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Yasuo Build Guide by The_Unf0rgiv3n



Updated on November 22, 2021
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League of Legends Build Guide Author The_Unf0rgiv3n Build Guide By The_Unf0rgiv3n 2113 162 4,514,056 Views 105 Comments
2113 162 4,514,056 Views 105 Comments League of Legends Build Guide Author The_Unf0rgiv3n Yasuo Build Guide By The_Unf0rgiv3n Updated on November 22, 2021
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Choose Champion Build:

  • LoL Champion: Yasuo
    Yasuo top
  • LoL Champion: Yasuo
    Yasuo Mid

Runes: Lethal Tempo/tenacity

1 2 3 4 5 6
Lethal Tempo
Legend: Tenacity
Coup de Grace

Second Wind

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Middle Lane
Ranked #71 in
Middle Lane
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Middle Lane Ranked #71 in
Middle Lane
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More Yasuo Runes

Threats & Synergies

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Hello guys! Name's The Unf0rgiv3n. I've been a League player since mid-season 3 and I've mained Yasuo more or less since he got released. Out of all the champions, I find Yasuo to be really fun to play with a lot of outplay potential towards basically every other champion and I never get tired of playing him. Right now, I'm sitting at around 4 million mastery points and my highest peak has been Diamond 2. At the moment, I'm in platinum because I don't really put that much time into the game and I play mostly to have fun and not tryhard too much. I'm also streaming on Twitch every day except the weekend, so if you guys want to hang out there, ask me some questions not just about Yasuo but League in general, feel free to come! I'll be more than happy to welcome you and answer as many questions as I can :)
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At the moment, I'm testing Lethal Tempo the most during Preseason and if it doesnt get nerfed too hard, I believe this will become the main rune for Yasuo.
If that's the case, then I'll update all the matchups for top and mid over the course of a month after the new season starts, but FOR NOW just know: if you decide to use LT, just go hard level 2-3. Played right, you'd win versus virtually anyone!
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Pros and Cons

Here are the main advantages and disadvantages of Yasuo:


- High mobility
- Very good and fast wave clear
- High snowball potential
- Really fun to learn


- No escape abilities (you have to rely on the enemy minions to outplay and escape)
- Squishy early game
- Very hard to carry games solo
- Very high skill cap
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The Runes that I'm currently running on Yasuo more often are the following:

I would recommend getting Conqueror MOSTLY if you're playing mid. Aside from Fleet, it's one of the best runes for Yasuo!
For top, go Conqueror if you're facing a fighter champ (Riven, Fiora, Irelia, etc).

Fleet is the way to go if you're facing a ranged opponent and/or you need sustain on the lane, because you know you're gonna get poked. It's really great for a lane sustain, but I reoommend it only for mid.

Simply a live saver and definitely the better choice out of the 3.

Not really my cup of tea... I dont like it for Yasuo.

If you want to have more Attack Speed early game, it's a great choice to go for Alacrity. But if you feel like you need more tenacity and you'll eventually build AS from items, go for Legend Tenacity!

I guess it could be really good combined with all the lifesteal items there are in the game, but I still need to test it out first before making a conclusion about it.

You can pick Last Stand as well, but if you get fed, you won't make the best use of it. I'd say if you're going Conqueror = Coup de Grace / Grasp = Last Stand.

Grasp is actually a very VERY good rune on Yasuo right now! Although Conqueror scales better into late game, you dont really see much games go past 30 min. so Grasp is definitely a fantastic choice for you (if you're playing toplane!)

Out of the 3, Demolish is the best rune to choose. It also really helps you to push towerds down much faster espcially if you're going for a tankier build.

Gives you bonus Armor and MR. For a Yasuo that wants to go tanky, I dont think there's a question why this rune is good for him!

It works great with Yasuo's lifesteal build, because all the healings are 5% stronger on you and if you fall below 40% hp, it goes up to 10% stronger! It's a really great rune to have!

For MIDLANE you can use just to be more aggressive and have higher kill potential but going with resolve is also not bad at all!
Also, if you choose to pick Domination, you should get + and from the 3 bonus stats: 10% Attack Speed, Armor and MR!
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This is a summoner spell that you MUST have. Helps you escape those nasty ganks early game and later on in the game, to engage with fancy combos (beyblade, keyblade) and pick enemies off guard.

At the moment, taking ignite top is actually a lot better than taking Teleport simply because you can have more of a kill pressure on lane, its cooldown is pretty low and champions like riven, renekton, jax, darius pick ignite nowadasys anyway so if you pick TP into those, you will never kill them 1v1.

I used to take Teleport toplane all the time before, but now I feel like you're putting yourself in a disadvantage most of the time if you take it, because almost 90% of the toplaners use ignite.

It would have to be a very extreme case where you need to pick Exhaust for toplane but even then, I don't recommend it.
For Mid, only pick it into matchups with a lof of burst damage (Zed, Talon, Syndra, etc) if you dont feel confident enough that you can deal with them.

In certain matchups or teamcomps, this is not a bad summoner spell to pick for MID. Into a Lissandra for example, it could work very well.

Just... no. Don't pick any of these unless you're under level 10.
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Unique Skills

Here I will post a video of mine where I will show you the three most important and more advanced Yasuo tricks that you can do in a game.

Airblade: It is the most simple trick out of the three, but it is very effective in 1v1's to help you do that little bit extra damage that you need to kill your opponent. You can usually perform an Airblade after completing Phantom Dancer or Berserker's Greaves + a couple of Dagger.

Beyblade: This one is a little bit more complicated and you will have to use a summoner spell to perform it, but it can really catch your enemies off guard. Very usefull for surprise engages.

Keyblade: The hardest one to pull off in a game. To be able to do that, you will need your Q on the maximum cooldown (1.33 sec.). It is extremely good if you manage to get 2 or more people with your knockup, but careful with that one, because it could be the difference between winning the teamfight or fail flashing into the whole enemy team, getting killed and potentially losing the game!
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Team Work

When you play Yasuo toplane, you're expected to be a little bit tankier than usual. Sometimes you wont have another tank in your teams so you will have to be the one doing the engages.
But if you do have another tank and someone who can engage instead of you, remember that you don't always have to go in on the first knockup (Yes, you are tanky, but you're not Tryndamere). Sometimes you can have a nado ready and use it after your tank has engaged and maybe get 2 or more people in the air before using your ULT.

For midlane, there isnt much of a difference except that you dont have to buy more than 1 or 2 tanky items because after all, it is expected from you to be doing damage!
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In conclusion, Yasuo on top is harder to pull off than it is on mid, but it's fun most of the time regardless. Many of the matchups are quite hard and will require a lot of practice to be able to deal with them. While playing Yasuo on top, in many games, the fact that you have crushed your laner will mean absolutely nothing if your botlane is losing hard, so try to somehow help them out with your Teleport if that is necessary.
I hope that guide was helpful somehow and if there are any other questions regarding different matchups for top than the ones I've posted or anything else I can help you with, let me know in the comments or feel free to stop by on my stream and ask me there!
I stream from Monday to Friday at 16:00 CET.
League of Legends Build Guide Author The_Unf0rgiv3n
The_Unf0rgiv3n Yasuo Guide
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