired Sivir ADC guide

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