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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Introduction



Counters![]() ![]() ![]() ![]() ![]() |
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Renekton
Helpful Info:Take advantage of ![]() ![]() ![]() ![]() |
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Countered By![]() ![]() ![]() ![]() ![]() |
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+ Versatile item builds + Strong lane control + Great farmer + Crocigator |
alotoffilteryou****ers |
- Escape mechanism isn't always reliable - Falls behind easily - Prone to ganks - Long Cooldowns |
Masteries


Standard: The standard mastery set-up focuses on maximizing





Greater Mark of Desolation are my preferred marks because early game armor penetration ensures that

Greater Mark of Desolation will give you flat armor which will negate some of the damage that typical AD bruisers deal.


Alternates
There aren't too many alternate runes that are viable on





Viable Summoner Spells
Flash A stupid good summoner spell. You should always be running this spell, unless you feel confident of your lane and the enemy team lacks CC. Use it to catch up to someone, blink out of turret range, jump over a wall, close a small distance, etc...
Ignite Oh baby do I love ignite! This spell puts a DoT on an enemy that reduces healing by 50%. Use this bad boy on punks like
Swain,
Olaf, Dr.Mundo, and
Sion to reduce their healing. This spell is also great for adding the finishing touch to kills, it's immensely satisfying to see someone successfully escape and then die to
Ignite.
Ghost This spell has good synergy with
Renekton's
Slice and Dice. You should be able to catch up to anyone and stun them with
Ruthless Predator and proceed to smack their face in. This is also a great spell for escapes, due to
Slice and Dice's unreliability.
Exhaust Slows people down so you can outrun them. Also has the added benefit of reducing their damage output. I prefer
Ignite over this spell because of the DoT and healing reduction.
Teleport A pretty awesome spell, it has so many different uses that compliment
Renekton's playstyle that it is a suitable replacement for
Ignite. Use this spell as an escape from an impending gank, use it to get back to your lane after dying or buying items, allows you to port to any friendly tower in need of aid, and can even be used to port onto friendly wards and minions for surprise ganks.
Heal Not a big fan of this spell, it is very useful for baits and as a way to save yourself or teammates from death, but it simply isn't as useful as the other summoner spells listed.
Non-Viable Summoner Spells
Surge A big no-no, you don't need bonus Ability power nor do you need the bonus attack speed.
Revive Huge Cooldown with little benefit, you shouldn't be dying in the first place and there is almost never a time when the game can be won because you came back to life early, save this for Dominion.
Clarity YOU GOTS NO MANA DUMMY
Clairvoyance Only for supports
Smite You ain't the Crocodile Hunter, save this for the jungle.
Promote Damn dude you made a big minion, Congrats!








Reign of Anger[Passive]
You should be making sure that you keep your rage bar at or about 50, when over 50 all of your abilities get an extra bonus which is pretty snazzy.

Cull the Meek[Q]


Ruthless Predator[W]


Slice and Dice[E]


- Use this ability to disengage after a tower dive, just slice through the minions and dice out of range.
- can be used to engage or disengage
- OR BOTH!!!! Slice through enemy minions and smack enemy champion with
Ruthless Predator and follow up with
Cull the Meek, then use the dice to dash through the minions again and end up back where you were!



Dominus[R]





Item Sequence











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I almost always start off with ![]() ![]()
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This is a more conservative and defensive start to the game, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Item Sequence










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