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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Introduction
This guide will show you item builds and tips + tricks.
Hope you enjoy!
Pros+Can easily dodge skill shots with Sweeping Blade +High damage with his critical strike being doubled. Also meaning less items for 100% crit. +Good trade due to his damaging blocking shield (just beware of minion aggro) + Wind Wall is extremely efficient against those who has skill shots |
Cons-Squishy -High skill cap -Vulnerable without minions -A fully stack Steel Tempest (tornado) alone is hard to land on an enemy |
Seals: For seals I take Seal of Scaling Health because Yasuo is quite squishy, so this will help. Against an AD matchup, taking Seal of Armor might be better.
Glyphs: For glyphs I take Glyph of Scaling Magic Resist. This is pretty standard. What else could you take? Attack speed? Nah, that will make you extremely vulnerable. It is also optional to take the non scaling Glyph of Magic Resist if against an AP matchup.
Tier 2: Fresh Blood . This is generally better because it gives more damage.
Tier 3: Vampirism . Since it gives you lifesteal it is better. Lifesteal is great on Yasuo. Also Runic Armor makes this better.
Tier 4: Battle Trance . Double Edged Sword isn't that great because Yasuo is vulnerable to tower dives most of the time. This is better because it gives Yasuo better laning, since his early game is the weakest. However, Bounty Hunter could be taken if you think you will lose your lane against a counter.
Tier 5: Battering Blows . Yasuo is mainly physical damage so you should go this.
Keystone: Fervor of Battle . This keystone is what I think is the best on Yasuo (right now). It gives him more damage (which is why we go attack speed runes since Yasuo can make up for the lost of AD using this keystone). However, if you think you will be playing more passive, go Warlord's Bloodlust .
Tier 2: Tough Skin . Explorer isn't useful, since Yasuo can just use Sweeping Blade. And again the armor and magic resist will be coming from Fearless , so Siegemaster won't be necessary (also since you're Yasuo, you will constantly be pushing your lane, so most of the time you won't be near your turret).
Tier 3: Runic Armor . This is better than Veteran's Scars due to many reasons. Yasuo's passive gives him this shield, so Runic Armor will make the shield stronger. Vampirism and Recovery will get stronger because of this tier. Any lifesteal built on Yasuo will also get stronger.
Tier 4: Fearless . This is better since the other masteries don't provide any additional "tanky" stats because the other masteries are just better. However, this one is an exception. But, it is also optional to go Insight . Why? Shorter Flash / Teleport cooldown = more plays to make.
Always take:
This is obvious. You can Flash to reposition yourself in teamfights, or anything in general. Use it to kill secure, get a kill, etc. Also you can make amazing plays with it (some are in the Tricks section).
Secondary spell:
This is better than Ignite due to the fact that Yasuo is squishy early game. Also this is a better mid-late game spell than Ignite. Plus this spell technically lets you 1v1 anyone as long as you aren't that far behind.
Ignite isn't completely useless. Take it if your lane opponent has any sort of healing (like Vladimir, Fiora, and Dr. Mundo). If it's really small, I don't recommend it.
Great spell for top lane. Map pressure, help you team if you are far away. There are many uses to this spell.
Beyblade:
( Sweeping Blade + Steel Tempest + Flash)Info: This trick is generally used to catch your opponent off guard. The easiest way to land a knockup is to Sweeping Blade + Steel Tempest. But it is easily avoidable, like using Flash. The trick, Beyblade is a lot like Sweeping Blade + Steel Tempest. You will have to Sweeping Blade + Steel Tempest, but you flash right after you click Steel Tempest. This is totally unexpected and usually hard.
Airblade:
(Fully stacked Steel Tempest + Sweeping Blade + Steel Tempest + Last Breath)Info: In order to do this trick, you'll need about the lowest cooldown on your Steel Tempest (1.33 seconds). First, use your empowered (fully stacked) Steel Tempest to knock someone up (use Sweeping Blade for a higher chance of knockup). Next, Sweeping Blade + Steel Tempest to a target, and immediately Last Breath afterwards. When you do this correctly, the Steel Tempest will hit the person you knocked up. This gives you an extra stack on you Steel Tempest, so you will just need to Steel Tempest once after your ult to get a tornado ready. This stack isn't removed because your ult removes the stack(s) at the beginning of the ult, this happens a little bit after. Airblade is also possible with any sort of knockup from your teammates.
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