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Recommended Items
Runes: Core Runes

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Flash
Ignite
Items
Ability Order Start Q > E > W | Max Q > E > W
Gift of the Drowned Ones (PASSIVE)
Pyke Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Alistar
Extreme Threats are going to consist of mostly Tank Supports, Alistar in particular is easily capable of shutting you down as he can push you away before your E even has a chance of stunning, or even worse he can knock you up then throw you under tower, almost guaranteeing your death. Focus the ADC, Focus the ADC, FOCUS THE ADC. See Leona for more laning tips as they mostly apply here as well.

Draven
You want to kill people early. He wants to kill people early. You're the only champion in the game who can take a kill from Draven (with your R) and he still gets his passive stacks so this works out perfectly.
Synergies

Draven
You want to kill people early. He wants to kill people early. You're the only champion in the game who can take a kill from Draven (with your R) and he still gets his passive stacks so this works out perfectly.
Champion Build Guide
+Strong Early Game
+High Carry Potential
+Strong Roams
+Good at punishing
+Snowballs Easily
+Can 1v1 With Items
+High Mobility
+Amazing Ultimate
+Can come back from behind if given a good team fight
|
Passive: Gift of the Drowned OnesWhen Pyke also converts his bonus health into bonus attack damage instead. |
is a blessing and a curse, with the first part of it granting insane amounts of lane sustain, allowing you to take chip damage left and right and heal a good chunk of it back. The downside however is the second part, being your inability to gain any bonus health as all of it is converted to attack damage(AD). While it might seem nice, the amount of AD you get is pretty unfavorable so this part is definitely more of a down side than an upside. Something to note is that because you only heal if enemies can't see you, if you walk into a
|
Q: Bone SkewerTap: Pyke stabs and greatly slows the closest enemy in front of him (prioritizing champions). Hold: |
With his Q ability
Pyke becomes one of only 4 supports (
has the shortest range of any of them but not only does the most damage, but is also capable of flipping enemies over you thanks to it's fixed pull distance. Tapping his Q
will instead cause his hook to come out much faster, applying the same damage and slow, but it won't have the pull effect, knowing when to tap Q
for guaranteed damage or hold Q for the pull is essential for playing (Note** Pyke's Tap Q no Longer hits all enemies, it instead hits the closest one, prioritizing champions, in the instance of the video shown below only the Swain would get hit)
|
W: Ghostwater DiveCamouflage hides Pyke from view while enemies remain outside his immediate area. Attacking or casting spells immediately ends camouflage. |
Pretty simple ability, this can be used during combat to make enemies unable to see you, ensuring your passive
is able to heal you. The camoflauge makes Additionally a unique sound effect will play (for Pyke's enemies) the lower health they are, becoming a loud shriek when they are below your Ultimate's
execute thresh hold. Being aware of these sound queues will help you know what information enemies are aware of.Example of these sound queues HEADPHONE WARNING
|
E: Phantom Undertow |
is his only reliable mobility tool and as such is his main escape, as well as his main gap closing tool (especially early game). Playing around this ability's cooldown is essential, as knowing whether to use it to go in, or get out will be neccessary for playing
just that little bit of range that it needed, as will you W's
movement speed boost. Going over walls with this ability can greatly extend the dashes range, allowing for lot of out of combat mobility.(Note** Pyke's E no longer damages minions (and monsters) as is shown in the video, only stunning them instead)
|
Ultimate: Death From BelowWhen a champion dies in the X, the last ally to assist also gains full kill gold, and |
Let's be honest, this is why you're here. You've probably been hit by this ability dozens of times in game and let me tell you the satisfaction of landing chain ultimates
on Pyke is unmatchable. For those that don't know, an execute means that the champion in question will straight up die, no questions asked. The only exception to this (assuming they aren't untargetable
) are champions who are able to become immune to death (
.
|
Flash |
Always run
Without
|
Ignite |
You should run this as your secondary summoner spell in 95% of your games as the grevious wounds and damage that
|
Exhaust |
You should really only take this in one of two scenarios.
1. You're fighting a lane match up with insane amounts of burst damage (i.e.
2. Your ADC was greedy and took

Primary Keystone:
Between
anyways so this rune won't provide anything.Secondary Keystones:
, W move speed
, E stun duration
, and Ultimate damage
,) as well as general damage (since lethality will just make you deal more damage), will all increase. On top of this your have a multitude of ways to proc sudden impact through all the abilities mentioned above. Have I not praised
enough already? TAKE You take

Into Tank Supports, like
.
Wards 1 and 2 (in red) are going to be the spots you REALLY want vision on early game. While the area around ward 4 and 3 has changed since this image was taken the idea is still the same, if you're fighting around the bushes and the enemy support keeps abusing them, placing a ward inside is not a bad idea. Regardless of what team you're on wards 6 and 7 will be important ones as 7 will give you vision of Dragon (typically you only want to ward here when Drake is actually up) while 6 will give you vision of the scuttle crab pool, assuming the enemy team is the one to finish it off. If you're playing on the top side of the map ward 5 is a great place to not only ward in case the enemy tries to tower dive, it's also a good place to control ward so enemies won't see your jungler jump over the wall. Ward 8 is a good ward to have in general if you ever decide to ward mid, this bush is called the "pixel brush" and it's always a nice one to have warded. Wards 9 and 10 are good ones to spot the enemy jungler if you're playing topside.









































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