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Renekton Build Guide by Globbits

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League of Legends Build Guide Author Globbits

Renekton - Solo Top [S3]

Globbits Last updated on May 6, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21


Utility: 0

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Hey guys, I'm still fairly new to the game and this is my first ever guide so I hope everything well! I'm Mr Globbits, I have just hit level 30 and enjoy roaming around like a gangster croc. This is a short guide on how I play Renekton, the build and items I prefer and my views on everything. This guide may start short but I'll update this with more content as I learn, pick new things up and actually find the time to sit here and work on it with my busy lifestyle.

This Renekton guide is focused on a solo top approach being a tanky Croc that's still got a decent amount of damage output. That said, this guide is still viable for other roles such as duo top and roaming like a boss.

This guide is set on how I play and not how other Renekton players play, therefor there's no right or wrong way about how I play. If you disagree on my play style, build or items, please let me know! I'm open to new ideas and always looking to improve my game that little bit more.

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Pros / Cons

-Very strong early game
-High burst
-Great utility
-Good at avoiding ganks
-Don't use mana
-Damage output slows down as the game progresses (unless you're fed)
-Item dependent
-High cooldowns
-Can get carried away with Slice and Dice

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Summoner spells

I use Flash because of the utility, it adds that little bit extra when trying to get that kill. I also use it because it's awesome for avoiding ganks, and combines well with Slice and Dice.

I choose Ignite because the extra damage output comes in handy, especially when you're getting that last bit on a target running away. It also helps put a stop to certain healing spells.

If my team depends on me for team fights, I like to take Teleport, usually in place of Ignite depending on my mood. I do this to make sure I'm able to get in there from wherever I am.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

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Here is how I level my abilities:

First I level Cull the Meek. Why? Because is increases the attack damage of the ability and it also increases the healing cap.

Then I level Slice and Dice. Why? Because of the utility, lowering the CD by 1 second every time you level it.

Then I level my W. Why last? Because it only increases the base damage and not the stun duration of the ability. If it did increase the stun duration I would probably do things differently.

Then of course taking a point in the R every time it's available.

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Early Game

Early game I start out by playing it safe, last hit the minions when and if you can but don't leave yourself open for a straight out attack. Do this until you hit level 3, and have all 3 of your abilities.

Once you're level 3 and have your 3 abilities, it's time to harass! If you're build up to level 3 has been good, you should be above 50 rage, increasing your abilities. If not, it's not too much of a problem.

You will begin by using your Slice and Dice ability (E) to charge at your opponent, and get in there. Make sure you hit your opponent, or a minion on the way so you can take advantage of that second charge (you will have 4 seconds between both charges before it ticks off, and you won't be able to use it for a second time).

When you're in range of an attack, go ahead and use your Ruthless Predator (W) to stun him for a duration of 0.75 seconds (1.5 seconds when above 50 rage).

Straight after your Ruthless Predator (W), use Cull the Meek (Q) to slash the target for a nice bit of damage.

To finish off your harass rotation, you should then charge away with your Slice and Dice. If done correctly you should be able to get in, slice his face off and get out without taking a lot of damage, if not any.

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Mid Game

Mid game will depend on your Early game.

If you've had a decent early game and both your levels and items are greater than most other champions on the field, play aggressive, take some risks and jump in to initiate some team fights.

If you've had a bad early start, or an even early start, play it safe, wait for the right moment to jump in to initiate any team fights.

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Late Game

Your late game will again depend on earlier stages of the game.

If your game has gone bad or even, you'll have no choice but to play it safe. Wait for all members before rushing in into team fights.

If your game has gone well you're probably in the position of doing as you please, roaming around like a gangster and ripping everything in your path to pieces. If this is so, take some risks, initiate team fights even if you have a player missing from the fight. A fed Renekton owns the field, and NEVER backs down!

Usually, Renekton would Initiate team fights by dashing through to the weakest enemy (usually the ADC), taking him out and then switching to another targeted enemy. If you're really fed, you're probably end up charging in, using your Dominus (R), and start taking them all out like superman.

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My guide on youtube

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Last words

Many thanks for taking the time to read my guide, I hope this has helped give you more of an understanding about how to play Renekton. If you have any questions be sure to post below :)