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Spells:
Flash
Ignite
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Intro - Getting excited to give free hugs
Poppy is so underrated even though her damage output is HUGE. Her job in a team is to kill the carry asap in every teamfight. If you're playing Poppy and the carry survives, you're doing it wrong.
Although bad at farming, last hitting with Poppy is easy thanks to her Paragon of Demacia.
This is not really AP Poppy, neither is it AD. I guess this is Hybrid Poppy.
If you want to smack people in the face, then Poppy is the champion for you.
Hybrid Poppy focuses on dealing as much damage as possible with your Devastating Blow. I feel like going AD makes you deal less damage and by going AP you have to limited damage. That's why I feel like Hybrid is the way to go on Poppy.
I chose these runes 'cause of the Movement Speed and the little extra AP. Most of your damage will come out your Devastating Blow, so Magic Penetration is kinda necessary. The AP just gives you a little more punch effect. That could be replaced with Magic Resist or something else that you want.
Rush
->
. Gives your q INSANE damage.
Then go for . Gives your Devastating Blow EVER MOAR damage.
Then go for tanky items. Gives your Devastating Blow TIME TO ACTIVATE MOAR TIMES.
If things are going slowly during Early Game, try to get Philosophere's Stone and asap.
The tanky items depends on the enemy team,
AD, go and
AP, go and
Moar Damage? or is your boi
is a lovely item on Poppy as it gives you tenacity and health regen. Get this item when you feel like it. I usually get it when I get annoyed with CC.
Either or Mercury Treads. Depends on the enemy team composition.
Other items worth mentioning:
Deathfire Grasp - AP Poppy's best friend. I don't feel like you need THAT much of burst, but I sometimes pick it up before Hextech Gunblade if things went real good during lane phase.
Infinity Edge - Only on AD Poppy, we will not be using this here.
Then go for . Gives your Devastating Blow EVER MOAR damage.
Then go for tanky items. Gives your Devastating Blow TIME TO ACTIVATE MOAR TIMES.
If things are going slowly during Early Game, try to get Philosophere's Stone and asap.
The tanky items depends on the enemy team,
AD, go and
AP, go and
Moar Damage? or is your boi
is a lovely item on Poppy as it gives you tenacity and health regen. Get this item when you feel like it. I usually get it when I get annoyed with CC.
Either or Mercury Treads. Depends on the enemy team composition.
Other items worth mentioning:
Deathfire Grasp - AP Poppy's best friend. I don't feel like you need THAT much of burst, but I sometimes pick it up before Hextech Gunblade if things went real good during lane phase.
Infinity Edge - Only on AD Poppy, we will not be using this here.
No other way please, just hurts my eyes.
When you go AP Poppy, you max Heroic Charge together with your Devastating Blow.
I know Malmortius (a famous Poppy player) max Heroic Charge before maxing Paragon of Demacia but I really can't see it.
When you go AP Poppy, you max Heroic Charge together with your Devastating Blow.
I know Malmortius (a famous Poppy player) max Heroic Charge before maxing Paragon of Demacia but I really can't see it.
That's your main damage output. It's so good against anyone. It can even bring tanks to their knees with the % damage.
That is your gap closer, damage boost and your escape, all in once. Its such an amazing skill that I max it second.
Is another gap closer that could potentionally stun. This is the spell that makes Poppy. This ability has endless functions. It can serve as gap enhancer, gap closer, CC, or just activated to proc Sheen.
This is your get out of jail free card during teamfights. This skill also tips 1v1 fights into your favor in numerous ways.
One of the best passives in the game. Makes you immune to burst damage. Be careful for ranged attackers with high attack speed, also known as Carries. When you see them, try to kill them.
Poppy > Akali anyday
I usually go Top Lane with Poppy, but you could definitly go bot or even mid with her as well. You could also jungle, but that isn't as good as laning.
Get experience, get farm. Nothing else.
Unless you see the opportunity to get free killz, then gogogo.
Try to use your Devastating Blow to last hit 2 minions at a time. The same goes for Heroic Charge during some circumstances.
You could recall when you have about 750 gold to get Philosopher's Stone and Boots and then continue laning.
Don't forget to ward your lane, Sight Wards save your life from ganks.
Buy Health Potions, since your passive makes you really hard to kill if you fight with Health Potions.
I really advice you NOT to roam with Poppy.
Get experience, get farm. Nothing else.
Unless you see the opportunity to get free killz, then gogogo.
Try to use your Devastating Blow to last hit 2 minions at a time. The same goes for Heroic Charge during some circumstances.
You could recall when you have about 750 gold to get Philosopher's Stone and Boots and then continue laning.
Don't forget to ward your lane, Sight Wards save your life from ganks.
Buy Health Potions, since your passive makes you really hard to kill if you fight with Health Potions.
I really advice you NOT to roam with Poppy.
Crush Carries, try to survive.
Or trade your life for the Carry, thats kinda worth it during small teamfights.
If things went good Early Game, try to gank other lanes as much as possible.
Do fight over dragon, Poppy is really good at teamfighting in a place with walls, like dragon.
Let the team know that if you get a stun off someone, they should also focus that person. Most teamfights in my experience are lost due to splitfocus.
Or trade your life for the Carry, thats kinda worth it during small teamfights.
If things went good Early Game, try to gank other lanes as much as possible.
Do fight over dragon, Poppy is really good at teamfighting in a place with walls, like dragon.
Let the team know that if you get a stun off someone, they should also focus that person. Most teamfights in my experience are lost due to splitfocus.
Win.
If it gets to late game and your team isn't bad, you will eventually win. Poppy is super good in late game. Your Devastating Blow hit INSANELY hard on a low cd and your whole skillset is a threat for Baron Nashor.
In teamfights, DO NOT INITIATE. That's your tanks task. And you're not a tank, you are the Anti-Carry. Let the tank initiate so you can flank in on the carry. Pop your ult on the champion with little to none CC and then smash the face in on the carry.
If it gets to late game and your team isn't bad, you will eventually win. Poppy is super good in late game. Your Devastating Blow hit INSANELY hard on a low cd and your whole skillset is a threat for Baron Nashor.
In teamfights, DO NOT INITIATE. That's your tanks task. And you're not a tank, you are the Anti-Carry. Let the tank initiate so you can flank in on the carry. Pop your ult on the champion with little to none CC and then smash the face in on the carry.
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