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Karma Build Guide by Gatekeeperteddy


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League of Legends Build Guide Author Gatekeeperteddy

The Enlightened One | In-Depth Karma Guide v7.20

Gatekeeperteddy Last updated on July 12, 2017
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Different Karma Playstyles

Ability Sequence

1
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

12 Ferocity

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18 Cunning

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0 Resolve

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Threats to Karma with this build

Threat
Low
High
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Threat Champion Notes
1
Karthus Easy match-up. Use your E to dodge his Q's and do not forget to RE when he ults. Be wary when he dies. Try to poke him from a distance and when he is low, go in for the kill.




Welcome to my in-depth Karma guide. Even if you are not yet level 30 or if you are Diamond, you can still learn a something from this guide. I have been playing Karma for about 3 years and she is my favorite champion. I tried to pack as much information into this guide as possible (and will update it as new forms of information become available). If you have any questions, feel free to comment. If you learned someone, I'd strongly urge you to upvote and give me feedback so I can improve. Once you've finished reading the guide, I'd advise you to stop by the KarmaMains Subreddit. You can find helpful tips and communicate with other Karma mains to find the best strategies. I'd like to give a shoutout to a jhoijhoi for providing helpful tips on how to create a guide. One of his many amazing guides can be found here.




Burst Mage (Mid)

Due to Karma's unparalleled versatility, she can function in the mid lane as a burst mage despite being known for her supportive abilities. Despite only having 2 damaging spells, Karma can poke a team down. Her damage is best during the early and mid phases of the game. It starts to decline as enemies start to complete their builds. Creative and superb Mantra usage late game is what can make or break a Karma player.

Focuses On:
Ability Power
Magic Penetration
Cooldown Reduction

Enchanter (Mid/Support)

This is the role that Karma is best known for. After all, she is an Enchanter and functions best in this role. She can provide early game poke that falls off during the mid game and becomes non-existent during the late game. However, her shielding abilities grows as the game progresses. While she lacks hard CC, at level 18, Renewal often can immobilize an enemy for up to 3.25 seconds.

Focuses On:
Shield/Heal Power
Cooldown Reduction
Ability Power
Resistances & Health






















UNDER CONSTRUCTION


PRO/CON

RUNES MASTERIES SUMMONERS

ITEMS