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Lux Build Guide by MistrRui

AP Carry Prepare to be Illuminated! [5.24] AP Lux Mid

AP Carry Prepare to be Illuminated! [5.24] AP Lux Mid

Updated on December 20, 2015
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League of Legends Build Guide Author MistrRui Build Guide By MistrRui 80,801 Views 2 Comments
80,801 Views 2 Comments League of Legends Build Guide Author MistrRui Lux Build Guide By MistrRui Updated on December 20, 2015
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

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Hey! This my very first Lux guide! Hope you appreciate it :)
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Hello! I have been playing Lux since season 3! Lux was actually my first champion that I bought!
I found her to be very interesting, so I decided to main her and was quite amazed by the damage she can deal with a full combo. And also, Lux is underrated!!! Even as a support lux with no AP items, you can still deal a LOT OF DAMAGE if you manage to land a full combo on the enemy ADC.
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Pros / Cons

PROS


- Strong Harass!
- Can easily burst enemy carries
- Wonderful Shield
- Decent CC
- AoE Skills!
- Easy to learn!


CONS


- Long cooldowns :(
- Missing your snare might cost your life
- Mana-hungry
- Required to land skill-shots to burst
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Her spells

ILLUMINATION This is her passive. Every offensive ability that hit her enemies will be marked with this passive. If the enemy is marked with this passive, you can auto-attack them once to deal extra damage to them.

Spoiler: Click to view

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LIGHT BINDING This skill is an active where Lux releases a sphere of light in a line that deals magic damage to the first two enemies hit and roots them for 2 seconds!
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Spoiler: Click to view

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PRISMATIC BARRIER This is also an active where Lux throws out her wand in a line, shielding herself and allied champions in its path for 3 seconds. Lux's wand then returns to her, reapplying the shield to all allied champions it passes through and herself. This refreshes Prismatic Barrier's original shield, but does not stack with it!
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Spoiler: Click to view

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LUCENT SINGULARITY Lux sends a circle of light to the target area which slows all enemies in the circle and grants vision for up to 5 seconds. Lux can detonate this ability at any moment within 5 seconds after casting Lucent Singularity.
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Spoiler: Click to view

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FINAL SPARK After gathering energy for 0.5 seconds, Lux fires a giant laser in a line that deals magic damage to all enemies hit and briefly reveals them and the surrounding area.
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Spoiler: Click to view
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How to combo as Lux

First off, you have to land your Light Binding in order to do your combo! Or else your enemy will just dodge your Lucent Singularity and Final Spark :(
You don't want that to happen, do you?
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> > > > Auto Attack to proc Illumination
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Basically you land Light Binding first, cast Lucent Singularity second but DO NOT detonate it yet. Quickly cast Final Spark on your enemy and then detonate your Lucent Singularity right after Final Spark and then auto attack your enemy once to proc Illumination
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This combo should bring your enemy to at least 20% health early game.
By late game you should 100-0 the enemy carries with this combo.
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Summoner Spells

Flash This is a standard choice for most champion. It's great for getting away or chasing!
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Ignite This is the spell you should get if you want to play aggressively. The extra damage could help you finish off an enemy with low health after your combo!
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Exhaust Do not be afraid to pick this spell even if you are going to mid!! This spell is really effective against champions like Zed or Katarina who can burst you instantly because it reduces their damage dealt by 40% which is alot It slows them as well! You can take advantage of this slow and try to land your snare.
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Heal Umm.. I think Exhaust is a better spell than Heal against champions like Zed or Katarina Since many mid-laners tend to take ignite, Heal will not be a good choice.
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Barrier In my opinion, Barrier is better than Heal.
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Teleport You can choose to take this. Use it to return to your lane quickly or use it gank other lanes during laning phase!
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Masteries

Ferocity Tree
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SorceryThis mastery is great because it allows you to deal a little more damage with your spells!
Double-Edged Sword This mastery also allows you to deal a little more damage. However you receive 2% more damage :(
Natural Talent You take this instead of Vampirism because Natural Talent has Attack Damage and Ability Power! You will be able to last hit better with the extra AD you have even though it's a little xD
Oppressor Because you have a slow and a snare!
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Cunning Tree
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Savagery To last hit minions better.
You can either take Secret Stash to stay in lane longer OR Assassin to deal more damage to your opponent!
Merciless = More damage. or Meditation since you're mana-hungry!
Dangerous Game because you're going mid!
Intelligence = More snares
Thunderlord's Decree Can be used to deal more damage with Illumination
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Farming/Laning Phase

Always last hit minions! If your opponent is missing/out of lane, always ping missing and shove your lane really hard to make your opponent lose cs! :)
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Also, remember to Ward to avoid getting ganked by the enemy jungler.
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How to harass!
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1. Lucent Singularity --> Auto Attack to proc Illumination
2. Light Binding --> Auto Attack to proc Illumination --> Lucent Singularity --> Auto Attack to proc Illumination
3. Auto Attack :)
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Teamfight!

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Try to catch someone out with your Light Binding and then a teamfight will probably happen.
When that happens, throw out your Prismatic Barrier to ensure your team maximum survival chance!! and then cast your Lucent Singularity to the area where the enemy carries are.
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Do take note, DO NOT go in blindly! Wait for your tanks to engage and stay at the BACK of your team or else assassins like Zed or LeBlanc will try to burst you and your ADC.
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Changes to guide

19/12/2015 - Added more chapters!
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20/12/2015 - Added pictures
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MORE CHANGES SOON!
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