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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Gathering Fire (PASSIVE)
Karma Passive Ability
Threats & Synergies
Blitzcrank
Karma struggles versus anyone with a hook. When they engage onto you, Mantra W them (not their ADC)
Introduction

My Rank: Platinum 3
I'm Karma Mechanix, a member of the NA server DuchessKarma[DoIK] club, and a moderator of the KarmaMains subreddit. Welcome to our guide! Make sure to visit and subscribe if you're interested. We sure need some more Dukes and Duchesses of Ionia.
Our community is filled with Karma mains, but we all main a different role. Some of us main Support, Mid, Jungle, or Top. We even have a few high elo Karma ADC players. In this guide, we will try to reflect the views and beliefs of our vast and diverse population of Karma enthusiasts.
Karma is often seen as weak but that is because most people don't know how to utilize her strengths and hide her weaknesses. Her potential in team-fights make many take a second look and her baiting potential make grown men smash their head on their keyboards in frustration. She can refresh her ultimate many times during a team-fight which may overwhelm a team with damage and utility.
Have fun and enjoy the guide!

Pros
|
+ Extremely diverse + Ult at lvl 1 + Strong AOE Shield + Haste + Great Kiting Potential |
It should go without being said, but Karma is incredibly diverse She can be built in many ways (which is a good thing) and she can utilize more items than your typical champion. She has great AP ratios on her spells. At earlier levels she can afford to be aggressive with her ultimate at level 1. She has an AOE Shield (and mini Talisman of Ascension). Finally, she is an amazing kiter and can outplay, then surprise many of her foes. |
Cons
|
- Squishy - Falls off later (depends) - Her damage will most likely hit the front line late game unless you catch someone out. - Traditional Karma isn't available for purchase! |
Karma is really good early on, but depending on what you do, will determine whether she is a shield-bot late game or if she effectively do damage (if that is one of your goals). Her main damage tool, ![]() ![]() ![]() |



Inner Flame hitting all enemy champions at once will reduce the cooldown of
Mantra by 10 / 12.5 / 15 seconds.
- It is possible to cast
Defiance multiple times in a small amount of time

- Hitting minions adjacent to a champion will damage both the champion and the minion.
- Use the slow to land your other abilities and auto-attacks.
- Use to clear waves and get creeps that you would otherwise miss

- The leash is very...visually confusing and often fizzles out at sudden movements.
- Once an enemy is rooted, land your abilities to ensure they dont miss.
- Auto-attack while the leash is on an enemy to utilize
Gathering Fire.

- You can shield minions in order to mess with an enemies CS
- Combine with
Focused Resolve to ensure that the enemy is rooted.
- While poking, you can shield yourself to minimize incoming minion damage.

Soulflare:
Inner Flame deals 25 / 75 / 125 / 175 (+ 30% AP) bonus magic damage leaves behind a damaging area that slows for 50% and deals 50 / 150 / 250 / 350 (+60% AP) magic damage
Renewal:
Focused Resolve heals Karma for 20% (+ 1% per 100 AP) of her missing health at the start of the cast, and another 20% (+ 1% per 100 AP) of her missing health at the end (after 2 seconds). The root duration is also increased by .5 / .75 / 1.0 / 1.25 seconds.
Defiance: The shield and haste from
Inspire is spread to nearby ally champions. Karma's primary target gets an increased shield by 30 / 100 / 170 / 240 (+ 60% AP) and Karma's nearby allies get half.

The Greater Mark of Hybrid Penetration makes sure your autoattacks and spells do a lot more damage. Though, I take










If you work well with a set of runes, then you should use those runes. Don't switch up to something that looks uncomfortable.

Cunning Tree: 18 points -









Keystones:I prefer


Resolve Tree or Ferocity Tree |
Ferocity Tree: 12 points -




Resolve Tree: 12 points -













Always Take Flash: Do NOT ever leave



Exhaust or Ignite |
It Depends: If you're versus any difficult lane (







Tips and Tricks |
Ignite Effectively Try to predict the enemy's heal and heal before they do so that you can effectively half the gained health. If the enemy also has a good bit of lifesteal or


Exhaust Effectively When the enemy has shown enough dedication,


Starting Items |



Early Items |






Core Items |




Aggressive Items |







Defensive Items |







Supportive Items |











Special Thanks goes to but is not limited to:
- All /r/KarmaMains members
- JhoiJhoi
- DuchessKarma[DoIK]
- Sonacon (from Discord)
- yyaen :zzz:(from Discord)
- BankUrPile
- Deep Terror Nami
- Sugar Momma
- Chikoun
- Mister Shameless
- DuchessOfIonia
- RedRex7
- Karma Mechanics
- Deinonysus
- TSP Mantra
- Momo God
- Any proofreaders
- All viewers
- All Karma Guide Makers
I apologize if I missed anyone. I love you all <3
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