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Recommended Items
Spells:
Barrier
Flash
Items
Introduction
First of all, a little disclaimer. This is an efficient way to play AD Carry Quinn, but by no ways I pretend this one to be the best one. I'm not a pro player, ok?
So, let's get into the topic of today, which is...
This guide is a repost from the one I made earlier, which was a WiP. I finalized it, therefore I'm reposting it to void the heavy amount of downvotes I got for publishing an unfinished guide. I also fixed some things, like the item pick and the masteries. Hope you'll enjoy the final version!
Pros
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Cons
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Your passive is where your real damage comes from. An important note on how it prioritizes targets: It will proceed first on...
- Ennemy heroes and hero-related entities you attacked, then
- Ennemy minions you attacked, then
- Nearby ennemy heroes and hero-related entities, then
- Nearby ennemy minions.

This is your main harassing skill. Its blind makes it very efficient to deny the ennemy ADC's farm. It has a pretty low cooldown, so it's nice to spam it to proceed


Your W transforms you in a huge mobile sensor battery. It has a huge area of effect, so it can be used to check for inbound hostiles, or to keep track of fleeing hostiles after a teamfight. Remember that it also allows you to get vision in bushes!

This is your boom-boom-headshot skill. It slows the target, and it applies your passive. Try to use your E after triggering your "regular" passive, so you can apply a double-supra-mega-dual-harrier combo combined with

tag team Tag Team (R)
This ultimate is quite good, actually. It might be disappointing at a first glance, but it can be used to chase enemies, to escape, or to join an imminent or ongoing team fight. Remember that Valor's attacks applies on-hit effects like Icy, so it's just perfect to chase down retreating hostiles.
Summoner Spells
Flash is good on Quinn, as it is on 98% of the heroes. Use it to chase an enemy who escaped with ![]() |
Since Quinn is a short-ranged ADC, Barrier may save your sorry a*s if something goes wrong. It can also be used to bait enemies and frustrate them like never before. |
Ignite can be used to get that little extra burst needed to finish off a fleeing hostile. It's quite good but it gets useless after the midgame, since your items already give you an insane burst. |
Runes




That's right, you get your second level of tag team at the level 13. You don't need it before heavy teamfights begin. If teamfight'o'clock comes earlier than expected, pick it earlier.
I prefer maxing




So,
Starter items
This one is a good starter against heroes like ![]() ![]() ![]() |
Early game
Doran items OP for the early game. Try to get that at your first back. Get only one if you're pretty comfortable on your lane. |
Extra HP, extra AD, and the passive will help you to get hostiles that comes too close of you. It's also needed to build
![]() |
Boots
That's self-explanatory... I guess? |
If you're having a hard time dealing with the enemy AD carry, get this. If there is heavy AP damage in the enemy team, don't get
![]() ![]() ![]() ![]() |
Core items
Tons of damage. The extra speed, the AD, the HP, the attack speed, the slowing effect and the ultimate-supra-masta-blasta spellblade passive. It'll increase your burst like never before. |
This is a bit of an uncommon choice, huh? Zephyr has everything Quinn needs. AD, attack speed, but also cooldown reduction to spam even more your spells (to proc
![]() |
Attack Damage Item
If the enemy team is not really tanky, get this. It gives you plenty of AD and a pretty nice sustain while fully charged. Remember: You lose half of your stacks when you die, so don't play god while on teamfights. |
Critical Strike Item
More attack speed, extra CS and more mobility. That's a pretty cool item on all AD Carries. It will give you nice stats overall, and will make you more efficient in roamings or splitpushing. |
If you really, really, REALLY want more CS, grab this. The OMGWTFBBQish amount of AD and the passive will make you a real doomsday device. However, it doesn't features much utility like speed or cooldown reduction. If you're always finding yourself teamfighting, grab that instead of
![]() |
Due to the fact that there is 7 different types of items that are good picks on Quinn, you'll have to choose between Armor Penetration or Survivability to finish your build. You can also choose to pick between Critical Strike or Armor Penetration if you want to.
Survivability Item
Tons of armor and HP, and the passive will help you to reduce enemy DPS. If your support is building a ![]() |
Armor Penetration
If your toplaner didn't build it and there isn't a stockpile of armor in the enemy team, get this. The extra AD and flat APen makes it better than the ![]() |
If, however, there is a sh*tload of armor on the hostiles, get this, and ask your solotop to get
![]() |
Boots Enchantment

The best one for Quinn. Quite handful to chase, escape, or even doing backflips. |
Quinn has her place on a very offensive bot lane.
Therefore, here's the three supports that goes best with her.













(This is not an exhaustive list of all supports who goes well with


Have fun on the Fields of Justice!
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