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Aatrox Build Guide by NewEleven


By NewEleven | Updated on December 2, 2019
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Runes: Standard Runes #1

1 2 3
Legend: Tenacity
Last Stand

Taste of Blood
Ravenous Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
Good Top, Bad Bot
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


LeagueSpy Logo
Top Lane
Ranked #52 in
Top Lane
Win 47%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
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Hi, my name is NewEleven, and welcome to my Aatrox guide. I've created this guide to allow others to find information and details I have found since playing Aatrox. It's a little project to keep me busy everyday and I want everyone to learn about the fundamentals of Aatrox. Hope you Enjoy!

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+ Becomes a Mid-game Monster
+ Has decent waveclear
+ Solid Laning Phase
+ Does not use mana for abilities
+ Has good sustain
+ Amazing Teamfighter
+ Decent base damage
+ Exceptional Duelist if played correctly
+ Amazing Healing


- Extremely long cooldowns
- Can be abused early game if played incorrectly
- Falls off late game
- Hard to use Q and W Skill-shots (Edge mechanics for Q)
- Hard to master
- Highly dependent on Items


Aatrox can be a truly effective top laner if he is played correctly. When you first pick up Aatrox, he will feel pretty easy to play. But as you continue to play him, he becomes much harder to master and has a higher skill cap than most champions, currently. This is why you must know all of the pros and cons of Aatrox so you can better understand his kit and how he functions as a spell caster bruiser. Things like cooldowns or healing factor are an important factor for knowing your limits. Remember, every little detail about Aatrox's fighting style is key to your success with this character.

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Conqueror is the most standard keystone option for Aatrox because of how well it works with his kit. A lot of his abilities are used to heal and sustain during the game. Conqueror basically is upgrading his heal factor by an even greater amount! Most, if not, all of his abilities are increased by Conqueror. The Darkin Blade for true damage and healing, Umbral Dash for healing, Infernal Chains for more damage, and Deathbringer Stance for more damage and healing. It becomes even more broken when using your ult, World Ender. With all these heighten powers, Aatrox can become unstoppable.

Grasp of the Undying is the alternative keystone to Conqueror for Aatrox. This is not commonly used as his standard keystone choice because it is just not as good Conqueror with Aatrox. But I only recommend Grasp of the Undying for his bad matchups. Champions such as Fiora, Teemo, Renekton, Pantheon, Jax, Riven, are some of the worst of the bunch. But one opponent stands out as his most horrible matchup currently. It is non other than Kled. Kled's kit was made to counter characters like Aatrox. With his Q, he decreases his healing by a significant amount. With Grasp of the Undying, you can mitigate Kled's Beartrap on a Rope / Pocket Pistol with it's bonus damage, bonus health, and an extra 5 permanent health per basic attack. As for Aatrox's other worse matchups, Grasp will help him to sustain, farm, and survive in lane. May I remind you that Grasp of the Undying does NOT scale as well as Conqueror as it is mostly for the early game and laning phase.

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These are my standard runes that I use. In most matchups, it will help me in both the laning phase and mid-late game. But these runes are not the only ones you can use. Below, you will find all the other options that can be properly utilized by Aatrox's kit.

Precision Tree

Triumph perfectly compliments Aatrox as his first set runes. Taking into consideration of the other selections, you will see that the other two don't accompany him as well. Presence of Mind doesn't work well because he does not use mana, and Overheal is just not the best heal for Aatrox. His playstyle consists of lifesteal and sustain during fights. Triumph gives 12% Health to him, making teamfights a nightmare for the other team. You also get an additional 20 gold, making it even more viable for Aatrox.


Legend: Tenacity and Legend: Alacrity both synergize exceptionally well with Aatrox's Kit as his second set of runes. Legend: Tenacity provides him with permanent tenacity minimizing the duration of all CC abilities used against him making them less harmful.

On the other hand, Aatrox gains permanent Attack speed with Legend: Alacrity providing ease during the laning phase. Both permit him a powerful boost in the game and you could use whichever suits you best.


Finally, the last subset of runes that will support Aatrox on the rift are Last Stand and Coup de Grace. Although subjective, I believe both runes will help you in battle. As for Last Stand abilities, it boosts your damage by 5% to 11% after you're under 60% health. Though, the amount of HP you gain depends on how low you are in health. 11% more damage being the most at 30% Health and below.

Moving on to Coup de Grace, it's special powers are elevated damage levels when facing an opponent at a lower health. Unlike Last Stand, the amount of damage increased does not correlate to how low the opponent's HP is. If the enemy is lower than 40% in health, then you will have 8% more damage only. For my preference between the two, I mostly stick to Last Stand because I know during teamfights I'm going to be very low on health as Aatrox. Giving me that extra damage could mean the difference between living or dying in battle.
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Resolve Tree

Demolish is very useful to Aatrox when it comes to split pushing. Although he is not notable for his split pushing, this rune can still be a useful asset for Aatrox. For one, if you pair Demolish with my other recommended rune, Legend: Alacrity, you can chop down turrets like butter later on in the game. Split pushing attracts other players from the opposing team. If you distract a bunch 2-3, you're already helping your team tremendously. They can take objectives, farm minions or monsters, and maybe even take other towers. As long as you use this rune for good use, you will be fine.

if defense is the name of the game, then Bone Plating is the way to go. Bone Plating provides you with a shield of protection if you have been hit by the other summoner. If so, the rune will reduce the attack or spell by 30-60 damage the next time you are hit. This can help aggressively or passively in lane depending on your opponent or how you play. Either way, it helps and contributes to Aatrox progression through the game as an extra pair of defense.


Revitalize is a nice cherry on top for Aatrox as his last set of runes. The added bonuses of it synergize well with his Aatrox including 5% stronger shields and 5% outgoing and incoming heals. The healing will also increase by another 10% if the target or enemy you're gaining health from is below 40% health. These factors can help you throughout the laning phase as a safety net, and it will help in combat or teamfights when you need that extra boost.

Another viable rune option for Aatrox is Overgrowth. Just like its counterpart, Revitalize, Overgrowth helps to sustain in neutral or combative situations. The difference between the two is how Overgrowth gives permanent health instead of healing at that very moment. Every time eight monsters or minions that die near you, you claim in extra 3 maximum health. If 120 minions or creeps had died near you, you gain in extra 3.5% max health. It might not seem like a lot at first, but once it adds up, you'll be much tankier and it helps make the each phase easier in different ways.

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Aatrox's early game is definitely not the strongest especially when comparing him to other bruisers. In this stage of the game, you just want to focus on farming and soaking xp. At level 1, you want to upgrade your Q as it is most effective as your first ability to use. At level 2, level up your E for when you want to dodge or use your second Q. And at level 3, level up your W for slowing down your enemy or you want to go for a heavy trade. It is important to note that when utilizing your Q, you should NEVER use you 3rd Q if you didn't land the first two. This is to allow your cooldown to be slightly lower than if you did use it. If you're against any type of melee champ, you want to poke and trade instead of going all in. Remember, Aatrox is not that strong early on to the game, so you just want to wear down the opponent slowly and slowly until you can seal the deal and kill the champion. For ranged matchups, like Teemo or Heimerdinger, just kill as many minions you can from a safe distance, and if enemy is in a vulnerable state, try to trade or kill the opponent. As for items, you want your first back items to be either Caulfield's Warhammer or Kindlegem. This is mainly for cooldown reduction as getting phage instead of the two options won't be as useful until later on when you rush Black Cleaver.

Aatrox's mid game is, without a doubt, when his powerspike kicks in. Between 15-30 minutes are the peak of his success in the game. After you are done with the laning phase, your style of play changes slightly as you progress through the battle. Around this time, you want to start roaming or create pressure around the map. Either thats aggressively ganking a different lane or chipping down a tower, it just has to give you map prescence in the game. The two core items that you must attain to become powerful are Black Cleaver and Death's Dance. Black Cleaver will give you a significant amount of CDR, health, and damage and Death's Dance grants a whopping 80 AD and 10% CDR. A great strength of Aatrox's kit allows him to be an excellent teamfighter. With his wide-ranged Q, healing, and slows, he can easily dominate against the enemy team. And one thing I must mention before I end this section, I want to talk about his ult, World Ender. Aatrox's healing and attack damage becomes far greater than before with a bonus 20/25/30% bonus damage and 50/60/70% extra healing. It also provides with a massive movement speed boost (Slowly decays over time)that will help you hunt down your foes to destroy. In summary, Mid-game is the time of rejoice for Aatrox, so use it to your highest capability.
Finally, we reach the late game of Aatrox. Unfortunately for him, this is a time of great sorrow, as this is when he sadly falls off in the game. Champions such as Fiora, Nasus, or Jax will simply outscale you eventually if the game goes over 35 minutes. You will also not be able to outscale DPS builds for ADC as their items were meant to scale as the game progressed. But this does not mean you're useless, now. It is at this point in the game that you want to strategize with your team and play diligently to claim a victory. Right now, you want to try and participate in teamfights using your CC abilities to dominate the opposing team. Similar to the mid-game this is also a time of split-pushing as your damage output is now far greater and you can easily melt towers like butter. Always be weary when splitting, though. You should be aware of when a fight has erupted and always look at the minimap. This will help you out tremendously on whether you should engage in a teamfight or splitpush. The final items you should acquire in-game are Sterak's Gage, Guardian Angel, and Spirit Visage. All of these items will be useful to sustain as much as you can in the game and will keep you alive.

League of Legends Build Guide Author NewEleven
NewEleven Aatrox Guide