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Spells:
Flash
Exhaust
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Introduction to Urgot
Even if he uses Attack Damage to deal damage to his enemies his main source of damage is his Q spell

You will be maximising the Armor Penetration of

Cooldown reduction is also important because you will be spamming


It doesn't work with turrets, but it is always good to have some kind of advantage on your opponent.
Q


Only the first enemy in the way (minions included) will take the damage.
You can also use it to scout bushes. If the spell hits anything it will make a strange noise like metal that hits flash.
W



The most important thing with


E


The most important factor is the combo created with


The missle will also jump over other enemies like minions or other enemy champions. If both champion and minions are affected by


R (Ultimate) Hyper-Kinetic Position Reverse - One of my favourite ultimates in the game.
It is very powerfull in some situations, very useless in others and fking very stupid in others.
It switches you and your target after a very short channeling. During the channeling and for some moments after the switch the target is suppressed and Urgot gains some Armor and Magic Resistance.
The problem is that while you can throw the target back and create beautiful ganks you will also teleport yourself where the enemy champion was so you can't cast it on somebody who is just hugging his own turret (you would get under the turret).






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For Seals you can choose between Greater Seal of Vitality and

The best Glyphs you can take are flat CD reduction







Main items





Other viable items






How i build my items
I start with a


For Boots you can choose between



After you've got your




I prefear to maximize







From items as well as from masteries you want always to pick Armor Penetration (and AD when possible), CD reduction and survivability.
Just remember to shoot your


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