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Spells:
Smite
Exhaust
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Few words before You start with reading
I'm gonna explain you how to play

Ok, i am gonna start with the guide. 1st i'll explain
Considering that junglers are roaming and they are somewhat squishy early game, i won't guide you to full AD Gp. I always play him offtank so 'think you should too.
As Seals, i take
I take Magic Resistance Glpyhs for reduced damage dealt to me by casting champions while i'm ganking a lane.
I took
'Think that this may work well too but again, you will have to visit your base. Frequently. And thats bad, it means that you get XP slower and that the enemy jungler has a chance to steal your jungle! Thats bad too!
So what i recommend is that you go defensively because you will get enough offensivity stats late game.
But im explaining the Jungleplank so i dont think that lane and jungle are the same conceptions.
Grog Soaked Blade. Gangplank's basic attacks apply a poison debuff for 3 seconds that can stack up to 3 times. Each stack deals 3 + (1 x level) magic damage per second and slows the target by 7%.
Parrley.Gangplank shoots a target enemy with his pistol, dealing physical damage. If it kills it, he gains extra gold. This ability can critically strike and applies on-hit effects, including his passive. Dude, i never saw a carry that can deal over 370 damage with one ability. But this, this is sweet! Plus your critical chance applies on it!
Remove Scurvey. Gangplank instantly removes all crowd control effects on him, as well as healing himself. Check this out.
(Passive): Gangplank's attack damage and movement speed are increased permanently.(Active): Gangplank fires into the air, disabling his passive boost but inspiring himself to gain additional attack damage and movement speed, with nearby allied champions receiving half that amount, for 7 seconds. Uhh, the only purpose of this ability is the AoE buff i think. Nothing special.
Gangplank signals his ship to fire cannonballs upon target area for 7 seconds. 25 cannonballs will drop over the duration and each will deal magic damage to all enemies hit. Enemies in the area of this ability are slowed by 25% for 1.25 seconds with the duration refreshing if one stays in the area. Ouch, this is the most awesome thing for teamfights. And everything else. Just dont troll with using it -.-
On lvl 2 i take
I take
I max my ulti 3rd and take it on lvl 6. I dont see the better way of doing it. Do you?
- Core Build






La Explanation:
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- Gives additional health (700)
- 20 Attack Damage
- Passive that slows the enemy target on dealing physical damage
I buy this item because it applies on
- I buy
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Situational items:
The Bloodthirster is a situational item to replace Wriggle's Lantern. Tho' i dont preffer it because i already have enough AD and Lifesteal, buy this if you like it only.But that passive is lovely, when stacked...yummy
Banshee's Veil is a strong item against magic damage but is most valued for its abillity to prevent crowd control. As such it is highly recommended to build Banshee's Veil when you are being focused by crowd control effects, or when the enemy has initiation or pulling abillities like
Most Awesome bonuses indeed.
There are other viable choices like
Primar Choices:
This is a primary choice for most junglers. Nothing to say about it, its a must.
This spell is another one i found really good on Jungleplank, and when combining with other slowing stuff, only
This is a viable choice too, but i rarely take this because im already fast enough without it. I saw some player using it, but they did it like jerks and ******s. This spell is used for roaming, not for fleeing/catching
Wooow why not Sure. Why should i take flash when i already have
Its still a good spell but i still dont preffer it.
Other spells like
He is not a good ganker honestly, until level 6 but still you should gank constantly. I usually gank from places like inner bushes on both rivers and maybe places like places where is Urf's grave. Here is a map of ganking locations:

I marked the vital points of ganking here, with a blue dot.
And i keep spamming Q and autoattacking. Its good to ulti the location you wanna gank for ultramega slow. Tho' i dont do it often, just in seldom cases. ;)
Using
It may be a waste but it may be a secured kill to. Use it if the enemy champ isnt close to your turret. Dont use it if he is. After the enemy champ spots you ganking him he will probably search for a way to juke you. Thats when you use it.
I preffer the offensive one because its faster, safer, and thus, makes you survive longer.
Here is the image of a offensive route:

I start at blue and i follow the "black line". Red spots are monstah' camps.
But the best thing is that Cooldown reduction buff! OMG i love this! I have mana regen enough big to spam
- Have wards in key locations
- Have an
- ALWAYS lasthit with
- Dont forget to use
- Activate
- Don't kill a monster when your puller or any kinda ally champ is near you(he will steal ur XP)
- If you dont lvl up while killing a camp and you should have leveled, care, someone is around.
I usually always happen to buy a few Sight Wards in my inventory, just to be sure where is enemy jungler going or when/who wants to gank the ally lane. There are few key locations where i always place green Wards.
- Enemy/Ally blue*
- Enemy/Ally red*
- Dragon's Cave*
- Nashor's Cave*
- Inner bush on mid(Next to Wraith Camp)- Both enemy and ally
- Bushes behind Wolves' Camp - Both enemy and ally
- Inner bushes on middle of mid*
- Bushes on Top/Bot where we all hide to gank*
- Crossroads on Nashor-->Blue and Dragon-->Blue*
- The bush close to Urf's Grave(Both ally and enemy)
- Mini Golem
Ok, i think thats it. You dont have to ward all of those, but remember:
" - Buy a ward, save a life "






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